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Forge Beta: 11-14-2014 ver 1.5.30

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 11-14-2014 ver 1.5.30

Postby Chris H. » 14 Nov 2014, 15:34

Forge Beta: 11-14-2014 ver 1.5.30


14330 cards in total.


Release Notes

- Commander 2014 cards -

Forge now includes many of the new Commander 2014 cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.


- Refactor attack declarations -
The game now correctly calculates whether an attack declaration is legal, based upon the restrictions and requirements present on the possible attacking creatures. AI support is not yet fully implemented, but the AI can always default to a legal attack declaration.


- Support for surrounding search expressions with quotations -
You can now wrap all or part of a search expression in the Deck Editor or other ItemManagers in quotations to prevent matching on anything that doesn't contain all words within the quotes in order.
For example, while searching for this expression:
creatures you don't control
will match on any cards that contains all 4 of those words in any configuration (24/14330 implemented), this expression:
"creatures you don't control"
will only match on cards that contain those exact words in that exact order with no other words in between (4/14330 implemented).


New Cards

Cards list | Open
AEther Gale
Angel of the Dire Hour
Angelic Field Marshal
Benevolent Offering
Breaching Leviathan
Commander's Sphere
Containment Priest
Creeperhulk
Crown of Doom
Daretti, Scrap Savant
Demon of Wailing Agonies
Deploy to the Front
Dualcaster Mage
Ekundu Cyclops
Feldon of the Third Path
Fell the Mighty
Flamekin Village
Flesh Carver
Freyalise, Llanowar's Fury
Ghoulcaller Gisa
Grave Sifter
Hallowed Spiritkeeper
Intellectual Offering
Jazal Goldmane
Lifeblood Hydra
Magnetic Web
Malicious Affliction
Masterwork of Ingenuity
Merseine
Nahiri, the Lithomancer
Necromantic Selection
Ob Nixilis of the Black Oath
Overseer of the Damned
Raving Dead
Reef Worm
Scarred Puma
Scrap Mastery
Song of the Dryads
Spoils of Blood
Stitcher Geralf
Stormsurge Kraken
Sylvan Offering
Teferi, Temporal Archmage
Thunderfoot Baloth
Titania, Protector of Argoth
Tyrant's Familiar
Unstable Obelisk
Viashino Bey
Wake the Dead
War's Toll
Warmonger Hellkite
Well of Ideas
Wolfcaller's Howl



Known Issues

Issues list | Open
- New Khans of Tarkir cards -
Forge now includes many of the new Khans of Tarkir cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Continued Work on Conspiracy -
Conspiracy is one of the strangest sets that have been released in some time. Currently, we have a few of the "Draft matters" cards scripted, although you'll find that they won't quite be available to you (unless you add them manually into a draft deck). Hopefully we'll get the appropriate functionality in so we can start including them in boosters and allowing you to add Conspiracy type cards straight to your deck the way you do every other variant card. We'll make sure to point out when all of these kinks have worked themselves out.

- The Mac OS application version -
We can now package Forge as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.

The Mac OS X app version apparently requires the Mavericks OS and is not compatible with earlier OS X versions. People with earlier OS X versions should use the Windows and Linux version and launch forge on their Mac by double clicking on the included "forge.command" file.

- Magic 2015 cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Conspiracy cards -
Forge now includes many of the new Conspiracy cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Commander 2013 cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Born of the Gods cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.



Contributors to This Release

Agetian
DrDev
elcnesh
Gos
Hanmac
Marek14
Sloth
Sol
Swordshine
Zirbert
Chris H


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)

The Forge 11/14/2014 Windows and Linux archive (requires java 7):
 
forge-gui-desktop-1.5.30.zip


Forge 11/14/2014 BETA packaged as a Mac OS application (requires java 7 and Mavericks OS X):

forge-gui-desktop-1.5.30.dmg.zip

 
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby friarsol » 14 Nov 2014, 15:55

Overall Card Coverage

Implemented (Missing) / Total = Percentage Implemented
14329 (168) / 14497 = 98.84 %


