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Forge Beta: 11-14-2014 ver 1.5.30

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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Fizanko » 23 Nov 2014, 15:05

My bad, i thought only lands that delivered colorless mana were considered colorless.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby friarsol » 23 Nov 2014, 18:14

Fizanko wrote:My bad, i thought only lands that delivered colorless mana were considered colorless.
No, it's a common mistake. Lands only have color if they specifically say they do. Like Dryad Arbor
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Fizanko » 23 Nov 2014, 18:48

tricky rules, i need to pay more attention to this.

Was playing in constructed some random user deck and deployed Enigma Sphinx, that immediately reminded me of a problem i ran into here :
viewtopic.php?f=52&t=6333&start=3750#p166154

In that case, Enigma Sphinx cascade effect allowed me to play Beast Within, fortunately i knew what that card do, so no problem, but it would have allowed me to play a card i do not know (and there are some in that deck that isn't from me), the problem would become obvious because there's no way to see what the card do before playing it.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby horseoftroy » 24 Nov 2014, 15:19

Sorry , but someone made a Facebook page called (MTG Forge) , I think it's better to deal with him before WOTC knows about it , it's better to work in silence

I don't won't WOTC to shutdown this great game

https://m.facebook.com/mtgforge?_rdr

I am sorry if I made a mistake with this post
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby friarsol » 24 Nov 2014, 15:23

horseoftroy wrote:Sorry , but someone made a Facebook page called (MTG Forge) , I think it's better to deal with him before WOTC knows about it , it's better to work in silence

I don't won't WOTC to shutdown this great game

https://m.facebook.com/mtgforge?_rdr

I am sorry if I made a mistake with this post
That link doesn't seem to have anything to do with our Forge. Strange he didn't google search "MTG Forge" and see that his blog was already a specific thing, but this guy created this page in march and has like 5 updates.
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby slo-moe » 24 Nov 2014, 18:09

I turned Polis Crusher monstrous, dealt damage to AI and destroyed its Chained to the Rocks. This released my Fanatic of Xenagos, but produced a java.util.ConcurrentModificationException and locked up the game.

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.30-r28201Mu
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_71 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
   at java.util.ArrayList$Itr.next(Unknown Source)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:271)
   at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:249)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:148)
   at forge.game.zone.MagicStack.finishResolving(MagicStack.java:519)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:473)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:964)
   at forge.game.GameAction.startGame(GameAction.java:1352)
   at forge.game.Match.startGame(Match.java:71)
   at forge.match.MatchUtil$2.run(MatchUtil.java:200)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Attachments
polis_crusher_destroys_chained_from_rocks.jpg
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby slo-moe » 25 Nov 2014, 19:33

This might be similar to my previous post about a
java.util.ConcurrentModificationException error. Got the same error when AI blocked my Sagu Mauler with a Brain Maggot. The Brain Maggot died, releasing my exiled Genesis Hydra, but generated the error.
ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.30-r28201Mu
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_71 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
   at java.util.ArrayList$Itr.next(Unknown Source)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:271)
   at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:249)
   at forge.game.GameAction.checkStateEffects(GameAction.java:742)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:893)
   at forge.game.GameAction.startGame(GameAction.java:1352)
   at forge.game.Match.startGame(Match.java:71)
   at forge.match.MatchUtil$2.run(MatchUtil.java:200)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Attachments
brain_maggot_dies.jpg
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Hexadecimal » 26 Nov 2014, 03:34

Recently I've been playing a lot of Commander with randomly generated decks and encountered a few bugs. I don't know if each of these bugs are reproducible.

1. Samurai of the Pale Curtain remains in hand after being discarded with Liliana of the Veil.

2. Casting Fury Sliver somehow discards entire player's hand without any obvious reason. Happened couple of times to me.

3. Stormfront Riders doesn't give token from themselves.

4. Information Dealer doesn't count Oona, Queen of the Fae as a Wizard. Oona was AI's commander in that game.

5. Nemesis of Mortals not becoming monstrous after activating ability, while the counters are still added.

6. Phasing ability behaves incorrectly - instead of only phasing out one particular permanent with the phasing ability it phases out several other permanents without the ability in addition to the intended one.

7. Graphical issue - token equipment when equipped on non-token creature doesn't appear behind that creature.


And I wanted to ask a question about the current state of Planechase format. It seems many planes and phenomenons are broken currently, is there are plans to work on this in the future releases ?
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Karitekenji » 26 Nov 2014, 18:41

I'm still having an issue with Commander. Every time I attempt to play a message pops up saying I need to specify a deck for my player. Despite my efforts to select a deck the problem continues.
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby TalpanianEmperor » 27 Nov 2014, 07:36

Playing Sprout Swarm with buyback and exchanging it for another spell from Knowledge Pool leaves Sprout Swarm on the stack, including the buyback, effectively just giving you a free card.

Haven't tried with other buyback.

Edit: Shouldn't Sprout Swarm conform with the new rules of Convoke since M15? And if not, it's still broken since selecting for a green creature to reduce by {G} reduces the cost by {1} instead, making the process a tedious 10 clicks long.

