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MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 01:33
by DennisBergkamp
And yet another update. I wanted to add a lot of new stuff this time, but again there turned out to be quite a few bugs which needed fixing first.
Still, there's some new stuff :mrgreen:

Oh, and it's compiled in 1.5 this time.

2146 cards in total.

Fixes/Features:
- AI should be able to use Essence Scatter now to counter creature spells.
- Fixed Academy Ruins and Volrath's Stronghold, should be unable to use their abilities if they're tapped.
- Fixed a modular bug (if AIs modular creatures get destroyed, no input dialog should pop up anymore).
- "Leaves play" triggers shouldn't happen anymore for some of the Control Magic / Threaten effects (eg. Control Magic on a Faceless Butcher shouldn't return the removed creature).
- Fixed Mox Diamond from showing up twice.
- A whole lot of "Computer is thinking..." bugs should be fixed now (lands with paid + tap abilities would crash the game because of them being tapped their manatap abilities won't work anymore).
- Fixed mana ability of Llanowar Elves produced by Llanowar Mentor.
- Fixed mana abilities for "comes into play tapped unless you pay 2 life" lands (Watery Grave, Breeding Pool, etc.), Mox Diamond and the creature lands (Faerie Conclave, Treetop Village, ...).
- Added flashback to Firebolt and Strangling Soot.
- Added new keyword "This creature can't attack".
- Added new keyword "This creature can't attack or block".
- Fixed Timetwister (will get put in graveyard).
- Fixed Ajani's artifact token, it should be updated as a state effect.
- Various fixes to the manapool, thanks Zerker!
- Lifespark Spellbomb should be fixed (yet again).
- Godsire's ability should be put on the stack right away now (no annoying Pay Mana Cost: {blank} anymore), also the AI should only use its ability during Main2. Now it will attack with it first, then produce the token.
- Spells targeting facedown creatures should not reveal the actual card name anymore, instead it will say something like "{Spell} - targeting Morph({uniqueId})".
- Added some awesome filtering stuff, thanks Nantuko!!! It's possible now to filter by type and color.
- AI should use Tremor more intelligently now.
- Certain mana ability cards should not show up when generating a deck (because AI can't use them).
- Fixed Trusty Machete equip cost.
- Added option to generate triple color decks (a few dual and triple manasymbol gold cards might make it in), also made some small adjustments to the regular "Generate Deck" function (dual gold cards might be included).
- Added option to generate a 5-color deck using only multicolor (gold) cards.
- For the human player, Zur the Enchanter should be able to fetch Auras and attach them to creatures/lands now.
- Fixed Whispers of the Muse stack description text.
- Added keywords "Enchant creature", "Enchant land" and "Enchant land you control" to all auras.
- Fixed Vithian Renegades text.
- Fixed Ashnod's Transmogrant AI targeting part, and added a sacrifice part for the AI.
- Fixed a major bug in the combat code, where effects that trigger on player combat damage would occur AGAIN on the next (opponent's!) turn.
- Fixed landfall not triggering for the AI.
- Added Rob's enhanced spDamageTgt keyword! Since it looks very complex, I haven't added any cards with it yet. Read more about it here:
viewtopic.php?f=52&t=1705

New cards:

- A lot of cards utilizing Zerker's new manapool update, thanks Sloth and Chris!
- Some Ally cards (Turntimber Ranger)
- Goblin Grenade
- Rukh Egg
- Vexing Beetle
- Loxodon Punisher
- Uril, the Miststalker
- Rabid Wombat
- Bunch of Auras and other various creatures, also a lot of new Zendikar lands (thanks Cyclope!)
- Oboro, Palace in the Clouds
- Pacifism, Pillory of the Sleepless, Bound in Silence, Cessation


Download it here:
http://forgedb.net78.net/mtgforge_releases/MTGForge1017.rar

EDIT: or download the attachments if you have trouble with the previous link:

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 01:41
by zerker2000
DennisBergkamp wrote:- Fixed a modular bug (if AIs modular creatures get destroyed, no input dialog should pop up anymore).
- Fixed Ashnod's Transmogrant AI targeting part, and added a sacrifice part for the AI.
Eh? I got those bugs during testing, didn't I fix them? Hmm..
- Various fixes to the manapool, thanks Zerker!
For providing such buggy code in the first place :D.