Missing Cards (168) | Open
Missing (168):
Advantageous Proclamation
Aether Searcher
Agent of Acquisitions
Arboria
Arcane Lighthouse
Arcum's Whistle
Assault Suit
Autumn Willow
Aven Soulgazer
Backdraft
Backup Plan
Balduvian Warlord
Barbarian Guides
Barbed Wire
Bitter Feud
Bosium Strip
Bronze Tablet
Brutal Suppression
Butcher Orgg
Camouflage
Canal Dredger
Captain's Maneuver
Celestial Convergence
Chain of Acid
Chain of Silence
Chain of Smog
Chaos Orb
Cliffside Market
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Comeuppance
Cover of Winter
Damping Engine
Deal Broker
Desolation
Divine Deflection
Divine Intervention
Domineering Will
Drought
Dulcet Sirens
Elkin Lair
Emblazoned Golem
Equinox
Errant Minion
Ertai's Meddling
Fade Away
Falling Star
False Orders
Fasting
Fatespinner
Feed the Machine
Firestorm Phoenix
Flaming Gambit
Flash Foliage
General Jarkeld
Ghostly Flame
Giant Oyster
Glen Elendra
Glimmervoid Basin
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Grinning Totem
Harm's Way
Hazduhr the Abbot
Hidden Retreat
Honorable Passage
I Bask in Your Silent Awe
Ice Cauldron
Illusionary Mask
Illusionary Terrain
Impact Resonance
Imprison
Incite Rebellion
Infernal Denizen
Infernal Offering
Infinite Authority
Karador, Ghost Chieftain
Kilnspire District
Kor Chant
Kor Dirge
Krovikan Vampire
Lava Burst
Liege of the Hollows
Lore Seeker
Loreseeker's Stone
Lurking Automaton
Maelstrom Archangel Avatar
Malfegor Avatar
Mana Cache
Martyrdom
May Civilization Collapse
Meddle
Mercenaries
Morphic Tide
My Crushing Masterstroke
Myriad Landscape
Nacatl War-Pride
Nature Shields Its Own
Nova Pentacle
Okk
Oracle en-Vec
Orcish Conscripts
Paliano, the High City
Peace Talks
Pillar Tombs of Aku
Piracy
Plague of Vermin
Power Leak
Power Play
Preferred Selection
Primitive Justice
Psychic Battle
Psychic Theft
Pyramids
Quicksilver Elemental
Raging River
Raiding Party
Rakshasa Vizier
Razia, Boros Archangel
Rebirth
Reflect Damage
Refraction Trap
Reverberation
Rock Hydra
Samite Ministration
Season of the Witch
Seraph
Shadowbane
Shahrazad
Shaman's Trance
Shared Fate
Shining Shoal
Sidisi, Brood Tyrant
Siege Behemoth
Silhouette
Smoke Teller
Song of the Dryads
Sorrow's Path
Soul Echo
Spy Network
Stand or Fall
Standard Bearer
Stensia
Street Savvy
Surrender Your Thoughts
Taste of Paradise
Tawnos's Coffin
Tempest Efreet
The Fate of the Flammable
Three Wishes
Timmerian Fiends
Torrent of Lava
Urza's Miter
Volcanic Offering
Volrath's Shapeshifter
Wave of Vitriol
Whippoorwill
Whispergear Sneak
Word of Command
World at War
Worldknit
Worms of the Earth
Ydwen Efreet



