It is currently 19 Apr 2024, 07:38
   
Text Size

Forge Beta: 11-14-2014 ver 1.5.30

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby slo-moe » 19 Nov 2014, 18:50

Hi. Thanks to all for your continued work on this project! =D>

AI casts Fall of the Hammer on its Heir of the Wilds dealing 2 damage to my Hornet Nest. This should have created 2 insect tokens; however, no insects were created.
Attachments
no_insects_from_hornet_nest.png
slo-moe
 
Posts: 43
Joined: 04 Jan 2014, 01:58
Has thanked: 0 time
Been thanked: 1 time

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby RichardHawk » 19 Nov 2014, 20:21

Fizanko wrote:I have not delved into cube making in forge, but after looking into the various folder, it looks like you need more than the .dck file.

So maybe you need to add similar file that correspond your own cube, as the Arabian Extended cube has a file in /res/sealed/ and the Skiera cube has a file in /res/draft/
Changing the settings to correspond to your own cube, check the other cube additional files to see if they're all similarly defined.
It worked! Thank you so much for this, Forge is about to get even more fun for me.
RichardHawk
 
Posts: 31
Joined: 24 Mar 2014, 04:12
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Mrs Non-Gorilla » 19 Nov 2014, 20:28

Two notes:

1. The Pickles lock seems to be broken: when I flip up Vesuvan Shapeshifter copying Brine Elemental, I don't get the Brine Elemental's triggered ability.

2. If I start a gauntlet with a deck that has a Vanguard, save that gauntlet, and then go to the "Load Gauntlet" screen, I get an error, and then it won't actually let me load any of my saved gauntlets (even the ones that involve un-Vanguarded decks). I have the error message/debugging info saved, but the forum software thinks it looks like an off-site URL, so it's not letting me post it; if you'd like that, let me know if there's some way I can get it to you guys...
Mrs Non-Gorilla
 
Posts: 74
Joined: 18 Nov 2014, 20:32
Has thanked: 3 times
Been thanked: 4 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Nordos » 20 Nov 2014, 17:58

Since I haven't seen anyone uploading the cards for the khans of takir set and the pictures not downloading. I thought I would share what I collected...
Attachments
Khans of Takir pictures.rar
may contain some additional images
(9.72 MiB) Downloaded 324 times
Nordos
 
Posts: 558
Joined: 23 May 2011, 14:06
Has thanked: 6 times
Been thanked: 18 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby mastroego » 21 Nov 2014, 21:56

Wild Cantor automatically gives 1W instead of prompting a choice.

This card was already fixed some time ago, and I have reason to believe the issue is now more general and related to the autopay feature.
Meaning: when there is no "specific color mana request", autopay happens and defaults to white, so Wild Cantor if activated gives white mana.
Or something like that.
mastroego
 
Posts: 236
Joined: 22 Sep 2013, 14:04
Has thanked: 28 times
Been thanked: 16 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby diegstroyer » 22 Nov 2014, 10:20

Print deck not works propperly, some cards wasn't printed and the sideboard it's impossible to print.

Thanks.
diegstroyer
 
Posts: 1
Joined: 22 Nov 2014, 10:18
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby supercommiefu » 22 Nov 2014, 15:34

The trigger on Kyoki, Sanity's Eclipse does not target the opponent and they do not exile a card.
supercommiefu
 
Posts: 25
Joined: 28 May 2012, 01:42
Has thanked: 1 time
Been thanked: 1 time

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Nekoatl » 22 Nov 2014, 16:51

mastroego wrote:Wild Cantor automatically gives 1W instead of prompting a choice.

This card was already fixed some time ago, and I have reason to believe the issue is now more general and related to the autopay feature.
Meaning: when there is no "specific color mana request", autopay happens and defaults to white, so Wild Cantor if activated gives white mana.
Or something like that.
This is a general issue, and happens not only when autopaying, but also when manually paying a declared mana cost. It can be worked around by selecting the mana before declaring the spell or ability. This is particularly important to do with cards like the Lotus line and Mirari's Wake which can produce more mana than the declared ability requires.
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby mastroego » 22 Nov 2014, 18:12

Nekoatl wrote:
mastroego wrote:Wild Cantor automatically gives 1W instead of prompting a choice.

