MTGForge 10/07 (unofficial BETA) version
by mtgrares
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MTGForge 10/07 (unofficial BETA) version
by DennisBergkamp » 07 Oct 2009, 23:49
Another update! Mostly bug fixes, but also a bunch of new cards.
2056 cards in total now.
Features/Fixes:
- Dosan's Oldest Chant shouldn't have cycling anymore.
- Fixed Think Twice (has Flashback now)
- Fixed a bunch of Auras (AI shouldn't try to cast them on untargetable creatures now).
- Fixed a lot of small errors in cards.txt and CardFactory.
- Fixed Impulse when cast on an empty (or near empty) library.
- Fixed Secluded Steppe/Forgotten Cave.
- Added keyword "This creature can block creatures with shadow as though they didn't have shadow."
- Added Chris' fix on the properties files (how to text).
- Added Zerker's Modular keyword.
- Fixed some bugs in the combat code with shadow:
1. creatures with flying/landwalk/etc. and shadow won't be able to be blocked merely by a creature with shadow.
2. creatures with "This creature can block creatures with shadow as though they didn't have shadow." and shadow won't be able to block anything now.
- Fixed Sun Quan, Lord of Wu.
- Fixed Dragon Blood.
- Added a separate ImageName for tokens, and updated all token generators to provide tokens with correct names.
(Cards like Llanowar Mentor produce their tokens with image names like "G 1 1 Llanowar Elves" => g_1_1_llanowar_elves.jpg)
- Zerker's manapool update. Major rework, great stuff!!!(Includes Tap: add {number} keyword, eg. Thran Dynamo). Directly paying from tapping multi-mana cards like Sol Ring should work now (as opposed to having to add the 2 mana into your manapool first). Text display of manapool has tremendously improved as well.
- AI Counterspell errors should be fixed now.
- Fixed Master Transmuter(thanks Zerker!).
- Added some more error output, hopefully this should shed some light on some of the "Computer is thinking..." bugs.
- Fixed a bug with Boomerang/Eye of Nowhere being able to target untargetable permanents.
- Small modifications to AI code of Guilty Conscience (AI should be pretty good with a Guilty Conscience / Stuffy Doll deck now.
- Fixed Vampiric Tutor/Cruel Tutor/Imperial Seal, life is always lost even if there's no card
- Fixed Sunastian Falconer thanks to Zerker's keyword (and thanks Chris for spotting it!)
- Fixed some sorceries with the "This card can't be countered" keyword (Obliterate, Wreak Havoc, .... ). Turns out it's just the text that goes missing, somehow. The keyword itself still sticks around, but for some reason doesn't show up on the card's text.
New cards:
- Zerker added quite a few Modular cards, also Rats of Rath, Thran Dynamo, Energizer, Ashnod's Transmogrant, Gemstone Array.
- Cyclope added a whole bunch of Auras, and a bunch of others including Filigree Angel.
- Sloth and Chris added a bunch of cards through keywords.
- Diplomatic Immunity, Madrush Cyclops, Composite Golem, AEther Web.
- Hunted Lammasu, Hunted Phantasm, Hunted Horror.
- many more...
Rob's FTP seems to work again, so I just uploaded it there:
http://forgedb.net78.net/mtgforge_releases/MTGForge1007.rar
And a mirror:
http://www.mediafire.com/?itty23yqhey
2056 cards in total now.
Features/Fixes:
- Dosan's Oldest Chant shouldn't have cycling anymore.
- Fixed Think Twice (has Flashback now)
- Fixed a bunch of Auras (AI shouldn't try to cast them on untargetable creatures now).
- Fixed a lot of small errors in cards.txt and CardFactory.
- Fixed Impulse when cast on an empty (or near empty) library.
- Fixed Secluded Steppe/Forgotten Cave.
- Added keyword "This creature can block creatures with shadow as though they didn't have shadow."
- Added Chris' fix on the properties files (how to text).
- Added Zerker's Modular keyword.
- Fixed some bugs in the combat code with shadow:
1. creatures with flying/landwalk/etc. and shadow won't be able to be blocked merely by a creature with shadow.
2. creatures with "This creature can block creatures with shadow as though they didn't have shadow." and shadow won't be able to block anything now.
- Fixed Sun Quan, Lord of Wu.
- Fixed Dragon Blood.
