Custom Card Thread
by mtgrares
Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins
Re: Custom Card Thread
by WhiteWeenie » 30 May 2020, 03:59
I remember seeing Monty Python themed cards back in the day. Has anyone ever coded them in?
- WhiteWeenie
- Posts: 2
- Joined: 30 May 2020, 03:49
- Has thanked: 0 time
- Been thanked: 0 time
Re: Custom Card Thread
by squee1968 » 31 May 2020, 00:05
That one can't be done currently. You'd have to make a new keyword similar to the one on Suicidal Charge then combine it with Alluring Siren and Holy Justiciar
Re: Custom Card Thread
by Northmoc1344 » 05 Jul 2020, 21:53
It might be doable...
Subability PumpAll ValidCards$ Knight with a Condition looking at Targeted?
Subability PumpAll ValidCards$ Knight with a Condition looking at Targeted?
- Northmoc1344
- Posts: 151
- Joined: 22 Jan 2019, 22:12
- Has thanked: 138 times
- Been thanked: 44 times
Re: Custom Card Thread
by Northmoc1344 » 05 Jul 2020, 22:00
I see because "attacks you"... still might be doable *tinker tinker*
- Northmoc1344
- Posts: 151
- Joined: 22 Jan 2019, 22:12
- Has thanked: 138 times
- Been thanked: 44 times
Re: Custom Card Thread
by Mattz » 25 Jul 2020, 04:24
Hey guys, I've been using Forge for a while, and recently I started making custom cards. I got through couple mechanics pretty easy, but I'm now stucked with a mechanic that I wanted to add to a card regarding to coin flip and dealing damages.
The oracle goes like this:
Flip 5 coins. CARDNAME deals 2 damage to any target for each coin that comes up heads.
I've tried referecing Fiery Gambit:
Can someone help me with this?
The oracle goes like this:
Flip 5 coins. CARDNAME deals 2 damage to any target for each coin that comes up heads.
I've tried referecing Fiery Gambit:
and Ral Zarek's ultimate:Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
I came up with something like this[-7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
However, after several attempts I still can't fix a problem where only the dice roll event happens but not the damage partA:AB$ FlipACoin | Cost$ 1 U T | Amount$ 5 | NoCall$ True | HeadsSubAbility$ DBDamage | StackDescription$ Flip a coin. | SpellDescription$ CARDNAME deals 2 damage to any target for each coin that comes up heads.
SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 2
Can someone help me with this?
- Mattz
- Posts: 1
- Joined: 25 Jul 2020, 04:23
- Has thanked: 0 time
- Been thanked: 0 time
Re: Custom Card Thread
by squee1968 » 25 Jul 2020, 06:41
try this;
A:AB$ FlipACoin | Cost$ 1 U T | Amount$ 5 | NoCall$ True | HeadsSubAbility$ DBRepeat | StackDescription$ Flip a coin.
SVar:DBRepeat:DB$ Repeat | MaxRepeat$ X | RepeatSubAbility$ DBDamage | References$ X | AILogic$ MaxX | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals 2 damage to any target for each coin that comes up heads.
SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 2
A:AB$ FlipACoin | Cost$ 1 U T | Amount$ 5 | NoCall$ True | HeadsSubAbility$ DBRepeat | StackDescription$ Flip a coin.
SVar:DBRepeat:DB$ Repeat | MaxRepeat$ X | RepeatSubAbility$ DBDamage | References$ X | AILogic$ MaxX | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals 2 damage to any target for each coin that comes up heads.
SVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | NumDmg$ 2
Re: Custom Card Thread
by sunsharior » 22 Sep 2020, 22:19
Hello everyone. I'm creating a custom commander right now, but it isn't working and i'm scratching my head as how to do it.
What i want to do is this:
If an opponent would discards a card and has no cards in hand, return target card from your graveyard to your hand instead.
What i wrote is this:
If someone more knowledgeable than me could help me figure my error, i would greatly appreciate it.
Thank you and have a nice day.
What i want to do is this:
If an opponent would discards a card and has no cards in hand, return target card from your graveyard to your hand instead.
What i wrote is this:
- Code: Select all
R:Event$ Discard | ActiveZones$ Battlefield | ValidPlayer$ Player.Opponent | ReplaceWith$ ReturnCard | ConditionCheckSVar$ HandSize | ConditionSVarCompare$ EQ0 | References$ HandSize | Description$ If an opponent would discards a card and has no cards in hand, return target card from your graveyard to your hand instead.
SVar:ReturnCard:DB$ ChangeZone | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target card from your graveyard to your hand.
SVar:HandSize:Count$Card.OppCtrl
- Code: Select all
Name:Pharika, God of Disease
ManaCost:3 B G
Types:Legendary Enchantment Creature God
PT:4/4
K:Indestructible
S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | CheckSVar$ X | SVarCompare$ LT7 | References$ X | Description$ As long as your devotion to black and green is less than seven, CARDNAME isn't a creature.
SVar:X:Count$DevotionDual.Black.Green
SVar:BuffedBy:Permanent.Green,Permanent.Black
R:Event$ Discard | ActiveZones$ Battlefield | ValidPlayer$ Player.Opponent | ReplaceWith$ ReturnCard | ConditionCheckSVar$ HandSize | ConditionSVarCompare$ EQ0 | References$ HandSize | Description$ If an opponent would discards a card and has no cards in hand, return target card from your graveyard to your hand instead.
SVar:ReturnCard:DB$ ChangeZone | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target card from your graveyard to your hand.
SVar:HandSize:Count$Card.OppCtrl
T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ Whenever an opponent casts a spell, that player discards a card.
SVar:TrigDiscard:DB$Discard | Defined$ TriggeredActivator | NumCards$ 1 | Mode$ TgtChoose
AI:RemoveDeck:Random
Oracle:Indestructible\nAs long as your devotion to black and green is less than seven, Pharika isn't a creature.\nIf an opponent would discards a card and has no cards in hand, return target card from your graveyard to your hand instead.\nWhenever an opponent casts a spell, that player discards a card.
If someone more knowledgeable than me could help me figure my error, i would greatly appreciate it.
Thank you and have a nice day.
- sunsharior
- Posts: 5
- Joined: 19 Mar 2019, 00:54
- Has thanked: 0 time
- Been thanked: 1 time
Who is online
Users browsing this forum: No registered users and 15 guests