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Custom Card Thread

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Re: Custom Card Thread

Postby edessa » 05 Jan 2016, 21:35

Another round of cards.
Attachments
Dangerous Path.full.jpg
Covered by Darkness.full.jpg
Companion Gathering.full.jpg
Channeling Rage.full.jpg
Chained Dead.full.jpg
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Re: Custom Card Thread

Postby correioalternativo » 06 Jan 2016, 02:36

Opinions/suggestions:

Bounced to the Top
I like this one. Maybe I downgrade the cost to UU.

{U} {U} and instant speed.

Boiling Ground
In this case I was considering upgrading the cost to 3RR

{2} {R} {R} is fine. It is like Stone Rain + Shock + drawbacks.

Aura Focusing
I think it has the correct balance about cost and effect.

I agree with you. Very interesting card.

Aggression Rite
Typo: aggression
2 damage for 2 mana in red is poor. Add an extra ability to the card.

Chained Dead
Great effect.

Keep up the good work.
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Re: Custom Card Thread

Postby edessa » 06 Jan 2016, 05:45

Modifications
Attachments
Bounced to the Top.full.jpg
Agression Rite.full.jpg
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Re: Custom Card Thread

Postby edessa » 06 Jan 2016, 05:48

New ones.
Attachments
Depth Scavengers.full.jpg
More Murloc.
Defending Home.full.jpg
Daryan Forest.full.jpg
Darness Bolt.full.jpg
Darkness Oblivion.full.jpg
Darkness Manipulation.full.jpg
Darkness Blade.full.jpg
Dark Realm.full.jpg
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Re: Custom Card Thread

Postby edessa » 06 Jan 2016, 06:46

Last minute modification. The art was in another card already.
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Bounced to the Top.full.jpg
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Re: Custom Card Thread

Postby correioalternativo » 06 Jan 2016, 16:04

edessa wrote:Modifications
Aggression Rite =D> Now it could be uncommon, like Magma Jet.

edessa wrote:New ones.
I like these new cards, especially Defending Home.
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Re: Custom Card Thread

Postby edessa » 06 Jan 2016, 20:19

More Cards.
Attachments
Energy Absorbtion.full.jpg
I like the concept but maybe overpowered. Considering upgrade the cost to 2UU and the limit to your opponent to 1 mana for each creature.
Enraged Razormane.full.jpg
A good Quilboar adittion.
Energy Unleashed.full.jpg
A good finisher with alternative cost.
Enduring Extinction.full.jpg
I believe its just fine this way.
Elyan Ranger.full.jpg
Well balanced at least for me.
Ebony Blade.full.jpg
A common equipment to fullfill space.
Eastern Arden.full.jpg
I divided the regions of Arden. East will be UWR.
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Re: Custom Card Thread

Postby edessa » 07 Jan 2016, 06:52

Modify Ebony Blade, Downgrade cost to 2, same for equip.
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Re: Custom Card Thread

Postby edessa » 07 Jan 2016, 06:57

Last for today
Attachments
Giant Iron Sword.full.jpg
Another Generic Equipment.
Flesh Omens.full.jpg
Gnoll Removal.
Filled with Terror.full.jpg
Falling Star.full.jpg
A Massive white removal
Facing Extinction.full.jpg
Its black version. I like this one better.
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Re: Custom Card Thread

Postby rafaelhroliveira » 07 Jan 2016, 17:51

Hey, I was wondering if you guys could help me (I hope this is the right thread to do so). I'm trying to implement the Star Wars themed set on Forge, and I got a peculiar problem while doing Anakin/Darth Vader. All of its abilities work as intended, but I can't declare darth vader as an attacker. If I click on it during declare attackers phase, it doesn't do anything. The weird thing is that I can still attack with him if I alpha strike, and Vader's attacking trigger happens normally.

The card text:
Anakin Skywalker - 3UBR
Legendary Creature - Human Sith
4/4
Whenever another creature dies, put a +1/+1 counter on ~.
Sacrfifice a creature: Target creature gets -1/-1 until end of turn. Activate this ability only as a sorcery.
If ~ would die, regenerate and transform him instead.
^
|
v
Darth Vader
Legendary Creature - Human Sith
4/4
Menace, Lifelink
Whenever ~ attacks, creatures defending player controls get -1/-1 until end of turn for each +1/+1 counter on ~.