- Added a separate ImageName for tokens, and updated all token generators to provide tokens with correct names.
(Cards like Llanowar Mentor produce their tokens with image names like "G 1 1 Llanowar Elves" => g_1_1_llanowar_elves.jpg)
- Zerker's manapool update. Major rework, great stuff!!!(Includes Tap: add {number} keyword, eg. Thran Dynamo). Directly paying from tapping multi-mana cards like Sol Ring should work now (as opposed to having to add the 2 mana into your manapool first). Text display of manapool has tremendously improved as well.
- AI Counterspell errors should be fixed now.
- Fixed Master Transmuter(thanks Zerker!).
- Added some more error output, hopefully this should shed some light on some of the "Computer is thinking..." bugs.
- Fixed a bug with Boomerang/Eye of Nowhere being able to target untargetable permanents.
- Small modifications to AI code of Guilty Conscience (AI should be pretty good with a Guilty Conscience / Stuffy Doll deck now.
- Fixed Vampiric Tutor/Cruel Tutor/Imperial Seal, life is always lost even if there's no card
- Fixed Sunastian Falconer thanks to Zerker's keyword (and thanks Chris for spotting it!)
- Fixed some sorceries with the "This card can't be countered" keyword (Obliterate, Wreak Havoc, .... ). Turns out it's just the text that goes missing, somehow. The keyword itself still sticks around, but for some reason doesn't show up on the card's text.
New cards:
- Zerker added quite a few Modular cards, also Rats of Rath, Thran Dynamo, Energizer, Ashnod's Transmogrant, Gemstone Array.
- Cyclope added a whole bunch of Auras, and a bunch of others including Filigree Angel.
- Sloth and Chris added a bunch of cards through keywords.
- Diplomatic Immunity, Madrush Cyclops, Composite Golem, AEther Web.
- Hunted Lammasu, Hunted Phantasm, Hunted Horror.
- many more...
Rob's FTP seems to work again, so I just uploaded it there:
http://forgedb.net78.net/mtgforge_releases/MTGForge1007.rar
And a mirror:
http://www.mediafire.com/?itty23yqhey
Last edited by DennisBergkamp on 08 Oct 2009, 17:15, edited 1 time in total.
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Re: MTGForge 10/07 (unofficial BETA) version
by zerker2000 » 08 Oct 2009, 00:18
All the vanilla ones, see http://gatherer.wizards.com/Pages/Searc ... spx?text=+[modular]Also, when I merged the code, did I includeDennisBergkamp wrote:quite a few Modular cards
- Code: Select all
Sunglasses of Urza
Artifact
3
no text
W: add R
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
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Re: MTGForge 10/07 (unofficial BETA) version
by DennisBergkamp » 08 Oct 2009, 04:11
Cool! Nope I didn't add that one though...
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Re: MTGForge 10/07 (unofficial BETA) version
by Mr.Chaos » 08 Oct 2009, 06:01
And he calls this a "small" update!
I hope you know that this raises the bar for the next release...
Anyway, BIG THANK YOU to all involved again.
I had barely scratched the surface of the previous update and now this one. Are you spoiling me or just trying to stress me out?
Well, as soon as these remnants of yesterdays migraine attack leave me, I will take a look at it.
I hope you know that this raises the bar for the next release...
Anyway, BIG THANK YOU to all involved again.
I had barely scratched the surface of the previous update and now this one. Are you spoiling me or just trying to stress me out?
Well, as soon as these remnants of yesterdays migraine attack leave me, I will take a look at it.
= coder at work, according to a coder.It does explain some of the bugs. - Mr.Chaos
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Re: MTGForge 10/07 (unofficial BETA) version
by silly freak » 08 Oct 2009, 09:51
the download fails for me repeatedly. could you at least post an MD5 hash so I can verify if I finally got a noncorrupted package?
___
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: MTGForge 10/07 (unofficial BETA) version
by Chris H. » 08 Oct 2009, 10:38
`silly freak wrote:the download fails for me repeatedly. could you at least post an MD5 hash so I can verify if I finally got a noncorrupted package?
Do you use Firefox as a web browser? With Firefox, you can click on the download link after the download has aborted early and the download will resume from where it stopped.
I was able to finally get the entire archive, but the downloading finished early 10 times. The 11th attempt finally got the whole archive (named MTGForge1007(11).rar)
If you are willing to send your real email by pm to Dennis or myself, we can send the archive to you by email.
