Forge Beta: 11-14-2014 ver 1.5.30
by mtgrares
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Re: Forge Beta: 11-14-2014 ver 1.5.30
by slo-moe » 19 Nov 2014, 18:50
Hi. Thanks to all for your continued work on this project!
AI casts Fall of the Hammer on its Heir of the Wilds dealing 2 damage to my Hornet Nest. This should have created 2 insect tokens; however, no insects were created.
AI casts Fall of the Hammer on its Heir of the Wilds dealing 2 damage to my Hornet Nest. This should have created 2 insect tokens; however, no insects were created.
Re: Forge Beta: 11-14-2014 ver 1.5.30
by RichardHawk » 19 Nov 2014, 20:21
It worked! Thank you so much for this, Forge is about to get even more fun for me.Fizanko wrote:I have not delved into cube making in forge, but after looking into the various folder, it looks like you need more than the .dck file.
So maybe you need to add similar file that correspond your own cube, as the Arabian Extended cube has a file in /res/sealed/ and the Skiera cube has a file in /res/draft/
Changing the settings to correspond to your own cube, check the other cube additional files to see if they're all similarly defined.
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Re: Forge Beta: 11-14-2014 ver 1.5.30
by Mrs Non-Gorilla » 19 Nov 2014, 20:28
Two notes:
1. The Pickles lock seems to be broken: when I flip up Vesuvan Shapeshifter copying Brine Elemental, I don't get the Brine Elemental's triggered ability.
2. If I start a gauntlet with a deck that has a Vanguard, save that gauntlet, and then go to the "Load Gauntlet" screen, I get an error, and then it won't actually let me load any of my saved gauntlets (even the ones that involve un-Vanguarded decks). I have the error message/debugging info saved, but the forum software thinks it looks like an off-site URL, so it's not letting me post it; if you'd like that, let me know if there's some way I can get it to you guys...
1. The Pickles lock seems to be broken: when I flip up Vesuvan Shapeshifter copying Brine Elemental, I don't get the Brine Elemental's triggered ability.
2. If I start a gauntlet with a deck that has a Vanguard, save that gauntlet, and then go to the "Load Gauntlet" screen, I get an error, and then it won't actually let me load any of my saved gauntlets (even the ones that involve un-Vanguarded decks). I have the error message/debugging info saved, but the forum software thinks it looks like an off-site URL, so it's not letting me post it; if you'd like that, let me know if there's some way I can get it to you guys...
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Re: Forge Beta: 11-14-2014 ver 1.5.30
by Nordos » 20 Nov 2014, 17:58
Since I haven't seen anyone uploading the cards for the khans of takir set and the pictures not downloading. I thought I would share what I collected...
- Attachments
-
- Khans of Takir pictures.rar
- may contain some additional images
- (9.72 MiB) Downloaded 324 times
Re: Forge Beta: 11-14-2014 ver 1.5.30
by mastroego » 21 Nov 2014, 21:56
Wild Cantor automatically gives 1W instead of prompting a choice.
This card was already fixed some time ago, and I have reason to believe the issue is now more general and related to the autopay feature.
Meaning: when there is no "specific color mana request", autopay happens and defaults to white, so Wild Cantor if activated gives white mana.
Or something like that.
This card was already fixed some time ago, and I have reason to believe the issue is now more general and related to the autopay feature.
Meaning: when there is no "specific color mana request", autopay happens and defaults to white, so Wild Cantor if activated gives white mana.
Or something like that.
Re: Forge Beta: 11-14-2014 ver 1.5.30
by diegstroyer » 22 Nov 2014, 10:20
Print deck not works propperly, some cards wasn't printed and the sideboard it's impossible to print.
Thanks.
Thanks.
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Re: Forge Beta: 11-14-2014 ver 1.5.30
by supercommiefu » 22 Nov 2014, 15:34
The trigger on Kyoki, Sanity's Eclipse does not target the opponent and they do not exile a card.
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Re: Forge Beta: 11-14-2014 ver 1.5.30
by Nekoatl » 22 Nov 2014, 16:51
This is a general issue, and happens not only when autopaying, but also when manually paying a declared mana cost. It can be worked around by selecting the mana before declaring the spell or ability. This is particularly important to do with cards like the Lotus line and Mirari's Wake which can produce more mana than the declared ability requires.mastroego wrote:Wild Cantor automatically gives 1W instead of prompting a choice.
