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Snapshot builds

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Re: Snapshot builds

Postby Fregnor » 28 Oct 2020, 00:57

The AI wasted Soul Shatter by casting it when I had no creatures on the field.
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Re: Snapshot builds

Postby Fregnor » 05 Nov 2020, 16:20

The token made by the Jumpstart card Knightly Valor will not render even though I have a properly named token image.

Code: Select all
| LegacyImage$ w 2 2 knight vigilance rtr
Is the LegacyImage$ command still glitchy and unreliable?
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Re: Snapshot builds

Postby Fregnor » 06 Nov 2020, 19:20

The Drake tokens created by Talrand's Invocation do not display images even though I have a properly named image in my tokens folder.

Code: Select all
| LegacyImage$ u 2 2 drake flying m13 |
Edit: I think I found a workaround. I already had a universal backup named u_2_2_drake. So I added a second more conditional backup named u_2_2_drake_flying. Now it is working on my computer.
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Re: Snapshot builds

Postby Monkey Gland Sauce » 07 Nov 2020, 07:12

Rockslide Sorcerer has the type Warrior instead of Wizard.

Name:Rockslide Sorcerer
ManaCost:3 R
Types:Creature Human Warrior
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Re: Snapshot builds

Postby Fregnor » 11 Nov 2020, 03:20

Dead // Gone is showing the wrong mana costs when the card is in your hand. Like it is supposed to cost R // 2R, but it is showing 2R // 2RR.
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Re: Snapshot builds

Postby kevlahnota » 11 Nov 2020, 03:28

Fregnor wrote:Dead // Gone is showing the wrong mana costs when the card is in your hand. Like it is supposed to cost R // 2R, but it is showing 2R // 2RR.
I can't reproduce it using the latest snapshot, please provide screenshot.

Screenshot_2020-11-11-11-25-32-02_c89cc3d127c3e90b5e7445d3382e6264.jpg
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Re: Snapshot builds

Postby Miggy134 » 11 Nov 2020, 07:43

The Undying mechanic does not work. It triggers but the creatures just stay in the graveyard.
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Re: Snapshot builds

Postby kevlahnota » 11 Nov 2020, 09:38

Miggy134 wrote:The Undying mechanic does not work. It triggers but the creatures just stay in the graveyard.
you should update to latest Snapshot as soon as its available, it is already fixed. SS: Mikaeus, the Unhallowed and Mogg Fanatic in play, I sac Mogg Fanatic to deal damage to the opponent, undying triggers and Mogg Fanatic is back on the battlefield with a counter.

Screenshot 2020-11-11 17.31.57.jpg
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Re: Snapshot builds

Postby Miggy134 » 11 Nov 2020, 13:36

kevlahnota wrote:
Miggy134 wrote:The Undying mechanic does not work. It triggers but the creatures just stay in the graveyard.
you should update to latest Snapshot as soon as its available, it is already fixed. SS: Mikaeus, the Unhallowed and Mogg Fanatic in play, I sac Mogg Fanatic to deal damage to the opponent, undying triggers and Mogg Fanatic is back on the battlefield with a counter.

Screenshot 2020-11-11 17.31.57.jpg
Oh wait I forgot to mention that I am playing on Android and I am on the latest snapshot build in that as well
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Re: Snapshot builds

Postby Fregnor » 11 Nov 2020, 15:07

kevlahnota wrote:
Fregnor wrote:Dead // Gone is showing the wrong mana costs when the card is in your hand. Like it is supposed to cost R // 2R, but it is showing 2R // 2RR.
I can't reproduce it using the latest snapshot, please provide screenshot.

Screenshot_2020-11-11-11-25-32-02_c89cc3d127c3e90b5e7445d3382e6264.jpg
I downloaded the latest snapshot again today and playtested and the issue no longer exists. Strange.
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Re: Snapshot builds

Postby N-Cat » 14 Nov 2020, 04:36

Oubliette still behaves like the old version, rather than the Oracle update from early August. The old wording exiles and then returns (like an Oblivion Ring effect), while the errata has it Phasing out. The difference is very relevant to EDH: I attempted to use it on an opponent's commander, and it didn't work.

I'm not 100% that I'm on the very latest snapshot, I'm on 1.6.37, but I didn't see anything about it here or in the Merge Requests on gitlab.
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Re: Snapshot builds

Postby Fregnor » 13 Dec 2020, 14:12

Shadow Stinger is not working right. It can tap itself to gain deathtouch, when it is only supposed to get deathtouch if it taps "another untapped Rogue."
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Re: Snapshot builds

Postby Fregnor » 27 Dec 2020, 21:39

Are there going to be Planeswalker Ultimates trophies for the planeswalkers on this list?

Jeska, Thrice Reborn
Tevesh Szat, Doom of Fools
Kaya the Inexorable
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Re: Snapshot builds

Postby Drogo » 01 Jan 2021, 14:44

I need some help updating Forge. I got the 1.6.36 a couple months ago, would like to have access to the new sets. I downloaded the 1.37 snapshot from snapshots cardforge org and extracted everything into the forge folder. Nothing has changed, although I see a ton of new files and folders after the extraction. What am I doing wrong?
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Re: Snapshot builds

Postby Fregnor » 01 Jan 2021, 15:48

Drogo wrote:I need some help updating Forge. I got the 1.6.36 a couple months ago, would like to have access to the new sets. I downloaded the 1.37 snapshot from snapshots cardforge org and extracted everything into the forge folder. Nothing has changed, although I see a ton of new files and folders after the extraction. What am I doing wrong?
Do you click on the new forge.exe icon in the new folder or did you create a new shortcut to it? If you clicked on the old forge.exe, then you may have opened the old version of Forge. On my computer, it seems that each new version of Forge exists in parallel, just sharing some assets. So if I had updated ten times, then there would be ten copies of Forge on my computer and I would have to be careful to play the right one.

And once I tried to go back and play the second newest version because of bad bugs in the new release. But it was the worst of both worlds. The new content was no longer present, but some of the new changes had messed up the function of the second newest version.

Some people advise installing the snapshot in a totally different folder than the release version. You could probably get Forge working right for you by installing the snapshot in a new folder as if it was your first time and you did not have Forge on your computer.
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