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Re: MTGForge 10/07 (unofficial BETA) version
by apthaven » 08 Oct 2009, 11:49
Double Wow for the modular and the mana pool update.
Gonna test it now
Thanks everyone.
Gonna test it now
Thanks everyone.
"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
Re: MTGForge 10/07 (unofficial BETA) version
by silly freak » 08 Oct 2009, 14:09
real men use firefox^^Chris H. wrote:`silly freak wrote:the download fails for me repeatedly. could you at least post an MD5 hash so I can verify if I finally got a noncorrupted package?
Do you use Firefox as a web browser? With Firefox, you can click on the download link after the download has aborted early and the download will resume from where it stopped.
I was able to finally get the entire archive, but the downloading finished early 10 times. The 11th attempt finally got the whole archive (named MTGForge1007(11).rar)![]()
If you are willing to send your real email by pm to Dennis or myself, we can send the archive to you by email.![]()
i know about that, but it was not firefox that aborted the download. I guess it was an ftp or a proxy issue, some timeout transparent to firefox
___
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: MTGForge 10/07 (unofficial BETA) version
by Chris H. » 08 Oct 2009, 14:17
`silly freak wrote:real men use firefox^^
i know about that, but it was not firefox that aborted the download. I guess it was an ftp or a proxy issue, some timeout transparent to firefox
On my Mac I usually use the included Safari web browser. When I try to resume the aborted download with Safari the download will start from the beginning of the file.
At least Firefox will resume where the download had stopped. Although there was a time last night when the hosting service would time out and not allow a connection.
Were you able to complete the download?
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Re: MTGForge 10/07 (unofficial BETA) version
by Chris H. » 08 Oct 2009, 14:19
all rarities for MTG Forge 10-07-2009
This archive contains updated rarity files for MTG Forge 10-07. I added the missing rarity values for the new cards that were included in version 10-07. This set is not compatible with earlier versions of forge.
This archive now contains only one set of rarity files. These files have had a rarity value assigned to all of the cards except for the basic lands and Rares three fantasy cards.
As of version 10-02 these rarity files now go inside of the res folder and are now of no use to you if you place them in the root folder. You can place a copy inside of the res folder and a second copy inside of the quest folder.
`
This archive contains updated rarity files for MTG Forge 10-07. I added the missing rarity values for the new cards that were included in version 10-07. This set is not compatible with earlier versions of forge.
This archive now contains only one set of rarity files. These files have had a rarity value assigned to all of the cards except for the basic lands and Rares three fantasy cards.
As of version 10-02 these rarity files now go inside of the res folder and are now of no use to you if you place them in the root folder. You can place a copy inside of the res folder and a second copy inside of the quest folder.
`
- Attachments
-
All Rarities 10-07-2009.zip- (16.77 KiB) Downloaded 191 times
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Re: MTGForge 10/07 (unofficial BETA) version
by silly freak » 08 Oct 2009, 15:16
it finally worked. not at school, using a proxy, but now at home everything's fine.
(and my statements was more aimed at IE users than at safari users. but you have probably guessed that)
(and my statements was more aimed at IE users than at safari users. but you have probably guessed that)
___
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
- silly freak
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Re: MTGForge 10/07 (unofficial BETA) version
by Chris H. » 08 Oct 2009, 16:07
`silly freak wrote:it finally worked. not at school, using a proxy, but now at home everything's fine.
We are glad to hear that you succeeded.
It took me almost 4 hours last night from start to finish, I can feel your pain.
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Re: MTGForge 10/07 (unofficial BETA) version
by Chris H. » 08 Oct 2009, 16:15
The newest version of the quest files (properly renamed) for Forge 10-02-2009 and later can be found on this link:
Re: Helper Files - tokens, cards pictures, set editor
Re: Helper Files - tokens, cards pictures, set editor
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Re: MTGForge 10/07 (unofficial BETA) version
by DennisBergkamp » 08 Oct 2009, 16:35
Silly Freak,
Sorry you had to go through that. Next time I'll upload it to a second "mirror" as well.
Good thing you got it now though
Sorry you had to go through that. Next time I'll upload it to a second "mirror" as well.
Good thing you got it now though
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Re: MTGForge 10/07 (unofficial BETA) version
by Huggybaby » 08 Oct 2009, 16:56
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