This card was already fixed some time ago, and I have reason to believe the issue is now more general and related to the autopay feature.
Meaning: when there is no "specific color mana request", autopay happens and defaults to white, so Wild Cantor if activated gives white mana.
Or something like that.
Re: Forge Beta: 11-14-2014 ver 1.5.30
by mastroego » 22 Nov 2014, 18:12
Actually the opposite happened to me. Maybe I shouldn't have talked about autopaying, even though I suspect the relevant code might have something to do with it.Nekoatl wrote:This is a general issue, and happens not only when autopaying, but also when manually paying a declared mana cost. It can be worked around by selecting the mana before declaring the spell or ability. This is particularly important to do with cards like the Lotus line and Mirari's Wake which can produce more mana than the declared ability requires.mastroego wrote:Wild Cantor automatically gives 1W instead of prompting a choice.
This card was already fixed some time ago, and I have reason to believe the issue is now more general and related to the autopay feature.
Meaning: when there is no "specific color mana request", autopay happens and defaults to white, so Wild Cantor if activated gives white mana.
Or something like that.
What happened is that I tapped Wild Cantor before casting any spell, and 1 white mana was added to my pool without any prompt.
Re: Forge Beta: 11-14-2014 ver 1.5.30
by Nekoatl » 22 Nov 2014, 19:56
I just tried it using a 4 Wild Cantor and 4 Taiga deck, and it prompted normally when I sacrificed the Wild Cantor on turn 1. Can you provide steps to reproduce?
Re: Forge Beta: 11-14-2014 ver 1.5.30
by Xitax » 22 Nov 2014, 21:11
When casting Gods Willing on my creature, it gets a hidden ability. I'd like to suggest that instead of hiding the ability, have a spot on the card description for effects that last this turn. "Protection from red this turn" would be straightforward and appropriate.
EDIT: Apparently some kinds of effects already do. Is it the type of effect that is hidden, or is it the script?
EDIT: Apparently some kinds of effects already do. Is it the type of effect that is hidden, or is it the script?
Last edited by Xitax on 22 Nov 2014, 22:09, edited 1 time in total.
Re: Forge Beta: 11-14-2014 ver 1.5.30
by slo-moe » 22 Nov 2014, 21:25
Hi. In the Forge deck editor, Crater's Claws has type "Instant" when it should be "Sorcery".
Instant Crater's Claws would be awesome, though.
Instant Crater's Claws would be awesome, though.
Re: Forge Beta: 11-14-2014 ver 1.5.30
by mastroego » 22 Nov 2014, 22:28
Well that's weird, I tried the deck with it again and this time it worked.Nekoatl wrote:I just tried it using a 4 Wild Cantor and 4 Taiga deck, and it prompted normally when I sacrificed the Wild Cantor on turn 1. Can you provide steps to reproduce?
I can't remember if there were other weird effects in play the other time though.
I don't know, if it happens again I'll report it...
Re: Forge Beta: 11-14-2014 ver 1.5.30
by Fizanko » 23 Nov 2014, 14:08
Testing a quest on Shandalar, i made a red deck, i played vs the opponent Conjurer that deployed a blue land ( an Island )
On my turn i get Red Elemental Blast , that gives me the choice between countering a blue spell or destroying a blue permanent.
I decided to go with the blue permanent to destroy the AI island and get an advantage in the mana ramp.
But it does not work , i get the dialogue , but when i select "destroy target blue permanent" i am not given the possibility to target and destroy his blue island.
On my turn i get Red Elemental Blast , that gives me the choice between countering a blue spell or destroying a blue permanent.
I decided to go with the blue permanent to destroy the AI island and get an advantage in the mana ramp.
But it does not work , i get the dialogue , but when i select "destroy target blue permanent" i am not given the possibility to target and destroy his blue island.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 11-14-2014 ver 1.5.30
by elcnesh » 23 Nov 2014, 14:47
You do realise Islands aren't blue, right? Lands are colourless, as colour is determined from mana cost only.Fizanko wrote:Testing a quest on Shandalar, i made a red deck, i played vs the opponent Conjurer that deployed a blue land ( an Island )
On my turn i get Red Elemental Blast , that gives me the choice between countering a blue spell or destroying a blue permanent.
I decided to go with the blue permanent to destroy the AI island and get an advantage in the mana ramp.
But it does not work , i get the dialogue , but when i select "destroy target blue permanent" i am not given the possibility to target and destroy his blue island.
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