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Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 04 Feb 2015, 12:03
by VladVoivode
oskarolw wrote:
nick012000 wrote:So, I tried to update my version of Forge from 1.5.31 because I wanted to play with Fate Reforged cards, and I can't extract the archive? Can you please post a .zip version of it for Windows? WinRAR isn't extracting it properly; it's just making a .tar.bz2.tar.out file, rather than actually extracting it into the folder I want. :(
You could just install 7zip which is free? http://www.7-zip.org/
jZip - which is also free - easily extracts .RAR and just about any archival file I can think of including .LZH and older formats. (Yes it also extracts 7Zip files easily as well).

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 04 Feb 2015, 17:45
by Marek14
Warden of the First Tree (and I presume Figure of Destiny, which is what I used to make the code) doesn't allow you to activate its second/third ability if it doesn't have the proper creature type, but the creature type shouldn't be a restriction of activation, but rather a condition checked on resolution.

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 04 Feb 2015, 18:28
by friarsol
Marek14 wrote:Warden of the First Tree (and I presume Figure of Destiny, which is what I used to make the code) doesn't allow you to activate its second/third ability if it doesn't have the proper creature type, but the creature type shouldn't be a restriction of activation, but rather a condition checked on resolution.
Not at my codebase, but yea.. it should be something like this. (For WotFT, and something equivilant for FoD)

Code: Select all
A:AB$ Animate | Cost$ 2 WB WB | Defined$ Self | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | Types$ Human,Warrior,Spirit | Permanent$ True | Keywords$ Trample & Lifelink | SpellDescription$ If CARDNAME is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
A:AB$ PutCounter | Cost$ 3 WB WB WB | ConditionCheckSVar$ Y | ConditionSVarCompare$ GE1 | CounterType$ P1P1 | CounterNum$ 5 | SpellDescription$ If CARDNAME is a Spirit, put five +1/+1 counters on it.
SVar:X:Valid Card.Self+Warrior
SVar:Y:Valid Card.Self+Spirit

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 05 Feb 2015, 23:10
by InkfathomBiomage
I played a venser, shaper savant and targeted my opponent's mulldrifter which was on the stack. The mulldrifter did not go to his hand and instead resolved as normal. My opponent later evoked a mulldrifter from his hand and the mulldrifter that was on the battlefield died. Seems to be a problem with the numbering as both mulldrifters were labeled 249.

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 05 Feb 2015, 23:13
by Twainer
Just ran into a strange situation with Ruthless Instincts. I cast it after attackers on a Alpine Grizzly and the game shows reach and deathtouch in the card details window but I cannot assign the grizzly to block a Silumgar, the Drifting Death once I go to blockers. I can assign it to block a non flyer and i'm sure there is nothing on the battlefield preventing the block.

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 06 Feb 2015, 00:48
by InkfathomBiomage
I was trying to cast a vraska the unseen. I clicked on the vraska, the clicked 4 lands to pay for it, then clicked on a dimir signet. I then realized I have to click the dimir signet before at least one other land to activate its ability. So I clicked cancel and then vraska appeared on the stack, even though I was still paying its mana cost.

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 06 Feb 2015, 03:43
by schizophoenix
Intet the Dreamer still makes me pay mana cost for an exiled Jace, the Mind Sculptor.

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 06 Feb 2015, 14:54
by Aetherbird
Hey Forgers (i'm not a native speaker but this schould be funny!!!)!

I've recognized Spells with the keyword "Cipher" like Hidden Strings don't trigger "heroic". Hopefully you'll be able to fix this.


...Again thanks for your great work! =D>

EDIT: the first cast does indeed trigger the heroic ability, but the encoded Spell doesn't trigger it when targeting a creature with heroic :)

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 07 Feb 2015, 11:38
by MIC132
In Archenemy, when you draw a next Scheme, you get a targeting prompt before the Scheme appears in your Command Zone. Thus if you don't remember the schemes by name, you have no idea for what effect you are choosing a target. "Choose a target(s) for Every Last Vestige Shall Rot" is not very helpful if I can't see the card in question.

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 07 Feb 2015, 14:41
by Marek14
AI cast Song of the Dryads on my Cathars' Crusade. I exiled with Oblivion Ring, but the Cathars' Crusade still has the ability to tap for G.
Sepulchral Primordial doesn't treat targeting or returning of cards as optional.
Tangle Wire with no fade counters still forces you to tap one permanent; moreover, you can't select that permanent (seems it taps the same one you tapped for it on your previous turn).
Sylvan Offering doesn't use C14 Elf Warrior tokens.
Restarting the game with Karn Liberated doesn't refresh the life totals until they change for the first time.

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 08 Feb 2015, 02:54
by leshrac
I had two different issues, where some effect refered to creatures of specific power and it didn't respect modifications of that power:

1. I had a Mother of Runes enchanted with an Empyrial Armor , it was 5/5 at that time. The AI had a Champion of Lambholt in play. As soon as it had power 2, i couldn't block it anymore (but i could still block with some 2/2 creature).
2. The AI had a Meekstone in play. I had 4 copies of Deranged Hermit in play and a lot of squirrels, all of them untapped without any issues.

And then about the issue i reported last week:
leshrac wrote:When i take a mulligan, sometimes i can't see some of my cards, i just get to see the background. Happened three times so far today, and only after a mulligan - two times it was only one card, the other time it was two cards.
This happened very often, and additionally i had at least one occasion where a card in my graveyard was invisible, and another one, where a card in my hand i had already seen became invisible after my drawstep. So there doesn't have to be a direct connection to the mulligan. (But maybe it is already fixed, and i just don't know about that. :) )

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 08 Feb 2015, 10:03
by Snoops2
The net decks feature is cool, however it stopped working for me and now shows "0 decks extracted". They're all on my hard drive from yesterday but I cannot access them today via selecting net decks.

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 08 Feb 2015, 11:35
by omedog
Sudden Reclamation return only a land.

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 08 Feb 2015, 13:43
by saturnine
Description: I chose a random deck in Constructed under the Quest Opponent Decks category.

NoSuchElementException | Open
Code: Select all
Forge Version:    1.5.34-r-1
Operating System: Windows 7 6.1 amd64
Java Version:     1.8.0_25 Oracle Corporation

java.util.NoSuchElementException
   at com.google.common.collect.AbstractIterator.next(AbstractIterator.java:154)
   at com.google.common.collect.Iterators.find(Iterators.java:712)
   at com.google.common.collect.Iterables.find(Iterables.java:642)
   at forge.deck.DeckgenUtil.getQuestEvent(DeckgenUtil.java:93)
   at forge.deckchooser.FDeckChooser.getPlayer(FDeckChooser.java:256)
   at forge.screens.home.sanctioned.CSubmenuConstructed.startGame(CSubmenuConstructed.java:192)
   at forge.screens.home.sanctioned.CSubmenuConstructed.access$100(CSubmenuConstructed.java:46)
   at forge.screens.home.sanctioned.CSubmenuConstructed$2.actionPerformed(CSubmenuConstructed.java:157)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Also, Ancestral Vision is not working. Time counters in general aren't disappearing while the relevant card is in exile.

Re: Forge Beta: 1-30-2015 ver 1.5.34

PostPosted: 08 Feb 2015, 18:48
by drdev
Snoops2 wrote:The net decks feature is cool, however it stopped working for me and now shows "0 decks extracted". They're all on my hard drive from yesterday but I cannot access them today via selecting net decks.
Do you get any weird errors logged in Forge.log in your local AppData directory that might indicate what's happening? Doe it work if you delete the decks off your hard drive by chance?