Edition Stats | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Guildpact: 165 (0) / 165 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Portal Three Kingdoms: 170 (0) / 170 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Duel Decks: Speed vs. Cunning: 71 (0) / 71 = 100.0%
Duel Decks: Jace vs. Vraska: 76 (0) / 76 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Magic 2015 Core Set: 269 (0) / 269 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Modern Event Deck 2014: 26 (0) / 26 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2014 Core Set: 234 (0) / 234 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Commander 2013 Edition: 341 (0) / 341 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Legions: 145 (0) / 145 = 100.0%
From the Vault: Annihilation (2014): 15 (0) / 15 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Eighth Edition: 341 (1) / 342 = 99.71%
Urza's Saga: 334 (1) / 335 = 99.7%
Mercadian Masques: 334 (1) / 335 = 99.7%
Classic Sixth Edition: 334 (1) / 335 = 99.7%
Seventh Edition: 334 (1) / 335 = 99.7%
Vintage Masters: 324 (1) / 325 = 99.69%
Magic: The Gathering-Commander: 302 (1) / 303 = 99.67%
Ravnica: City of Guilds: 290 (1) / 291 = 99.66%
Shadowmoor: 285 (1) / 286 = 99.65%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Fifth Edition: 432 (2) / 434 = 99.54%
Future Sight: 179 (1) / 180 = 99.44%
Tempest: 333 (2) / 335 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Planar Chaos: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Portal Second Age: 154 (1) / 155 = 99.35%
Revised Edition: 294 (2) / 296 = 99.32%
Worldwake: 144 (1) / 145 = 99.31%
Urza's Legacy: 142 (1) / 143 = 99.3%
Judgment: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Torment: 142 (1) / 143 = 99.3%
Chronicles: 115 (1) / 116 = 99.14%
Invasion: 332 (3) / 335 = 99.1%
Fallen Empires: 101 (1) / 102 = 99.02%
Mirrodin: 288 (3) / 291 = 98.97%
Fourth Edition: 364 (4) / 368 = 98.91%
Dissension: 178 (2) / 180 = 98.89%
Khans of Tarkir: 251 (3) / 254 = 98.82%
Weatherlight: 165 (2) / 167 = 98.8%
Coldsnap: 153 (2) / 155 = 98.71%
Stronghold: 141 (2) / 143 = 98.6%
Exodus: 141 (2) / 143 = 98.6%
Vanguard: 104 (2) / 106 = 98.11%
Alliances: 141 (3) / 144 = 97.92%
Mirage: 328 (7) / 335 = 97.91%
Onslaught: 328 (7) / 335 = 97.91%
Planechase: 187 (4) / 191 = 97.91%
Prophecy: 140 (3) / 143 = 97.9%
Planechase 2012 Edition: 173 (4) / 177 = 97.74%
Time Spiral "Timeshifted": 118 (3) / 121 = 97.52%
Unlimited Edition: 284 (8) / 292 = 97.26%
Limited Edition Beta: 284 (8) / 292 = 97.26%
Limited Edition Alpha: 282 (8) / 290 = 97.24%
Homelands: 111 (4) / 115 = 96.52%
Apocalypse: 138 (5) / 143 = 96.5%
Visions: 161 (6) / 167 = 96.41%
Archenemy: 184 (7) / 191 = 96.34%
Ice Age: 359 (14) / 373 = 96.25%
Arabian Nights: 75 (3) / 78 = 96.15%
The Dark: 114 (5) / 119 = 95.8%
Commander 2014: 307 (15) / 322 = 95.34%
Antiquities: 81 (4) / 85 = 95.29%
Legends: 295 (15) / 310 = 95.16%
Magic: The Gathering—Conspiracy: 193 (17) / 210 = 91.9%



Standard Stats | Open
THS BNG JOU M15 KTK
Implemented (Missing) / Total = Percentage Implemented
1064 (3) / 1067 = 99.72 %

Missing (3):
Rakshasa Vizier
Sidisi, Brood Tyrant
Smoke Teller



Modern Stats | Open
Implemented (Missing) / Total = Percentage Implemented
8361 (20) / 8381 = 99.76 %

Missing (20):
Balduvian Warlord
Cover of Winter
Divine Deflection
Fatespinner
Flash Foliage
Harm's Way
Kor Dirge
Nacatl War-Pride
Okk
Plague of Vermin
Quicksilver Elemental
Rakshasa Vizier
Razia, Boros Archangel
Refraction Trap
Shared Fate
Shining Shoal
Sidisi, Brood Tyrant
Smoke Teller
Street Savvy
World at War
Last edited by friarsol on 14 Nov 2014, 16:06, edited 1 time in total.
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Fizanko » 14 Nov 2014, 15:56

For those interested , here are all lq ( 265x370 ) card images for C14 from mtgimage.com renamed for Forge use and resaved :
http://www.mediafire.com/download/gidk6 ... /C14lq.rar

(note : don't right click -> save as, that's not a direct link, it goes to mediafire download page)

Edit : while playing a quest on the Zendikar world, i decided to make icons for the opponents, so instead of that big " ? " there would be some image :
http://www.mediafire.com/download/5r3ob ... dicons.rar

take all the png files from the downloaded zendicons.rar archive and put those image files in :
C:\Users\<yourusername>\AppData\Local\Forge\Cache\pics\icons\
or
C:\Users\<yourusername>\Application Data\Roaming\Forge\Cache\pics\icons\
or
C:\Documents and Settings\<yourusername>\Application Data\Forge\Cache\pics\icons\
depending on your OS
<your home directory>/Library/Application Support/Forge/Cache/pics/icons/
for OSX

Every Zendikar opponent will now have his own picture
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby triskelion » 14 Nov 2014, 18:36

Description: Started a 4 human player commander game. "Joan" won the coin toss. I clicked on "Joan's hand." This came up. That's about all, lol