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 05:30
by DennisBergkamp
For providing such buggy code in the first place :D.
Few bugs here and there, it's all good :) I think you did a great job on the manapool code, I really like all of the interface improvements, especially where mana from a dual mana source automatically gets chosen in certain cases.

Speaking of bugs, I just realized I didn't fix Life Burst (are there any other Burst cards out there?) and Kjeldoran Warcry before releasing this :(

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 05:59
by Mr.Chaos
With all the updating going on, I see no alternative but to update my "thank you's". :wink:
Thank you all. For investing so much time and effort into making this game better and better. =D>
As for the bugs, they just bring out the hunter in us all. :mrgreen:

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 06:04
by Marek14
"Fixed Ajani's artifact token, it should be updated as a state effect."

Artifact token???

Also, so the 5-color deck will only use multicolor now? I still can't do my 5-color decks where anything can show up? :)

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 06:09
by DennisBergkamp
:oops:

I meant to say Avatar token :roll:

And yes, the whole 3 color and 5 color thing were kind of fun experiments, I thought it was too bad gold cards never showed up in constructed generated games. I will try to add your "Mega Random" deck generator into the next version. The main issue is that half the time, you won't be able to play anything most likely (because the right kind of mana just wouldn't be available). No big deal I suppose, the computer should be in a similar position if you give him a "Mega Random" deck (with landstacking turned off :) ).

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 07:14
by Marek14
DennisBergkamp wrote::oops:

I meant to say Avatar token :roll:

And yes, the whole 3 color and 5 color thing were kind of fun experiments, I thought it was too bad gold cards never showed up in constructed generated games. I will try to add your "Mega Random" deck generator into the next version. The main issue is that half the time, you won't be able to play anything most likely (because the right kind of mana just wouldn't be available). No big deal I suppose, the computer should be in a similar position if you give him a "Mega Random" deck (with landstacking turned off :) ).
I know that it will be hard to play anything. That's why I originally suggested to increase the starting life total (similarly to how it's increased in singleton play). However, as you said, AI will be in the same situation. (Actually, given that it's not as intelligent as human player, it will have better chance to succeed through luck!)

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 11:26
by Chris H.
Awesome update!

Thank you Dennis for providing two links, the forgedb archive became unresponsive part way through the download and the second link got me the full archive.

And a thank you to Cyclope for the additional Auras and Equipments. We now have Loxodon Punisher, Uril, the Miststalker and Rabid Wombat. I hope that someone will succumb to the urge to create (and upload) a combo deck with the above creatures. 8)

And thanks for adding flashback to Firebolt and Strangling Soot. I hope this means that other targeted flashback spells can now be added to Forge.

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 13:33
by nelyn
Thanks for compiling this with the 1.5 version of JRE.

I did encounter a bit of a snag when updating the card pics.

One thing I do with each new version is use it like I am a 1st time user.

One thing to do for first timers is download all the card pics.

During the update, when I hit card 185 of 2195. I get the following error from Forge.

An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgrares@yahoo.com

You must be connected to the Internet. Error downloading card:
Card name: w_n_n_avatar.jpg
URL: http://www.magickartenmarkt.de/img/card ... ite_xx.jpg

Detailed error trace:
java.io.FileNotFoundException: http://www.magickartenmarkt.de/img/card ... ite_xx.jpg
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at Gui_DownloadPictures.run(Gui_DownloadPictures.java:194)
at java.lang.Thread.run(Unknown Source)

When I try and use the URL above, I can not see the card pic, but if I manually navigate to it through the magickartenmarkt.de site, I can see it. I assume somethig is timing out and causing the error, but I can not figure it out.

