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Forge Beta: 11-28-2014 ver 1.5.31

Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins

Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby friarsol » 18 Dec 2014, 16:18

Andy9973 wrote:Sure, there may be several scenarios when activating its ability is not possible. But it seems that it's never possible to activate its ability.

As seen in the picture which I've posted above, the only permanents on the battlefield except for Krosan Groundshaker were lands. No Linvala, no shroud, no equipment, no protection etc. In that scenario Krosan Groundshaker itself is a legal target for its ability. But it still didn't work. Even with other legal targets on the battlefield besides it, clicking on the Krosan Groundshaker doesn't do anything.
I just wanted to make sure there wasn't anything preventing it from working before I spent time looking into it. Since your initial report was literally "XYZ doesn't work" that's not a lot to go on, and as you may have seen in the link in my signature, it's helpeful to get bug reports that are more fleshed out (such as the screenshot you provided later or even saying "The only non-land permanent is XYZ, but I can't activate his ability, even though I think I should be able to").

It looks like the casing on the script was wrong, as it was looking for a "beast" instead of a "Beast". Should be fixed in the next version.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Andramelach » 19 Dec 2014, 07:30

Description: Just starting a game as usual against the computer. This has been tested with multiple user decks and random computer decks as an opponent. Forge never allows a game to start, just an error window.

I can't post the actual error reading since I'm a new user and the system thinks I'm posting off-site URL'S.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Zestir » 19 Dec 2014, 15:56

Hey guys.
For some reason, my client won't display art for KTK, M15, JOU and several BNG cards, even though I have the images for them in the content folder.
Also, it's only these sets that don't have art.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Andy9973 » 19 Dec 2014, 16:37

friarsol wrote:I just wanted to make sure there wasn't anything preventing it from working before I spent time looking into it. Since your initial report was literally "XYZ doesn't work" that's not a lot to go on, and as you may have seen in the link in my signature, it's helpeful to get bug reports that are more fleshed out (such as the screenshot you provided later or even saying "The only non-land permanent is XYZ, but I can't activate his ability, even though I think I should be able to").

It looks like the casing on the script was wrong, as it was looking for a "beast" instead of a "Beast". Should be fixed in the next version.
Okay, I should have posted a picture from the beginning. I didn't do it because I knew that there was nothing on the battlefield that could prevent it from being activated. The board state wasn't complicated at all when I posted it.

I usually post as many informations as possible (as I've done in the past). But when nothing happens at all (no error message), it's difficult to give additional information other than saying, that clicking on it doesn't do anything, because that's all there was to it.

Thanks for looking into it. I really appreciate the work you guys are doing here. :)
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby mastroego » 19 Dec 2014, 16:53

Zestir wrote:Hey guys.
For some reason, my client won't display art for KTK, M15, JOU and several BNG cards, even though I have the images for them in the content folder.
Also, it's only these sets that don't have art.
Have you downloaded them straight from the CCGHQ guys?
Have you renamed them from *.jpg to *.full.jpg ?
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Zestir » 19 Dec 2014, 18:38

mastroego wrote:
Zestir wrote:Hey guys.
For some reason, my client won't display art for KTK, M15, JOU and several BNG cards, even though I have the images for them in the content folder.
Also, it's only these sets that don't have art.
Have you downloaded them straight from the CCGHQ guys?
Have you renamed them from *.jpg to *.full.jpg ?
Yeah, seems like the issue was the lack of .full.jpg.

Thanks for that mate.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Marek14 » 19 Dec 2014, 22:21

The Sanctuaries from Apocalypse don't give the bigger bonus when you change their text to make both color words the same. For example: Ceta Sanctuary with Swirl the Mists set to blue should always have you draw two cards and discard one since you always control "both blue and blue" permanent.

Also, Swirl the Mists set to blue replaces "white" with "white blue" striked through and then "blue".

