It is currently 24 Apr 2024, 15:25
   
Text Size

Forge Beta: 11-14-2014 ver 1.5.30

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby aetolius » 16 Nov 2014, 07:14

Seems that Sidisi, Brood Tyrant is not in the latest card set.
aetolius
 
Posts: 16
Joined: 11 Jan 2014, 13:59
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby mastroego » 16 Nov 2014, 11:39

current Card Coverage is:
14329 (168) / 14497 = 98.84 %
mastroego
 
Posts: 236
Joined: 22 Sep 2013, 14:04
Has thanked: 28 times
Been thanked: 16 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby pteth » 16 Nov 2014, 14:07

Description: used polymorphous rush to skyspear cavalry



NullPointerException | Open
Code: Select all
Forge Version:    1.5.30-r28201Mu
Operating System: Windows 8.1 6.3 x86
Java Version:     1.7.0_60 Oracle Corporation

java.lang.NullPointerException
   at forge.game.card.CardState.copyFrom(CardState.java:360)
   at forge.game.card.CardFactory.copyState(CardFactory.java:568)
   at forge.game.card.CardFactory.copyCopiableCharacteristics(CardFactory.java:478)
   at forge.game.ability.effects.CloneEffect.resolve(CloneEffect.java:127)
   at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:119)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1232)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1214)
   at forge.game.ability.effects.RepeatEachEffect.resolve(RepeatEachEffect.java:76)
   at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:119)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1232)
   at forge.game.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1225)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1239)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1214)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:466)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:964)
   at forge.game.GameAction.startGame(GameAction.java:1352)
   at forge.game.Match.startGame(Match.java:71)
   at forge.match.MatchUtil$2.run(MatchUtil.java:200)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
pteth
 
Posts: 2
Joined: 09 Nov 2014, 09:43
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby supercommiefu » 17 Nov 2014, 01:55

Searing Blood triggers twice when the creature dies, dealing 6 instead of 3. It makes my burn decks a little too good vs. decks that run creatures.
supercommiefu
 
Posts: 25
Joined: 28 May 2012, 01:42
Has thanked: 1 time
Been thanked: 1 time

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby friarsol » 17 Nov 2014, 03:42

supercommiefu wrote:Searing Blood triggers twice when the creature dies, dealing 6 instead of 3. It makes my burn decks a little too good vs. decks that run creatures.
Thanks, this will be fixed in the next release.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Nordos » 17 Nov 2014, 20:45

Description: casting Rakeclaw Gargantuan

RuntimeException | Open
Code: Select all
Forge Version:    1.5.30-r28201Mu
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_21 Oracle Corporation

java.lang.RuntimeException: Cannot remove input InputPayManaOfCostPayment because it's not on top of stack. Stack = []
   at forge.match.input.InputQueue.removeInput(InputQueue.java:59)
   at forge.match.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:49)
   at forge.match.input.InputPayMana.onStateChanged(InputPayMana.java:415)
   at forge.match.input.InputPayMana$3.run(InputPayMana.java:368)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Nordos
 
Posts: 558
Joined: 23 May 2011, 14:06
Has thanked: 6 times
Been thanked: 18 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Nordos » 18 Nov 2014, 14:08

the card Distant Memories seems to be bugged. I seem to draw three cards while still getting the choosen one o.O
Nordos
 
Posts: 558
Joined: 23 May 2011, 14:06
Has thanked: 6 times
Been thanked: 18 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Kaosdead » 18 Nov 2014, 20:15

Don't know where to put this question.
Will "Rakshasa Vizier" be done in a possible update? I need that card. Thank you :)
Kaosdead
 
Posts: 4
Joined: 13 Nov 2014, 22:30
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby friarsol » 18 Nov 2014, 20:34

Kaosdead wrote:Don't know where to put this question.
Will "Rakshasa Vizier" be done in a possible update? I need that card. Thank you :)
As I mention every once in a while, the goal is to get all the cards. So will it be done in an update? Yes. Will it be done soon? Hard to say, my bet is usually on unlikely, but newer cards have a much better chance to be done sooner than older cards (especially ones like *shudder* Equinox.