Is there a spot for the entire batch of cards?

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 13:36
by apthaven
Finally. Another thank you to all of you guys for fixing the bugs. Hopefully everyone's experience with Forge becomes more pleasant now :D

*It's time for some bug testing yet again*

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 15:15
by Chris H.
nelyn wrote:I did encounter a bit of a snag when updating the card pics.

`
snip

An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgrares@yahoo.com

You must be connected to the Internet. Error downloading card:
Card name: w_n_n_avatar.jpg
URL: http://www.magickartenmarkt.de/img/card ... ite_xx.jpg
`
There was a time Thursday night when I could not get any of the pics or lists displayed, I could list the token pics and see them. Try again in another day. They had a message in german but I could not understand what the message was saying.

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 15:36
by DennisBergkamp
Ah, actually, the link is wrong, it should be:

http://www.magickartenmarkt.de/img/cards/Lorwyn/avatar_token_white_xx.jpg

with a capital L in the Lorwyn part. Open up card-pictures.txt in a text editor, and search for "w_n_n_avatar.jpg", then change the URL that follows to the URL i just posted (or change "lorwyn" to "Lorwyn").

What happened is that I changed everything in card-pictures.txt to lowercase. This might have messed up a few other links in card-pictures.txt... I'll see if I can figure out which ones.

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 16:13
by DennisBergkamp
Update these too:

Code: Select all
w_n_n_avatar.jpg         http://www.magickartenmarkt.de/img/cards/Lorwyn/avatar_token_white_xx.jpg
w_4_4_angel.jpg            http://www.magickartenmarkt.de/img/cards/Conflux/angel_token_white_44.jpg
g_1_1_insect.jpg         http://www.magickartenmarkt.de/img/cards/Player_Rewards_Promos/insect_token_green_11.jpg
u_1_1_bird.jpg            http://www.magickartenmarkt.de/img/cards/Player_Rewards_Promos/bird_token_blue_11.jpg
w_1_1_bird.jpg            http://www.magickartenmarkt.de/img/cards/Zendikar/bird_token_white_11.jpg
(more might follow)

Actually, there's way too many of them... I'll just post an updated card-pictures.txt once I've made sure it works 100%.

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 16:49
by Chris H.
DennisBergkamp wrote:Ah, actually, the link is wrong, it should be:

http://www.magickartenmarkt.de/img/cards/Lorwyn/avatar_token_white_xx.jpg

with a capital L in the Lorwyn part. Open up card-pictures.txt in a text editor, and search for "w_n_n_avatar.jpg", then change the URL that follows to the URL i just posted (or change "lorwyn" to "Lorwyn").

What happened is that I changed everything in card-pictures.txt to lowercase. This might have messed up a few other links in card-pictures.txt... I'll see if I can figure out which ones.
Oh my.

Earlier this year we had someone with a *nix platform mention that their OS is case sensitive. Initially I made the same mistake of turning everything into lower case. :oops:

I went back to a previous version and imported the file into a spreadsheet. From there I was able to lowercase just the 1st column and left the url pathnames alone.

Re: MTGForge 10/15 (unofficial BETA) version

PostPosted: 16 Oct 2009, 16:51
by Chris H.
all rarities for MTG Forge 10-17-2009

This archive contains updated rarity files for MTG Forge 10-17. I added the missing rarity values for the 91 new cards that were included in version 10-17. This set is not compatible with earlier versions of forge.

This archive now contains only one set of rarity files. These files have had a rarity value assigned to all of the cards except for the basic lands and Rares three fantasy cards.

As of version 10-02 these rarity files now go inside of the res folder and are now of no use to you if you place them in the root folder. You can place a copy inside of the res folder and a second copy inside of the quest folder.

`