Deck:
Code: Select all
[metadata]
Name=Tilt-a-Swirl
[general]
Constructed
[main]
2 Probe
4 Necra Sanctuary
2 Ceta Sanctuary
2 Raka Sanctuary
4 Chainer's Edict
4 Standstill
1 Polluted Delta
1 Bloodstained Mire
2 Words of Wind
2 Honden of Night's Reach
2 Honden of Infinite Rage
2 Honden of Seeing Winds
4 Hideous Laughter
4 Swirl the Mists
2 Shivan Reef
1 Sulfurous Springs
2 Counsel of the Soratami
10 Island
1 Mountain
8 Swamp
[sideboard]
Also, Standstill doesn't work -- it triggers, but noone draws any cards.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Andramelach » 20 Dec 2014, 03:24

Here is the actual error or the closest I can get to this forum letting me post. Apologies if I'm missing information or its unclear what the issue is. For the second time, forge never allows a match to actually start. This error message pops up every time. Since I can't post the rest of the error it would be really great if a moderator would contact me or something so I might post the actual problem.

[spoiler=RuntimeException][code]
Forge Version: 1.5.31-r28300Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 8 6.2 x86
Java Version: 1.7.0_45 Oracle Corporation
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Andy9973 » 21 Dec 2014, 04:58

Here's another bug report regarding Wall of Nets.

AI attacked me with an enchanted Uril, the Miststalker which I blocked with my Wall of Nets. Since Uril's power was 12 because of the enchantments my Wall died which triggered the second ability (so far so good).

At the end of combat though Wall of Net's first ability triggered, exiling the Uril. This shouldn't happen since the rulings on Wall of Nets say:

It only exiles creatures if this card is still on the battlefield at the end of combat.
(Source: http://gatherer.wizards.com/Pages/Card/ ... rseid=6052)
Attachments
WallOfNets.png
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby tribalelfmage » 21 Dec 2014, 15:23

I was playing four-player commander with Intet, the Dreamer. I dealt damage to the opponent and payed the cost of her triggered ability. The card was exiled face-down as per usual. However, I'm unable to cast the said card. Is there something I'm missing?
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Hexadecimal » 22 Dec 2014, 22:19

Soul Nova exiles all equipment attached to all creatures on the battlefield, not only attached to attacking creature.

Neurok Spy sometimes doesn't have unblockable even if opponent controls an artifact, but acquires it in the following turns. Not always on the next turn after he entered the battlefield, it seems.

Not entirely a bug, but AI controlled Power Conduit tremendously increases the time AI spends on each phase, including player's.
Last edited by Hexadecimal on 23 Dec 2014, 02:47, edited 1 time in total.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby VladVoivode » 22 Dec 2014, 22:27

Well, I didn't know where else to post this so I figured that the Beta section receives a lot of love. Yes it is off-topic but nonetheless VERY important!!

I wish all here a Blessed Christmas, Happy Yule, Happy Hanukkah, Happy Kwanza, and a Happy New Year in which all find unopened Alpha boosters with Black Lotus and Moxen!!!

Thanks to the devs for a GREAT program. It has and does fill many lonely nights for me in this foreign land. Thank you for that!!

Best,
Vlad
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby chieuduong » 23 Dec 2014, 11:40

drdev wrote:For everyone seeing this crash when opening a deck editor:

java.lang.NullPointerException
at forge.gui.CardDetailPanel.setCard(CardDetailPanel.java:181)

The fix for this has been committed and will be available in the next snapshot build. In the meantime, you should be able to just click Continue when this happens.
Merry Christmas everyone,

Just want to share in case if anyone getting stuck with the crash when opening the deck editor (especially in quest mode) we can just use the older version of Forge for deck editing then load 1.31 to play it, since they share the same save file.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Mattias » 23 Dec 2014, 20:28

Just a quickie, hopefully in the right place:

When an opponent targeted Flickering Wisp with Pthisis i flickered it, but Pthisis kept on targeting and killed the wisp.

Also, Crookclaw Transmuter wont switch power and toughness. This Time Spiral draft was not that great for me...
Oh, sorry, it just didnt show on the card on the battlefield.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby jDS » 24 Dec 2014, 03:11

I have a problem I'd like to get resolved, I don't know if this is a known bug or not but I noticed when I play the game for awhile and I win or loose a match, my game freezes and I cannot click on anything no error, or java crash report, nothing. I'm using 1.5.31. sometimes it hits me right away after one match. I have to end the java SE binary through the task manager and restart it and getting kinda annoying now.
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