It is currently 07 Jul 2021, 23:30
   
Text Size

Forge Beta: 5-09-2015 ver 1.5.39

Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby mistico69 » 01 Jun 2015, 19:11

hello boys, congratulations the biggest game!!! only want add that ¨elixir of inmortality ¨ not works for IA than you, greetings
mistico69
 
Posts: 1
Joined: 01 Jun 2015, 19:04
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Xyx » 02 Jun 2015, 11:05

If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
User avatar
Xyx
Tester
 
Posts: 524
Joined: 23 Feb 2014, 23:01
Has thanked: 36 times
Been thanked: 32 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Agetian » 02 Jun 2015, 17:13

Xyx wrote:If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
Fix attempted (r29550).

- Agetian
Agetian
Programmer
 
Posts: 3413
Joined: 14 Mar 2011, 05:58
Has thanked: 657 times
Been thanked: 530 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby friarsol » 02 Jun 2015, 18:16

Agetian wrote:
Xyx wrote:If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
Fix attempted (r29550).

- Agetian
Agetian, you can do "IsCombat$ False" instead of adding the block of code that you did.
friarsol
Global Moderator
 
Posts: 7575
Joined: 15 May 2010, 04:20
Has thanked: 242 times
Been thanked: 956 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Agetian » 02 Jun 2015, 18:18

friarsol wrote:
Agetian wrote:
Xyx wrote:If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
Fix attempted (r29550).

- Agetian
Agetian, you can do "IsCombat$ False" instead of adding the block of code that you did.
Oh, haha, true - I'll go ahead and do that! No idea why I went for the extra block of code there tbh, lol. Thanks! :)

- Agetian
Agetian
Programmer
 
Posts: 3413
Joined: 14 Mar 2011, 05:58
Has thanked: 657 times
Been thanked: 530 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby psilo » 02 Jun 2015, 18:31

Should online for commander be playable yet? When I host a game, there's zero decks to choose from. Also I don't think the commander tuck rule is fixed yet.
psilo
 
Posts: 9
Joined: 19 Sep 2014, 13:48
Has thanked: 1 time
Been thanked: 0 time

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby famotril » 02 Jun 2015, 20:19

friarsol wrote:
famotril wrote:I detected a bug:
Always that Energy Field goes to the cementery from field, the game crash.

[list=]Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.38-r-1
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_31 Oracle Corporation

java.lang.NullPointerException
   at forge.game.ability.effects.SacrificeEffect.resolve(SacrificeEffect.java:71)
   at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1237)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1219)
   at forge.ai.ComputerUtil.playNoStack(ComputerUtil.java:254)
   at forge.ai.PlayerControllerAi.playSpellAbilityNoStack(PlayerControllerAi.java:311)
   at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:412)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1237)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1219)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:482)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:972)
   at forge.game.GameAction.startGame(GameAction.java:1390)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:227)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[/list]
    Description: [Another, it happened when I played Damnation]

    NullPointerException | Open
    Code: Select all
    Forge Version:    1.5.38-r-1
    Operating System: Windows 7 6.1 x86
    Java Version:     1.8.0_31 Oracle Corporation

    java.lang.NullPointerException
       at forge.game.ability.effects.SacrificeEffect.resolve(SacrificeEffect.java:71)
       at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
       at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1237)
       at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1219)
       at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:138)
       at forge.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:196)
       at forge.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:234)
       at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:412)
       at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1237)
       at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1219)
       at forge.game.zone.MagicStack.resolveStack(MagicStack.java:482)
       at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:972)
       at forge.game.GameAction.startGame(GameAction.java:1390)
       at forge.game.Match.startGame(Match.java:96)
       at forge.match.HostedMatch$2.run(HostedMatch.java:227)
       at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
       at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
You seem to be on an old version, can you make sure you are on the latest versions before reporting bugs?
I have installed the 1.5.39 version rigth now and the problem is the same, can you make sure why it does not work aproppietly?

I also take the chance to report a new fail, after wining a quest game:

    Description: [describe what you were doing when the crash occurred]

    IllegalStateException | Open
    Code: Select all
    Forge Version:    1.5.39-r-1
    Operating System: Windows 7 6.1 x86
    Java Version:     1.8.0_45 Oracle Corporation

