MTGForge 10/15 (unofficial BETA) version
And yet another update. I wanted to add a lot of new stuff this time, but again there turned out to be quite a few bugs which needed fixing first.
Still, there's some new stuff
Oh, and it's compiled in 1.5 this time.
2146 cards in total.
Fixes/Features:
- AI should be able to use Essence Scatter now to counter creature spells.
- Fixed Academy Ruins and Volrath's Stronghold, should be unable to use their abilities if they're tapped.
- Fixed a modular bug (if AIs modular creatures get destroyed, no input dialog should pop up anymore).
- "Leaves play" triggers shouldn't happen anymore for some of the Control Magic / Threaten effects (eg. Control Magic on a Faceless Butcher shouldn't return the removed creature).
- Fixed Mox Diamond from showing up twice.
- A whole lot of "Computer is thinking..." bugs should be fixed now (lands with paid + tap abilities would crash the game because of them being tapped their manatap abilities won't work anymore).
- Fixed mana ability of Llanowar Elves produced by Llanowar Mentor.
- Fixed mana abilities for "comes into play tapped unless you pay 2 life" lands (Watery Grave, Breeding Pool, etc.), Mox Diamond and the creature lands (Faerie Conclave, Treetop Village, ...).
- Added flashback to Firebolt and Strangling Soot.
- Added new keyword "This creature can't attack".
- Added new keyword "This creature can't attack or block".
- Fixed Timetwister (will get put in graveyard).
- Fixed Ajani's artifact token, it should be updated as a state effect.
- Various fixes to the manapool, thanks Zerker!
- Lifespark Spellbomb should be fixed (yet again).
- Godsire's ability should be put on the stack right away now (no annoying Pay Mana Cost: {blank} anymore), also the AI should only use its ability during Main2. Now it will attack with it first, then produce the token.
- Spells targeting facedown creatures should not reveal the actual card name anymore, instead it will say something like "{Spell} - targeting Morph({uniqueId})".
- Added some awesome filtering stuff, thanks Nantuko!!! It's possible now to filter by type and color.
- AI should use Tremor more intelligently now.
- Certain mana ability cards should not show up when generating a deck (because AI can't use them).
- Fixed Trusty Machete equip cost.
- Added option to generate triple color decks (a few dual and triple manasymbol gold cards might make it in), also made some small adjustments to the regular "Generate Deck" function (dual gold cards might be included).
- Added option to generate a 5-color deck using only multicolor (gold) cards.
- For the human player, Zur the Enchanter should be able to fetch Auras and attach them to creatures/lands now.
- Fixed Whispers of the Muse stack description text.
- Added keywords "Enchant creature", "Enchant land" and "Enchant land you control" to all auras.
- Fixed Vithian Renegades text.
- Fixed Ashnod's Transmogrant AI targeting part, and added a sacrifice part for the AI.
- Fixed a major bug in the combat code, where effects that trigger on player combat damage would occur AGAIN on the next (opponent's!) turn.
- Fixed landfall not triggering for the AI.
- Added Rob's enhanced spDamageTgt keyword! Since it looks very complex, I haven't added any cards with it yet. Read more about it here:
viewtopic.php?f=52&t=1705
New cards:
- A lot of cards utilizing Zerker's new manapool update, thanks Sloth and Chris!
- Some Ally cards (Turntimber Ranger)
- Goblin Grenade
- Rukh Egg
- Vexing Beetle
- Loxodon Punisher
- Uril, the Miststalker
- Rabid Wombat
- Bunch of Auras and other various creatures, also a lot of new Zendikar lands (thanks Cyclope!)
- Oboro, Palace in the Clouds
- Pacifism, Pillory of the Sleepless, Bound in Silence, Cessation
Download it here:
http://forgedb.net78.net/mtgforge_releases/MTGForge1017.rar
EDIT: or download the attachments if you have trouble with the previous link:
Still, there's some new stuff
Oh, and it's compiled in 1.5 this time.
2146 cards in total.
Fixes/Features:
- AI should be able to use Essence Scatter now to counter creature spells.
- Fixed Academy Ruins and Volrath's Stronghold, should be unable to use their abilities if they're tapped.
- Fixed a modular bug (if AIs modular creatures get destroyed, no input dialog should pop up anymore).
- "Leaves play" triggers shouldn't happen anymore for some of the Control Magic / Threaten effects (eg. Control Magic on a Faceless Butcher shouldn't return the removed creature).
- Fixed Mox Diamond from showing up twice.
- A whole lot of "Computer is thinking..." bugs should be fixed now (lands with paid + tap abilities would crash the game because of them being tapped their manatap abilities won't work anymore).
- Fixed mana ability of Llanowar Elves produced by Llanowar Mentor.
- Fixed mana abilities for "comes into play tapped unless you pay 2 life" lands (Watery Grave, Breeding Pool, etc.), Mox Diamond and the creature lands (Faerie Conclave, Treetop Village, ...).
- Added flashback to Firebolt and Strangling Soot.
- Added new keyword "This creature can't attack".
- Added new keyword "This creature can't attack or block".
- Fixed Timetwister (will get put in graveyard).
- Fixed Ajani's artifact token, it should be updated as a state effect.
- Various fixes to the manapool, thanks Zerker!
- Lifespark Spellbomb should be fixed (yet again).
- Godsire's ability should be put on the stack right away now (no annoying Pay Mana Cost: {blank} anymore), also the AI should only use its ability during Main2. Now it will attack with it first, then produce the token.
- Spells targeting facedown creatures should not reveal the actual card name anymore, instead it will say something like "{Spell} - targeting Morph({uniqueId})".
- Added some awesome filtering stuff, thanks Nantuko!!! It's possible now to filter by type and color.
- AI should use Tremor more intelligently now.
- Certain mana ability cards should not show up when generating a deck (because AI can't use them).
- Fixed Trusty Machete equip cost.
- Added option to generate triple color decks (a few dual and triple manasymbol gold cards might make it in), also made some small adjustments to the regular "Generate Deck" function (dual gold cards might be included).
- Added option to generate a 5-color deck using only multicolor (gold) cards.
- For the human player, Zur the Enchanter should be able to fetch Auras and attach them to creatures/lands now.
- Fixed Whispers of the Muse stack description text.
- Added keywords "Enchant creature", "Enchant land" and "Enchant land you control" to all auras.
- Fixed Vithian Renegades text.
- Fixed Ashnod's Transmogrant AI targeting part, and added a sacrifice part for the AI.
- Fixed a major bug in the combat code, where effects that trigger on player combat damage would occur AGAIN on the next (opponent's!) turn.
- Fixed landfall not triggering for the AI.
- Added Rob's enhanced spDamageTgt keyword! Since it looks very complex, I haven't added any cards with it yet. Read more about it here:
viewtopic.php?f=52&t=1705
New cards:
- A lot of cards utilizing Zerker's new manapool update, thanks Sloth and Chris!
- Some Ally cards (Turntimber Ranger)
- Goblin Grenade
- Rukh Egg
- Vexing Beetle
- Loxodon Punisher
- Uril, the Miststalker
- Rabid Wombat
- Bunch of Auras and other various creatures, also a lot of new Zendikar lands (thanks Cyclope!)
- Oboro, Palace in the Clouds
- Pacifism, Pillory of the Sleepless, Bound in Silence, Cessation
Download it here:
http://forgedb.net78.net/mtgforge_releases/MTGForge1017.rar
EDIT: or download the attachments if you have trouble with the previous link: