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Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 01 Jun 2015, 19:11
by mistico69
hello boys, congratulations the biggest game!!! only want add that ¨elixir of inmortality ¨ not works for IA than you, greetings

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 02 Jun 2015, 11:05
by Xyx
If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 02 Jun 2015, 17:13
by Agetian
Xyx wrote:If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
Fix attempted (r29550).

- Agetian

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 02 Jun 2015, 18:16
by friarsol
Agetian wrote:
Xyx wrote:If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
Fix attempted (r29550).

- Agetian
Agetian, you can do "IsCombat$ False" instead of adding the block of code that you did.

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 02 Jun 2015, 18:18
by Agetian
friarsol wrote:
Agetian wrote:
Xyx wrote:If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
Fix attempted (r29550).

- Agetian
Agetian, you can do "IsCombat$ False" instead of adding the block of code that you did.
Oh, haha, true - I'll go ahead and do that! No idea why I went for the extra block of code there tbh, lol. Thanks! :)

- Agetian

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 02 Jun 2015, 18:31
by psilo
Should online for commander be playable yet? When I host a game, there's zero decks to choose from. Also I don't think the commander tuck rule is fixed yet.

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 02 Jun 2015, 20:19
by famotril
friarsol wrote:
famotril wrote:I detected a bug:
Always that Energy Field goes to the cementery from field, the game crash.

[list=]Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.38-r-1
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_31 Oracle Corporation

java.lang.NullPointerException
   at forge.game.ability.effects.SacrificeEffect.resolve(SacrificeEffect.java:71)
   at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1237)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1219)
   at forge.ai.ComputerUtil.playNoStack(ComputerUtil.java:254)
   at forge.ai.PlayerControllerAi.playSpellAbilityNoStack(PlayerControllerAi.java:311)
   at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:412)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1237)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1219)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:482)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:972)
   at forge.game.GameAction.startGame(GameAction.java:1390)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:227)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[/list]
    Description: [Another, it happened when I played Damnation]

    NullPointerException | Open
    Code: Select all
    Forge Version:    1.5.38-r-1
    Operating System: Windows 7 6.1 x86
    Java Version:     1.8.0_31 Oracle Corporation

    java.lang.NullPointerException
       at forge.game.ability.effects.SacrificeEffect.resolve(SacrificeEffect.java:71)
       at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
       at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1237)
       at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1219)
       at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:138)
       at forge.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:196)
       at forge.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:234)
       at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:412)
       at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1237)
       at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1219)
       at forge.game.zone.MagicStack.resolveStack(MagicStack.java:482)
       at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:972)
       at forge.game.GameAction.startGame(GameAction.java:1390)
       at forge.game.Match.startGame(Match.java:96)
       at forge.match.HostedMatch$2.run(HostedMatch.java:227)
       at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
       at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)
You seem to be on an old version, can you make sure you are on the latest versions before reporting bugs?
I have installed the 1.5.39 version rigth now and the problem is the same, can you make sure why it does not work aproppietly?

I also take the chance to report a new fail, after wining a quest game:

    Description: [describe what you were doing when the crash occurred]

    IllegalStateException | Open
    Code: Select all
    Forge Version:    1.5.39-r-1
    Operating System: Windows 7 6.1 x86
    Java Version:     1.8.0_45 Oracle Corporation

