All right, I've tried it with 6 boosters and a tweaked temporary
Merseine and most cards allowed (only non allowed ones are the ones from the bottom of the pile which are playable but not worth playing).
6 boosters meant all of the decks could've been 2 colored - there's still plenty of strange splashing behavior and odd choices and the AI was mishandling certain cards (as was expected), but there's evident progress here. Heck, my deck ended up being more of a pile than any of theirs, now that I think about it

I've got 3 pages worth of various notes, here's some for now:
-
Armor Thrull - seems solid and legit from what I've seen so far. Unless something comes up it seems like he could go into "playable by the AI category". The AI doesn't seem to sac him at every opportunity, quite the opposite, it does so only when he's about to die and this was actually so extraordinary that I'm interested in whatever is making him work this well to try to apply it to other stuff (like
Homarid Spawning Bed use).
-
Fog effects - probably need a global tweak to when they are used, at least all the fully symetrical ones. The AI uses
Spore Cloud right before damage, but blocks and uses stuff to influence combat before that and it all goes to waste. You can really mess yourself up if you play it like this, with
Spore Cloud in particular. They generally need to be used before declaring blockers, and probably cause the defender to not declare any. This is for ones which just globally prevent all combat damage, ofc.
- Does anyone know if it's possible to tag the
Spore Flower effect as a "fog" of some sort? Is there such a tag already for fog effects? The AI had a well loaded
Spore Flower and even chump blocked with it instead of ever using the effect, was very strange.
- Straightening out the whole fog bussiness might pay out grand in the long run because many limited formats (and some constructed decks) have nasty and important fog effects (like
Constant Mists,
Tangle or
Moment's Peace to name the more notorious ones).
-
Orcish Captain - has been seriously misevaluated by me. This thing is such a strong Orc Hoser that I'll have to reevaluate red quite a bit, and scripting him to be usable by the AI is basically just a matter of making the AI read his ability not as pump but as removal to be used EOT, repeatedly, until whatever it's targeting dies.
-
Orcish Captain - Also, this thing +
Imagecrafter or
Amoeboid Changeling, or that blue enchantment which changes stuff's creature type for 1 mana (name escapes me right now) can totally wreck many creature decks in constructed. You don't even need Krak's Thumb. There, another REALLY cheezy thing to pick up in FE boosters for your quest.
- Splashing! The AI makes a big mess of it, and it needs case by case attention. Could someone pls point me to where the code for limited deckbuilding is?
-
Mindstab Thrull,
Necrite, Farell's Mantle and Farrelite Zealot should really have their effect prompts default to "no" rather than "yes" if at all possible. I'm curious about learning to do this myself, so I don't have to pester folks with it.
- In a similar vein, what's the exact way to put in a "safeguard" on part of a card, as in, prevent the AI from using one ability on a card and not the whole card?
- General grumbling, not as important | Open
- - Goblin Flotilla shouldn't trigger if you don't have any possible sources of red mana (it's a REALLY annoying card to play in Forge, yet you have to play it in this format because it's creature type is so rare, and the evasion comes in handy.) And you can't auto-yield it, either, because when the opponent does have blockers you do want to pay it.
- Goblin Kites should automatically sacrifice the creature, most likely. Right now that uses the stack and you then get asked to manually target the creature you're meant to sacrifice for each creature, and you can only ever select THAT creature. Not sure about it all, but it looks and plays really weird.
- Anyone know how I could get the AI to not prioritize say
Ring of Renewal over
Fungal Bloom when deciding what to do? It had several
Thorn Thallid s which would've murderd all my weenies, and it's perfectly capable of pumping them with the bloom, but it also had a
Ring of Renewal and kept tying up all it's mana with it and lost the game. What's funny is that
Ring of Renewal wasn't tagged as problematic (I think).
- I've seen
Hand of Justice and
Thrull Champion go last pick, gotta figure out what was going on there XD Also,
Thrull Champion is certainly higher than I placed him, since you can lift other people'd
Derelor s. I tried to lift an
Armor Thrull with him and the AI made me jump by saccing it in response. Prompted a respectful slow clap on my part, that was a damned fine move and served me right.
And finally (for now, and I might redistribute some of above mentioned ones into appropriate threads):
- Anyone know of a way to draft the 6 FE boosters with 2 opened at the same time? If it's a matter of creating special FE draft boosters consisting of the added contents of 2 boosters, would that be doable somehow?
- If I wanted to enable a "promo coupon" in place of the tricky to code up
Raiding Party, which I very much do, would the right way to go about it be to make a file for
Raiding Party, make it unusable and undraftable by the AI and just have it use art for a custom made promo coupon?
Crap, ment to just post the broader, easier and obvious ones, turned into a big old texwall -.-
EDIT: Edited stuff for ordering, typos, links and stuff.