Forge Beta: 2-14-2015 ver 1.5.35
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 2-14-2015 ver 1.5.35
by muppet » 18 Feb 2015, 14:41
I exiled Chromanticore with Soulflayer and it didn't get vigilance or lifelink not sure about the other abilities.
Re: Forge Beta: 2-14-2015 ver 1.5.35
by Bionisam » 18 Feb 2015, 19:48
I attempted to cast Dig Through Time, delved one card, then cancelled casting the spell. The delved card stayed exiled.
Re: Forge Beta: 2-14-2015 ver 1.5.35
by Hexadecimal » 19 Feb 2015, 15:52
If spell with an Epic ability was casted more than once or copied, player still receives only one copy of it on each of his following upkeeps.
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Re: Forge Beta: 2-14-2015 ver 1.5.35
by drdev » 19 Feb 2015, 16:10
Copies don't trigger the Epic keyword as that's part of the ability (it's why the copies generated each turn by the Epic ability don't cause more copies the next turn). And how exactly are you casting it more than once? Once it resolves one time, you shouldn't be able to cast spells after that.Hexadecimal wrote:If spell with an Epic ability was casted more than once or copied, player still receives only one copy of it on each of his following upkeeps.
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Re: Forge Beta: 2-14-2015 ver 1.5.35
by friarsol » 19 Feb 2015, 16:16
I'm curious about this answer too, since you could technically Quicken your second Epic Spell, but that's an awful lot of mana required.drdev wrote:And how exactly are you casting it more than once? Once it resolves one time, you shouldn't be able to cast spells after that.
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Re: Forge Beta: 2-14-2015 ver 1.5.35
by Hexadecimal » 19 Feb 2015, 16:18
Copy of the original spell does have an Epic ability.drdev wrote:Copies don't trigger the Epic keyword as that's part of the ability (it's why the copies generated each turn by the Epic ability don't cause more copies the next turn). And how exactly are you casting it more than once? Once it resolves one time, you shouldn't be able to cast spells after that.
Casting it more than once using Quicken/Vedalken Orrery before the spell resolves.
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Re: Forge Beta: 2-14-2015 ver 1.5.35
by Mageta the Lion » 19 Feb 2015, 16:40
In Momir Basic: Angelic Arbiter forced me to skip my attack phase after I used the ability of Momir Vig.
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Re: Forge Beta: 2-14-2015 ver 1.5.35
by Hexadecimal » 19 Feb 2015, 20:56
Probably I should've been more clear. I've meant copies of the original spell created by the Twincast and the like when spell is on the stack, not copies created by this spell's Epic ability on the next upkeeps.drdev wrote:Copies don't trigger the Epic keyword as that's part of the ability (it's why the copies generated each turn by the Epic ability don't cause more copies the next turn).
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Re: Forge Beta: 2-14-2015 ver 1.5.35
by slo-moe » 19 Feb 2015, 22:49
AI put Outpost Siege into play from casting a Genesis Hydra and there appears to be no way to tell which mode (Khans or Dragons) was selected. This may be an issue with casting FRF sieges in general -- i.e., nothing to do with Genesis Hydra. I'll need to test more.
Re: Forge Beta: 2-14-2015 ver 1.5.35
by slo-moe » 20 Feb 2015, 22:02
Similar to muppet above (viewtopic.php?f=26&t=16758&start=15&sid=8f432576afa29a03c0e164ee2795b361#p173447), I exiled Chromanticore and Silumgar, the Drifting Death to cast Soulflayer.
I could not use Soulflayer to block AI's Herald of Torment. When attacking, Soulflayer was blocked by AI's Sidisi, Brood Tyrant and a zombie token (so no flying), and it didn't have vigilance or lifelink.
I could not use Soulflayer to block AI's Herald of Torment. When attacking, Soulflayer was blocked by AI's Sidisi, Brood Tyrant and a zombie token (so no flying), and it didn't have vigilance or lifelink.
Re: Forge Beta: 2-14-2015 ver 1.5.35
by Hexadecimal » 20 Feb 2015, 23:03
1. I cast Scrounge while having Eye of the Storm on the battlefield. When copy of the spell resolves my artifact is returned from my graveyard. Original spell behaves correctly.
2. And another problem with Eye of the Storm which might be the same as described in two of my previous posts (#6 in the first one and first part of the post in the second): if it was a targeting spell, it still resolves successfully despite a card(but not spell on the stack) being exiled by the Storm. If targeting spell with Storm on field was cast by the AI, however, the spell is exiled without resolving (and not copied presumably because Storm is incompatible with AI, so it chooses not to copy) as it should. This issue don't affect non-targeting spells.
2. And another problem with Eye of the Storm which might be the same as described in two of my previous posts (#6 in the first one and first part of the post in the second): if it was a targeting spell, it still resolves successfully despite a card(but not spell on the stack) being exiled by the Storm. If targeting spell with Storm on field was cast by the AI, however, the spell is exiled without resolving (and not copied presumably because Storm is incompatible with AI, so it chooses not to copy) as it should. This issue don't affect non-targeting spells.
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Re: Forge Beta: 2-14-2015 ver 1.5.35
by slo-moe » 21 Feb 2015, 03:05
1. Un-morphed Rattleclaw Mystic, adding RGU to mana pool.
2. Used GU to activate Nykthos, Shrine to Nyx for Green adding GGGGG to mana pool.
3. Now have GGGGGR in mana pool; used GGGR to cast Xenagos, the Reveler which goes on the stack.
Got this error:
Screenshot attached.