    java.lang.IllegalStateException: Cannot advance round when no match has been hosted.
       at forge.gauntlet.GauntletData.nextRound(GauntletData.java:140)
       at forge.gauntlet.GauntletWinLoseController.actionOnContinue(GauntletWinLoseController.java:124)
       at forge.screens.match.GauntletWinLose.actionOnContinue(GauntletWinLose.java:113)
       at forge.screens.match.ControlWinLose$1.actionPerformed(ControlWinLose.java:40)
       at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
       at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
       at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
       at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
       at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
       at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
       at java.awt.Component.processMouseEvent(Unknown Source)
       at javax.swing.JComponent.processMouseEvent(Unknown Source)
       at java.awt.Component.processEvent(Unknown Source)
       at java.awt.Container.processEvent(Unknown Source)
       at java.awt.Component.dispatchEventImpl(Unknown Source)
       at java.awt.Container.dispatchEventImpl(Unknown Source)
       at java.awt.Component.dispatchEvent(Unknown Source)
       at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
       at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
       at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
       at java.awt.Container.dispatchEventImpl(Unknown Source)
       at java.awt.Window.dispatchEventImpl(Unknown Source)
       at java.awt.Component.dispatchEvent(Unknown Source)
       at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
       at java.awt.EventQueue.access$500(Unknown Source)
       at java.awt.EventQueue$3.run(Unknown Source)
       at java.awt.EventQueue$3.run(Unknown Source)
       at java.security.AccessController.doPrivileged(Native Method)
       at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
       at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
       at java.awt.EventQueue$4.run(Unknown Source)
       at java.awt.EventQueue$4.run(Unknown Source)
       at java.security.AccessController.doPrivileged(Native Method)
       at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
       at java.awt.EventQueue.dispatchEvent(Unknown Source)
       at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
       at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
       at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
       at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
       at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
       at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 03 Jun 2015, 12:41
by arno592000
Hi,

I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?

Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 03 Jun 2015, 14:06
by friarsol
arno592000 wrote:Hi,

I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?

Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
The card count includes special cards (Planes, Avatars, etc) which don't show up in the normal Deck Editor.

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 04 Jun 2015, 05:03
by ttdic
friarsol wrote:
arno592000 wrote:Hi,

I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?

Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
The card count includes special cards (Planes, Avatars, etc) which don't show up in the normal Deck Editor.
Is there any chance the missing cards in Forge(about 150) will be implemented in the future?

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 04 Jun 2015, 05:50
by Marek14
ttdic wrote:
friarsol wrote:
arno592000 wrote:Hi,

I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?

Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
The card count includes special cards (Planes, Avatars, etc) which don't show up in the normal Deck Editor.
Is there any chance the missing cards in Forge(about 150) will be implemented in the future?
Sure. I mean, that's the only remaining time they could be implemented...

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 04 Jun 2015, 22:57
by Xyx
The "aristocrats" combo does not work. It involves repeatedly saccing Fiend Hunter in response to its exile trigger to permanently exile all of the opponent's creatures. However, Forge keeps remembering what the Fiend Hunter exiled last time it was around.

This is one of many instances where Forge does not treat a recurred creature as a new object. Another example is a Sun Titan with Animate Dead dying and being brought back by Angelic Renewal only to be sacrificed to the Animate Dead trigger. According to the game rules, that's a completely different Sun Titan from the one that had to be sacrificed.

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 05 Jun 2015, 05:15
by Agetian
Xyx wrote:The "aristocrats" combo does not work. It involves repeatedly saccing Fiend Hunter in response to its exile trigger to permanently exile all of the opponent's creatures. However, Forge keeps remembering what the Fiend Hunter exiled last time it was around.

This is one of many instances where Forge does not treat a recurred creature as a new object. Another example is a Sun Titan with Animate Dead dying and being brought back by Angelic Renewal only to be sacrificed to the Animate Dead trigger. According to the game rules, that's a completely different Sun Titan from the one that had to be sacrificed.
Can you please clarify how the Fiend Hunter combo works exactly? I want to reproduce it and look into this issue.

- Agetian

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 05 Jun 2015, 10:40
by mastroego
Fiend Hunter arrives, and its exile trigger goes on the stack.
Before it resolves, you sacrifice the Hunter, so the second trigger goes on the stack. As this resolves first, it cannot return any card.
When the first trigger resolves, the exiled card is exiled for good.

I guess Xyx is using a combo with some card that reanimates Fiend Hunter, which exposes the bug.

Re: Forge Beta: 5-09-2015 ver 1.5.39

PostPosted: 05 Jun 2015, 21:30
by Nekoatl
I just tried the Fiend Hunter combo using a pair of Angel of Glory's Rise, a Spawning Pit, and an Ashes of the Fallen. It works correctly for me; I was able to exile all of the opposing Ornithopter in a single main phase.