This card was already fixed some time ago, and I have reason to believe the issue is now more general and related to the autopay feature.
Meaning: when there is no "specific color mana request", autopay happens and defaults to white, so Wild Cantor if activated gives white mana.
Or something like that.
This is a general issue, and happens not only when autopaying, but also when manually paying a declared mana cost. It can be worked around by selecting the mana before declaring the spell or ability. This is particularly important to do with cards like the Lotus line and Mirari's Wake which can produce more mana than the declared ability requires.
Actually the opposite happened to me. Maybe I shouldn't have talked about autopaying, even though I suspect the relevant code might have something to do with it.
What happened is that I tapped Wild Cantor before casting any spell, and 1 white mana was added to my pool without any prompt.
mastroego
 
Posts: 236
Joined: 22 Sep 2013, 14:04
Has thanked: 28 times
Been thanked: 16 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Nekoatl » 22 Nov 2014, 19:56

I just tried it using a 4 Wild Cantor and 4 Taiga deck, and it prompted normally when I sacrificed the Wild Cantor on turn 1. Can you provide steps to reproduce?
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Xitax » 22 Nov 2014, 21:11

When casting Gods Willing on my creature, it gets a hidden ability. I'd like to suggest that instead of hiding the ability, have a spot on the card description for effects that last this turn. "Protection from red this turn" would be straightforward and appropriate.

EDIT: Apparently some kinds of effects already do. Is it the type of effect that is hidden, or is it the script?
Last edited by Xitax on 22 Nov 2014, 22:09, edited 1 time in total.
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby slo-moe » 22 Nov 2014, 21:25

Hi. In the Forge deck editor, Crater's Claws has type "Instant" when it should be "Sorcery".

Instant Crater's Claws would be awesome, though. :wink:
slo-moe
 
Posts: 43
Joined: 04 Jan 2014, 01:58
Has thanked: 0 time
Been thanked: 1 time

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby mastroego » 22 Nov 2014, 22:28

Nekoatl wrote:I just tried it using a 4 Wild Cantor and 4 Taiga deck, and it prompted normally when I sacrificed the Wild Cantor on turn 1. Can you provide steps to reproduce?
Well that's weird, I tried the deck with it again and this time it worked.
I can't remember if there were other weird effects in play the other time though.
I don't know, if it happens again I'll report it...
mastroego
 
Posts: 236
Joined: 22 Sep 2013, 14:04
Has thanked: 28 times
Been thanked: 16 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Fizanko » 23 Nov 2014, 14:08

Testing a quest on Shandalar, i made a red deck, i played vs the opponent Conjurer that deployed a blue land ( an Island )

On my turn i get Red Elemental Blast , that gives me the choice between countering a blue spell or destroying a blue permanent.
I decided to go with the blue permanent to destroy the AI island and get an advantage in the mana ramp.

Image

But it does not work , i get the dialogue , but when i select "destroy target blue permanent" i am not given the possibility to target and destroy his blue island.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
User avatar
Fizanko
Tester
 
Posts: 780
Joined: 07 Feb 2014, 11:24
Has thanked: 155 times
Been thanked: 94 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby elcnesh » 23 Nov 2014, 14:47

Fizanko wrote:Testing a quest on Shandalar, i made a red deck, i played vs the opponent Conjurer that deployed a blue land ( an Island )

On my turn i get Red Elemental Blast , that gives me the choice between countering a blue spell or destroying a blue permanent.
I decided to go with the blue permanent to destroy the AI island and get an advantage in the mana ramp.

But it does not work , i get the dialogue , but when i select "destroy target blue permanent" i am not given the possibility to target and destroy his blue island.
You do realise Islands aren't blue, right? Lands are colourless, as colour is determined from mana cost only.
elcnesh
 
Posts: 290
Joined: 16 May 2014, 15:11
Location: Netherlands
Has thanked: 34 times
Been thanked: 92 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: Bing [Bot] and 67 guests


Who is online

In total there are 68 users online :: 1 registered, 0 hidden and 67 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: Bing [Bot] and 67 guests

Login Form