2. Used GU to activate Nykthos, Shrine to Nyx for Green adding GGGGG to mana pool.
3. Now have GGGGGR in mana pool; used GGGR to cast Xenagos, the Reveler which goes on the stack.
Got this error:
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.35-r-1
Operating System: Windows 7 6.1 x86
Java Version: 1.8.0_31 Oracle Corporation
java.lang.RuntimeException: AbilityFactory : getAbility -- no API in
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:106)
at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:170)
at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:135)
at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:71)
at forge.game.GameAction.changeZone(GameAction.java:175)
at forge.game.GameAction.moveTo(GameAction.java:389)
at forge.game.GameAction.moveTo(GameAction.java:370)
at forge.game.GameAction.moveToPlay(GameAction.java:478)
at forge.game.GameAction.moveTo(GameAction.java:528)
at forge.game.GameAction.moveTo(GameAction.java:520)
at forge.game.spellability.SpellPermanent.resolve(SpellPermanent.java:72)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:468)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:972)
at forge.game.GameAction.startGame(GameAction.java:1390)
at forge.game.Match.startGame(Match.java:71)
at forge.match.MatchUtil$2.run(MatchUtil.java:202)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Screenshot attached.
Re: Forge Beta: 2-14-2015 ver 1.5.35
by slo-moe » 21 Feb 2015, 16:33
1. Had Whisperwood Elemental, Elvish Mystic, Rattleclaw Mystic, Temur Sabertooth and a manifested Voyaging Satyr on the battlefield along with lands and a tapped Nykthos, Shrine to Nyx.
2. With 4 mana in my mana pool, I un-manifested the Satyr and used it to untap Nykthos.
3. Activated Nykthos for 7 green mana and cast Genesis Hydra finding Nylea, God of the Hunt. Nylea is on the battlefield and Genesis Hydra is on the stack, and got this error:
2. With 4 mana in my mana pool, I un-manifested the Satyr and used it to untap Nykthos.
3. Activated Nykthos for 7 green mana and cast Genesis Hydra finding Nylea, God of the Hunt. Nylea is on the battlefield and Genesis Hydra is on the stack, and got this error:
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.35-r-1
Operating System: Windows 7 6.1 x86
Java Version: 1.8.0_31 Oracle Corporation
java.lang.RuntimeException: AbilityFactory : getAbility -- no API in
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:106)
at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:170)
at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:135)
at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:71)
at forge.game.GameAction.changeZone(GameAction.java:175)
at forge.game.GameAction.moveTo(GameAction.java:389)
at forge.game.GameAction.moveTo(GameAction.java:370)
at forge.game.GameAction.moveToPlay(GameAction.java:478)
at forge.game.GameAction.moveTo(GameAction.java:528)
at forge.game.GameAction.moveTo(GameAction.java:520)
at forge.game.spellability.SpellPermanent.resolve(SpellPermanent.java:72)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:468)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:972)
at forge.game.GameAction.startGame(GameAction.java:1390)
at forge.game.Match.startGame(Match.java:71)
at forge.match.MatchUtil$2.run(MatchUtil.java:202)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta: 2-14-2015 ver 1.5.35
by Hexadecimal » 21 Feb 2015, 18:04
1. Rain of Gore should not affect lifelink.
2. Soulblast damage calculated incorrectly if there were effects altering creature power depending on the number of creatures. I had 5 1/1 Insect tokens from One Dozen Eyes and a Coat of Arms under control. Soulblast resulted in 15 damage instead of 25. I think it's because creatures aren't sacrificed simultaneously, but one by one.
3. When I use Mannichi, the Fevered Dream's ability, effects of switched power and toughness aren't displayed on the battlefield, but it's only a display bug, the real numbers work as intended. When I add Glorious Anthem, the switched p/t displays correctly, however for some reason every creature loses 1 power, so having Glorious Anthem on field and using Mannichi's ability results in 2/2 Goblin tokens becoming 1/2, Mannichi himself 2/2 and so on. If I destroy Glorious Anthem at this moment, their power and toughness will display incorrect numbers indefinitely or until another global p/t altering effect comes in. Then I've returned Anthem and also added Meishin while having 1 card in hand, in which case using ability actually rises power by 1, and Mannichi becomes 3/2.
2. Soulblast damage calculated incorrectly if there were effects altering creature power depending on the number of creatures. I had 5 1/1 Insect tokens from One Dozen Eyes and a Coat of Arms under control. Soulblast resulted in 15 damage instead of 25. I think it's because creatures aren't sacrificed simultaneously, but one by one.
3. When I use Mannichi, the Fevered Dream's ability, effects of switched power and toughness aren't displayed on the battlefield, but it's only a display bug, the real numbers work as intended. When I add Glorious Anthem, the switched p/t displays correctly, however for some reason every creature loses 1 power, so having Glorious Anthem on field and using Mannichi's ability results in 2/2 Goblin tokens becoming 1/2, Mannichi himself 2/2 and so on. If I destroy Glorious Anthem at this moment, their power and toughness will display incorrect numbers indefinitely or until another global p/t altering effect comes in. Then I've returned Anthem and also added Meishin while having 1 card in hand, in which case using ability actually rises power by 1, and Mannichi becomes 3/2.
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Re: Forge Beta: 2-14-2015 ver 1.5.35
by serrasmurf » 22 Feb 2015, 09:14
I play a Ghastly Conscription and manifest several creatures
Somehow I can turn them face up for free (where I expected to have to pay the mana cost)
Somehow I can turn them face up for free (where I expected to have to pay the mana cost)
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