Forge Beta: 11-14-2014 ver 1.5.30
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 11-14-2014 ver 1.5.30
by aetolius » 16 Nov 2014, 07:14
Seems that Sidisi, Brood Tyrant is not in the latest card set.
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Re: Forge Beta: 11-14-2014 ver 1.5.30
by mastroego » 16 Nov 2014, 11:39
current Card Coverage is:
14329 (168) / 14497 = 98.84 %
14329 (168) / 14497 = 98.84 %
Re: Forge Beta: 11-14-2014 ver 1.5.30
by pteth » 16 Nov 2014, 14:07
Description: used polymorphous rush to skyspear cavalry
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.30-r28201Mu
Operating System: Windows 8.1 6.3 x86
Java Version: 1.7.0_60 Oracle Corporation
java.lang.NullPointerException
at forge.game.card.CardState.copyFrom(CardState.java:360)
at forge.game.card.CardFactory.copyState(CardFactory.java:568)
at forge.game.card.CardFactory.copyCopiableCharacteristics(CardFactory.java:478)
at forge.game.ability.effects.CloneEffect.resolve(CloneEffect.java:127)
at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:119)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1232)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1214)
at forge.game.ability.effects.RepeatEachEffect.resolve(RepeatEachEffect.java:76)
at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:119)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1232)
at forge.game.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1225)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1239)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1214)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:466)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:964)
at forge.game.GameAction.startGame(GameAction.java:1352)
at forge.game.Match.startGame(Match.java:71)
at forge.match.MatchUtil$2.run(MatchUtil.java:200)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 11-14-2014 ver 1.5.30
by supercommiefu » 17 Nov 2014, 01:55
Searing Blood triggers twice when the creature dies, dealing 6 instead of 3. It makes my burn decks a little too good vs. decks that run creatures.
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Re: Forge Beta: 11-14-2014 ver 1.5.30
by friarsol » 17 Nov 2014, 03:42
Thanks, this will be fixed in the next release.supercommiefu wrote:Searing Blood triggers twice when the creature dies, dealing 6 instead of 3. It makes my burn decks a little too good vs. decks that run creatures.
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Re: Forge Beta: 11-14-2014 ver 1.5.30
by Nordos » 17 Nov 2014, 20:45
Description: casting Rakeclaw Gargantuan
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.30-r28201Mu
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_21 Oracle Corporation
java.lang.RuntimeException: Cannot remove input InputPayManaOfCostPayment because it's not on top of stack. Stack = []
at forge.match.input.InputQueue.removeInput(InputQueue.java:59)
at forge.match.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:49)
at forge.match.input.InputPayMana.onStateChanged(InputPayMana.java:415)
at forge.match.input.InputPayMana$3.run(InputPayMana.java:368)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta: 11-14-2014 ver 1.5.30
by Nordos » 18 Nov 2014, 14:08
the card Distant Memories seems to be bugged. I seem to draw three cards while still getting the choosen one o.O
Re: Forge Beta: 11-14-2014 ver 1.5.30
by Kaosdead » 18 Nov 2014, 20:15
Don't know where to put this question.
Will "Rakshasa Vizier" be done in a possible update? I need that card. Thank you
Will "Rakshasa Vizier" be done in a possible update? I need that card. Thank you
Re: Forge Beta: 11-14-2014 ver 1.5.30
by friarsol » 18 Nov 2014, 20:34
As I mention every once in a while, the goal is to get all the cards. So will it be done in an update? Yes. Will it be done soon? Hard to say, my bet is usually on unlikely, but newer cards have a much better chance to be done sooner than older cards (especially ones like *shudder* Equinox.Kaosdead wrote:Don't know where to put this question.
Will "Rakshasa Vizier" be done in a possible update? I need that card. Thank you
The issue is that the way the card would need to be scripted requires a fairly substantial rewrite of that portion of the code to function, which noone has taken ownership of yet. At some point someone will, and we'll get Rakshasa scripted.
Please do not request cards that are currently not supported in Forge, we have a running list of all the cards that aren't available and have sorted them into why they aren't currently supported.
Edit: Added some extra text so we can link this as FAQ.
Last edited by friarsol on 03 Dec 2014, 15:54, edited 1 time in total.
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Re: Forge Beta: 11-14-2014 ver 1.5.30
by RichardHawk » 18 Nov 2014, 22:12
I asked this in the FAQ thread and got no response. Does anyone on the team have an answer?
How can I draft a cube that I made in Forge? I made a 360 card deck and saved it in in /res/cube, but it does not show up as a draft option.
How can I draft a cube that I made in Forge? I made a 360 card deck and saved it in in /res/cube, but it does not show up as a draft option.
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Re: Forge Beta: 11-14-2014 ver 1.5.30
by Kaosdead » 18 Nov 2014, 22:28
I'm waiting for some updates then, you are all doing a great work, and I thank you for that.
Re: Forge Beta: 11-14-2014 ver 1.5.30
by fsecco » 18 Nov 2014, 23:06
Marath, Will of the Wild comes into play with 0 counters when cast from commander zone, making him unplayable.
Also Scrap Mastery is not working: it only returns artifacts from grave, but doesn't put what's in play in the grave.
Also Scrap Mastery is not working: it only returns artifacts from grave, but doesn't put what's in play in the grave.
Re: Forge Beta: 11-14-2014 ver 1.5.30
by Fizanko » 19 Nov 2014, 00:07
I have not delved into cube making in forge, but after looking into the various folder, it looks like you need more than the .dck file.RichardHawk wrote:I asked this in the FAQ thread and got no response. Does anyone on the team have an answer?
How can I draft a cube that I made in Forge? I made a 360 card deck and saved it in in /res/cube, but it does not show up as a draft option.
I noticed that
JuzamjediCube.dck from /res/cube/
has a
cube_juzamjedi.draft
file that refer to it in /res/draft/
that contain
- Code: Select all
Name:JuzamjediCube
DeckFile:JuzamjediCube
LandSetCode:M11
Booster: 5 Rare, 1 Mythic, 5 Common, 5 Uncommon
NumPacks:3
juzamjedi.sealed
file that refer to it in /res/sealed/
that contain
- Code: Select all
Name:JuzamjediCube
DeckFile:JuzamjediCube
IgnoreRarity:True
LandSetCode:M11
Booster: 5 Common, 5 Uncommon, 5 Rare, 1 Mythic
NumPacks:3
Changing the settings to correspond to your own cube, check the other cube additional files to see if they're all similarly defined.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 11-14-2014 ver 1.5.30
by Nekoatl » 19 Nov 2014, 01:09
Plot cards are no longer being drawn in Archenemy mode. Tested with Contested War Zone x60 and Evil Comes to Fruition x20.
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