NullPointerException | Open
Code: Select all
Forge Version:    1.5.30-r28201Mu
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_71 Oracle Corporation

java.lang.NullPointerException
   at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:213)
   at com.google.common.collect.ImmutableList.copyOf(ImmutableList.java:225)
   at forge.screens.match.controllers.CHand.updateHand(CHand.java:110)
   at forge.screens.match.controllers.CHand.update(CHand.java:181)
   at forge.gui.framework.DragCell.setSelected(DragCell.java:324)
   at forge.gui.framework.SRearrangingUtil.startRearrange(SRearrangingUtil.java:94)
   at forge.gui.framework.SRearrangingUtil.access$000(SRearrangingUtil.java:23)
   at forge.gui.framework.SRearrangingUtil$1.mousePressed(SRearrangingUtil.java:60)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby triskelion » 14 Nov 2014, 18:49

So for some reason, every time I mulligan all my cards turn into morph cards...
Attachments
forge morph.png
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby mook1e » 14 Nov 2014, 21:50

Hi,

In the tournament mode, I would like to set forge to run the matches in the background while I multitask. Currently, if I click off Forge, the game pauses. It used to be that forge would run through the bot vs bot matches in the background. I find little value in scoping out my opponent's decks and would do other things with my time than watch cards move quickly through a game sequence.

Can you turn off the resume/pause functionality please? or otherwise allow forge to run games while not the active screen on the desktop?

Thanks!
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby RichardHawk » 14 Nov 2014, 23:27

Just FYI, Song of The Dryads is both on the adds list and the missing list. It's actually in. :)
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby friarsol » 14 Nov 2014, 23:55

RichardHawk wrote:Just FYI, Song of The Dryads is both on the adds list and the missing list. It's actually in. :)
Yea, looks like the script is slightly wrong. So my SetTracking script wasn't able to find it when it was parsing through everything.
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby chieuduong » 15 Nov 2014, 04:06

I just noticed blood tribute doesn't work right.
Attachments
Bloodtribute.JPG
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby elcnesh » 15 Nov 2014, 08:31

Small note about the refactored attack declarations: the only AI incompatibility is with cards like Viashino Bey and friends, that put weird requirements on attacking. Otherwise, not much has changed.
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby P for Pizza » 15 Nov 2014, 11:44

mook1e wrote:Hi,

In the tournament mode, I would like to set forge to run the matches in the background while I multitask. Currently, if I click off Forge, the game pauses. It used to be that forge would run through the bot vs bot matches in the background. I find little value in scoping out my opponent's decks and would do other things with my time than watch cards move quickly through a game sequence.

Can you turn off the resume/pause functionality please? or otherwise allow forge to run games while not the active screen on the desktop?

Thanks!
Absolutely agree with this. Also, the 10x speed automatically toggles off at the beginning of each bot v. bot game.

And I don't know if it is WAD, but if in quest settings I set Draft per win=1 and Draft per rotation any number (let's say 10), tournament drafts disappear after every single win, and it appears only one draft a time.
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Nordos » 15 Nov 2014, 14:17

Opponent keeps activating Extruder without sacrificng an artifact
Attachments
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby 8peterretep8 » 15 Nov 2014, 16:58

Got this exception twice, both times when the opponent planeswalked from Agyrem while he had a token representing that Plane's Chaos ability about not being able to be attacked, so I'm guessing it might be related to the cleanup for that. At least one of the times, he had more than one instance of the token, not sure about the second time, but after I pressed continue, he still had one in his command zone (along with his Avatar and the new Plane).

ClassCastException | Open
Code: Select all
Forge Version:    1.5.30-r28201Mu
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_45 Oracle Corporation

java.lang.ClassCastException: forge.game.card.CardCollection cannot be cast to forge.game.card.Card
   at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:415)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:273)
   at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:249)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:148)
   at forge.game.zone.MagicStack.finishResolving(MagicStack.java:519)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:473)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:964)
   at forge.game.GameAction.startGame(GameAction.java:1352)
   at forge.game.Match.startGame(Match.java:71)
   at forge.match.MatchUtil$2.run(MatchUtil.java:200)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
EDIT: not sure this qualifies as a real bug, but I've also had an opponent with the Peacekeeper avatar activate the Arrest ability while I did not have any creatures. Don't know if he had anything else he could have spent the mana on.
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby mastroego » 15 Nov 2014, 18:39

Just noticed a new Dissension card =D>
Wizard is really pushing out a lot of new cards though. Makes it difficult to catch up. #-o

One question. When looking at the library I see the morph art instead of the back of the card.
Is there a quick (user-side) fix?
No biggie anyway, obviously.
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Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Xitax » 15 Nov 2014, 19:01

The only quick fix is to replace morph.jpg with a picture of a card back. All morphs will look like the card back, though.

I imagine that it will not be too long before a dev gets tired of it and fixes it.
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