    java.lang.IllegalStateException: Cannot advance round when no match has been hosted.
       at forge.gauntlet.GauntletData.nextRound(GauntletData.java:140)
       at forge.gauntlet.GauntletWinLoseController.actionOnContinue(GauntletWinLoseController.java:124)
       at forge.screens.match.GauntletWinLose.actionOnContinue(GauntletWinLose.java:113)
       at forge.screens.match.ControlWinLose$1.actionPerformed(ControlWinLose.java:40)
       at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
       at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
       at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
       at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
       at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
       at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
       at java.awt.Component.processMouseEvent(Unknown Source)
       at javax.swing.JComponent.processMouseEvent(Unknown Source)
       at java.awt.Component.processEvent(Unknown Source)
       at java.awt.Container.processEvent(Unknown Source)
       at java.awt.Component.dispatchEventImpl(Unknown Source)
       at java.awt.Container.dispatchEventImpl(Unknown Source)
       at java.awt.Component.dispatchEvent(Unknown Source)
       at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
       at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
       at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
       at java.awt.Container.dispatchEventImpl(Unknown Source)
       at java.awt.Window.dispatchEventImpl(Unknown Source)
       at java.awt.Component.dispatchEvent(Unknown Source)
       at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
       at java.awt.EventQueue.access$500(Unknown Source)
       at java.awt.EventQueue$3.run(Unknown Source)
       at java.awt.EventQueue$3.run(Unknown Source)
       at java.security.AccessController.doPrivileged(Native Method)
       at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
       at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
       at java.awt.EventQueue$4.run(Unknown Source)
       at java.awt.EventQueue$4.run(Unknown Source)
       at java.security.AccessController.doPrivileged(Native Method)
       at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
       at java.awt.EventQueue.dispatchEvent(Unknown Source)
       at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
       at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
       at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
       at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
       at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
       at java.awt.EventDispatchThread.run(Unknown Source)
famotril
 
Posts: 25
Joined: 18 Apr 2015, 16:02
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby arno592000 » 03 Jun 2015, 12:41

Hi,

I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?

Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
arno592000
 
Posts: 1
Joined: 03 Jun 2015, 12:35
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby friarsol » 03 Jun 2015, 14:06

arno592000 wrote:Hi,

I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?

Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
The card count includes special cards (Planes, Avatars, etc) which don't show up in the normal Deck Editor.
friarsol
Global Moderator
 
Posts: 7575
Joined: 15 May 2010, 04:20
Has thanked: 242 times
Been thanked: 956 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby ttdic » 04 Jun 2015, 05:03

friarsol wrote:
arno592000 wrote:Hi,

I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?

Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
The card count includes special cards (Planes, Avatars, etc) which don't show up in the normal Deck Editor.
Is there any chance the missing cards in Forge(about 150) will be implemented in the future?
ttdic
 
Posts: 46
Joined: 21 Jul 2012, 14:38
Has thanked: 9 times
Been thanked: 2 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Marek14 » 04 Jun 2015, 05:50

ttdic wrote:
friarsol wrote:
arno592000 wrote:Hi,

I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?

Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
The card count includes special cards (Planes, Avatars, etc) which don't show up in the normal Deck Editor.
Is there any chance the missing cards in Forge(about 150) will be implemented in the future?
Sure. I mean, that's the only remaining time they could be implemented...
Marek14
Tester
 
Posts: 2684
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 275 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Xyx » 04 Jun 2015, 22:57

The "aristocrats" combo does not work. It involves repeatedly saccing Fiend Hunter in response to its exile trigger to permanently exile all of the opponent's creatures. However, Forge keeps remembering what the Fiend Hunter exiled last time it was around.

This is one of many instances where Forge does not treat a recurred creature as a new object. Another example is a Sun Titan with Animate Dead dying and being brought back by Angelic Renewal only to be sacrificed to the Animate Dead trigger. According to the game rules, that's a completely different Sun Titan from the one that had to be sacrificed.
User avatar
Xyx
Tester
 
Posts: 524
Joined: 23 Feb 2014, 23:01
Has thanked: 36 times
Been thanked: 32 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Agetian » 05 Jun 2015, 05:15

Xyx wrote:The "aristocrats" combo does not work. It involves repeatedly saccing Fiend Hunter in response to its exile trigger to permanently exile all of the opponent's creatures. However, Forge keeps remembering what the Fiend Hunter exiled last time it was around.

This is one of many instances where Forge does not treat a recurred creature as a new object. Another example is a Sun Titan with Animate Dead dying and being brought back by Angelic Renewal only to be sacrificed to the Animate Dead trigger. According to the game rules, that's a completely different Sun Titan from the one that had to be sacrificed.
Can you please clarify how the Fiend Hunter combo works exactly? I want to reproduce it and look into this issue.

- Agetian
Agetian
Programmer
 
Posts: 3413
Joined: 14 Mar 2011, 05:58
Has thanked: 657 times
Been thanked: 530 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby mastroego » 05 Jun 2015, 10:40

Fiend Hunter arrives, and its exile trigger goes on the stack.
Before it resolves, you sacrifice the Hunter, so the second trigger goes on the stack. As this resolves first, it cannot return any card.
When the first trigger resolves, the exiled card is exiled for good.

I guess Xyx is using a combo with some card that reanimates Fiend Hunter, which exposes the bug.
mastroego
 
Posts: 234
Joined: 22 Sep 2013, 14:04
Has thanked: 28 times
Been thanked: 16 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Nekoatl » 05 Jun 2015, 21:30

I just tried the Fiend Hunter combo using a pair of Angel of Glory's Rise, a Spawning Pit, and an Ashes of the Fallen. It works correctly for me; I was able to exile all of the opposing Ornithopter in a single main phase.
Nekoatl
 
Posts: 169
Joined: 22 Aug 2013, 20:13
Has thanked: 18 times
Been thanked: 7 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 9 guests


Who is online

In total there are 9 users online :: 0 registered, 0 hidden and 9 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 9 guests

Login Form