The issue is that the way the card would need to be scripted requires a fairly substantial rewrite of that portion of the code to function, which noone has taken ownership of yet. At some point someone will, and we'll get Rakshasa scripted.

Please do not request cards that are currently not supported in Forge, we have a running list of all the cards that aren't available and have sorted them into why they aren't currently supported.

Edit: Added some extra text so we can link this as FAQ.
Last edited by friarsol on 03 Dec 2014, 15:54, edited 1 time in total.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby RichardHawk » 18 Nov 2014, 22:12

I asked this in the FAQ thread and got no response. Does anyone on the team have an answer?

How can I draft a cube that I made in Forge? I made a 360 card deck and saved it in in /res/cube, but it does not show up as a draft option.
RichardHawk
 
Posts: 31
Joined: 24 Mar 2014, 04:12
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Kaosdead » 18 Nov 2014, 22:28

I'm waiting for some updates then, you are all doing a great work, and I thank you for that. :)
Kaosdead
 
Posts: 4
Joined: 13 Nov 2014, 22:30
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Marek14 » 18 Nov 2014, 23:02

friarsol wrote:especially ones like *shudder* Equinox.
Hey, I actually researched to try and find out which cards would have to be specifically handled by Equinox and posted the results :) Though I believe that to avoid code rage, Pyramids should be implemented first :D
Marek14
Tester
 
Posts: 2761
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 297 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby fsecco » 18 Nov 2014, 23:06

Marath, Will of the Wild comes into play with 0 counters when cast from commander zone, making him unplayable.

Also Scrap Mastery is not working: it only returns artifacts from grave, but doesn't put what's in play in the grave.
fsecco
 
Posts: 24
Joined: 11 Jul 2014, 18:37
Has thanked: 0 time
Been thanked: 3 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Fizanko » 19 Nov 2014, 00:07

RichardHawk wrote:I asked this in the FAQ thread and got no response. Does anyone on the team have an answer?

How can I draft a cube that I made in Forge? I made a 360 card deck and saved it in in /res/cube, but it does not show up as a draft option.
I have not delved into cube making in forge, but after looking into the various folder, it looks like you need more than the .dck file.

I noticed that
JuzamjediCube.dck from /res/cube/

has a
cube_juzamjedi.draft
file that refer to it in /res/draft/
that contain
Code: Select all
Name:JuzamjediCube
DeckFile:JuzamjediCube
LandSetCode:M11

Booster: 5 Rare, 1 Mythic, 5 Common, 5 Uncommon
NumPacks:3
and a
juzamjedi.sealed
file that refer to it in /res/sealed/
that contain
Code: Select all
Name:JuzamjediCube
DeckFile:JuzamjediCube
IgnoreRarity:True
LandSetCode:M11

Booster: 5 Common, 5 Uncommon, 5 Rare, 1 Mythic                 
NumPacks:3
So maybe you need to add similar file that correspond your own cube, as the Arabian Extended cube has a file in /res/sealed/ and the Skiera cube has a file in /res/draft/
Changing the settings to correspond to your own cube, check the other cube additional files to see if they're all similarly defined.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
User avatar
Fizanko
Tester
 
Posts: 780
Joined: 07 Feb 2014, 11:24
Has thanked: 155 times
Been thanked: 94 times

Re: Forge Beta: 11-14-2014 ver 1.5.30

Postby Nekoatl » 19 Nov 2014, 01:09

Plot cards are no longer being drawn in Archenemy mode. Tested with Contested War Zone x60 and Evil Comes to Fruition x20.
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 71 guests


Who is online

In total there are 71 users online :: 0 registered, 0 hidden and 71 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 71 guests

Login Form