Edit 2: This has since happened with other cards (Saltblast and Desert Twister) which make me think it might be a problem with knowledge pool exiling non-permanents from the stack.

Unrelated, discarding during my cleanup phase causes the opponent's Abyssal Nocturnus to trigger (during his upkeep), though it may have been because I was passing priority (with E).

Yet another unrelated thing, my opponent wrathed and returned a lone Wren's Run Packmaster , but did not have to sacrifice when there was nothing to champion.
Last edited by TalpanianEmperor on 27 Nov 2014, 11:28, edited 1 time in total.
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Fowlmind97 » 27 Nov 2014, 08:08

When I try to start Forge it will only load up until the "about to load current quest" portion and then it gives me a bug report screen and when I close out of that screen nothing happens.
This first happened when I built a new deck in quest mode and tried to challenge an ai. Instead of playing the ai the client closed and when I tried to restart it that error message popped up and its been doing that ever since. This also started about 3 days ago if that is relevant. Any help you could offer would be much appreciated.

Edit: I changed all the periods to commas and now it lets me post it, hope this can help clear some things up.
Code: Select all
Forge Version:    1.5.31-r28300Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 8.1 6.3 x86
Java Version:     1.8.0_25 Oracle Corporation

java,lang,RuntimeException: java,io,EOFException: Unexpected end of ZLIB input stream
   at forge,quest,io,QuestDataIO,loadData(QuestDataIO,java:162)
   at forge,control,FControl,initialize(FControl,java:195)
   at forge,view,Main,main(Main,java:51)
Caused by: java,io,EOFException: Unexpected end of ZLIB input stream
   at java,util,zip,InflaterInputStream,fill(Unknown Source)
   at java,util,zip,InflaterInputStream,read(Unknown Source)
   at java,util,zip,GZIPInputStream,read(Unknown Source)
   at sun,nio,cs,StreamDecoder,readBytes(Unknown Source)
   at sun,nio,cs,StreamDecoder,implRead(Unknown Source)
   at sun,nio,cs,StreamDecoder,read(Unknown Source)
   at java,io,InputStreamReader,read(Unknown Source)
   at java,io,Reader,read(Unknown Source)
   at forge,quest,io,QuestDataIO,loadData(QuestDataIO,java:136)
   ... 2 more
Last edited by Fowlmind97 on 29 Nov 2014, 01:27, edited 4 times in total.
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Nordos » 27 Nov 2014, 10:12

Description: paying mana cost? Dunno

NullPointerException | Open
Code: Select all
Forge Version:    1.5.30-r28201Mu
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_21 Oracle Corporation

java.lang.NullPointerException
   at forge.card.CardDetailUtil.composeCardText(CardDetailUtil.java:243)
   at forge.gui.CardDetailPanel.setCard(CardDetailPanel.java:260)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:53)
   at forge.screens.match.CMatchUI.setCard(CMatchUI.java:238)
   at forge.screens.match.CMatchUI.setCard(CMatchUI.java:233)
   at forge.gui.GuiChoose$1$1.valueChanged(GuiChoose.java:218)
   at javax.swing.JList.fireSelectionValueChanged(Unknown Source)
   at javax.swing.JList$ListSelectionHandler.valueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.setSelectionInterval(Unknown Source)
   at javax.swing.JList.setSelectedIndex(Unknown Source)
   at javax.swing.JList.setSelectedValue(Unknown Source)
   at forge.gui.ListChooser$3.run(ListChooser.java:171)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.WaitDispatchSupport$2.run(Unknown Source)
   at java.awt.WaitDispatchSupport$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.awt.WaitDispatchSupport.enter(Unknown Source)
   at java.awt.Dialog.show(Unknown Source)
   at java.awt.Component.show(Unknown Source)
   at java.awt.Component.setVisible(Unknown Source)
   at java.awt.Window.setVisible(Unknown Source)
   at java.awt.Dialog.setVisible(Unknown Source)
   at forge.view.FDialog.setVisible(FDialog.java:176)
   at forge.toolbox.FOptionPane.setVisible(FOptionPane.java:272)
   at forge.gui.ListChooser.show(ListChooser.java:178)
   at forge.gui.ListChooser.show(ListChooser.java:152)
   at forge.gui.GuiChoose$1.call(GuiChoose.java:233)
   at forge.gui.GuiChoose$1.call(GuiChoose.java:198)
   at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
   at java.util.concurrent.FutureTask.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
After the error I could continue - though the AI was playing the game for me at may speed
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Sarusei » 27 Nov 2014, 16:20

after Angelic Destiny returns back to the hand you can't cast it. the card is kinda blicked
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Megabiquette » 27 Nov 2014, 16:31

In the quest preferences, I changed the booster pack ratios to give 2 rares but that only work on main world. I still get one rare on the other worlds.
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Nekoatl » 27 Nov 2014, 16:46

Karitekenji wrote:I'm still having an issue with Commander. Every time I attempt to play a message pops up saying I need to specify a deck for my player. Despite my efforts to select a deck the problem continues.
It works fine for me. Are you sure you're not using a valid Commander deck (exactly 1 commander, exactly 99 other cards, none of which have any mana symbols or colors that your commander doesn't, using the commander deck editor)?
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