The code, for analysis:
Code: Select all
Name:Anakin Skywalker
ManaCost:3 U B R
Types:Legendary Creature Human Sith
PT:4/4
T:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature.Other | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature dies, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
A:AB$ Pump | Cost$ Sac<1/Creature.Other/another creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SorcerySpeed$ True | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn. Activate this ability only as a sorcery.
R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | ReplaceWith$ Transformation | Description$ If CARDNAME would die, regenerate and transform him instead.   
SVar:Transformation:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform | SubAbility$ DBRegen
SVar:DBRegen:DB$ Regenerate | Defined$ ParentTarget
AlternateMode:DoubleFaced
Oracle:Whenever another creature dies, put a +1/+1 counter on Anakin Skywalker.\nSacrifice another creature: Target creature gets -1/-1 until end of turn. Activate this ability only as a sorcery.\nIf Anakin Skywalker would die, regenerate and transform him instead.

ALTERNATEName:Darth Vader
ManaCost:no cost
Colors:black
Types:Legendary Creature Human Sith
PT:4/4
K:Menace
K:Lifelink
T:Mode$ Attacks | ValidCard$ Self | TriggerZones$ Battlefield | Execute$ TrigMassacre | TriggerDescription$ Whenever CARDNAME attacks, creatures defending player control each get -1/-1 until end of turn for each +1/+1 counter on CARDNAME.
SVar:TrigMassacre:AB$ PumpAll | Cost$ 0 | NumAtt$ -X | NumDef$ -X | ValidCards$ TriggeredAttacker.Creature+DefenderCtrl | References$ X | IsCurse$ True
SVar:X:Count$CardCounters.P1P1
Oracle:Menace, Lifelink\nWhen Darth Vader attacks, creatures defending player controls get -1/-1 until end of turn for each +1/+1 counter on Darth Vader.
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Re: Custom Card Thread

Postby correioalternativo » 07 Jan 2016, 22:08

edessa wrote:More Cards.
Opinions / suggestions:

Energy Absorption: I think it is fine. Typo: absorption instead of absorbtion.
Energy Unleashed: very good.
Elyan Ranger: nice effect. Add "or target artifact". What do you think?
Eastern Arden: nice art.
Falling Star and Facing Extinction: great cards.

Modify Ebony Blade, Downgrade cost to 2, same for equip.
Well done.
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Re: Custom Card Thread

Postby edessa » 08 Jan 2016, 00:44

New cards and small modifications.
Attachments
Energy Absorption.full.jpg
Modification to the name and effect. I like it more this way
Cursed Ring.full.jpg
Added a sacrifice part.
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Re: Custom Card Thread

Postby edessa » 08 Jan 2016, 00:54

New cards.
Attachments
Grizzly Scout.full.jpg
A Bear plains tutor.
Grey-Scaled Misstress.full.jpg
Gorgon Lord. It will enhances the use of Petrification counters.
Goldensteel Hammer.full.jpg
Dwarf Recruiter.
Goldensteel Forger.full.jpg
Equipment recruiter.
Gnoll Supervisor.full.jpg
Gnoll Lord with an effect that interacts with bloodrush for battlefield presence.
Gnoll Cavern.full.jpg
Gnoll Tribal Land.
Goldensteel Axe.full.jpg
A Tribal artifact for Dwarfs.
Daryan Vigilant.full.jpg
Here is the partner of Elyan Ranger.
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Re: Custom Card Thread

Postby correioalternativo » 09 Jan 2016, 17:05

edessa wrote:New cards.
Good cards, especially Gnoll Cavern.

Keep up the good work.
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Re: Custom Card Thread

Postby edessa » 09 Jan 2016, 19:20

More cards, by now there are 125 cards with art and script ready and functional.
Attachments
Kalerdros Clifts.full.jpg
Jungle Tracker.full.jpg
Jungle Shaman.full.jpg
Imponent Presence.full.jpg
Illness Raid.full.jpg
Ice Lands Shaman.full.jpg
High Clifts.full.jpg
Hammerpriest.full.jpg
Hammer Lighting.full.jpg
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