Hi there,
I recently got back into magic after an extremely long hiatus and used Forge to catch up on all that I missed. I'm not sure if this is the place to post, but I have noticed a few cards that don't play the way I think they should play. I mention them because they've prevented me from playtesting a few decks to their optimum/fairly.
Opal Palace: The +1/+1 counters stay on in the command zone and sometimes upon the second time the ability, the counters are added exponentially. Suddenly, my commander is way to large for its own good.
Phyrexian ingester: Doesn't forget previous imprints when leaving the battlefield, specifically when blinked by Brago's ability. Brago's ability wreaks havoc on the program already which is perfectly understandable given the broken nature of the card, but programming substacks into your code is too much to ask. At any rate, the Ingester gets too large, too quickly. Chances are if I have Brago and the Ingester and the right board state, I'd win anyway, but since I'm pointing stuff out, I figure I may as well add this one.
Lastly, Marchesa: Her second "recursion" ability is extremely buggy. Creatures that die are supposed to be returned to her player's control, but they are instead brought back to their owner's control. Also, she should return from the graveyard if she has a +1/+1 counter, but the program seems to ignore the effect once she is in the limbo between battlefield and graveyard.
Lastly, lastly, just remembered that
Scrap Mastery is also buggy. Artifacts come back from the graveyard, but existing artifacts aren't sacrificed. I'm not sure if this same problem exists with
Living Death, but if it doesn't, I imagine the coding of that card would solve the problem.
Thanks for all your hard work.