Re: Forge Beta: 5-09-2015 ver 1.5.39
hello boys, congratulations the biggest game!!! only want add that ¨elixir of inmortality ¨ not works for IA than you, greetings
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Fix attempted (r29550).Xyx wrote:If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
Agetian, you can do "IsCombat$ False" instead of adding the block of code that you did.Agetian wrote:Fix attempted (r29550).Xyx wrote:If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
- Agetian
Oh, haha, true - I'll go ahead and do that! No idea why I went for the extra block of code there tbh, lol. Thanks!friarsol wrote:Agetian, you can do "IsCombat$ False" instead of adding the block of code that you did.Agetian wrote:Fix attempted (r29550).Xyx wrote:If I double-block a Phantom Nomad with two +1/+1 counters, it dies. It should only lose one +1/+1 counter because all combat damage is dealt simultaneously. (There's also a Gatherer ruling to this effect.)
- Agetian
I have installed the 1.5.39 version rigth now and the problem is the same, can you make sure why it does not work aproppietly?friarsol wrote:You seem to be on an old version, can you make sure you are on the latest versions before reporting bugs?famotril wrote:I detected a bug:
Always that Energy Field goes to the cementery from field, the game crash.
[list=]Description: [describe what you were doing when the crash occurred][/list]
- NullPointerException | Open
The card count includes special cards (Planes, Avatars, etc) which don't show up in the normal Deck Editor.arno592000 wrote:Hi,
I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?
Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
Is there any chance the missing cards in Forge(about 150) will be implemented in the future?friarsol wrote:The card count includes special cards (Planes, Avatars, etc) which don't show up in the normal Deck Editor.arno592000 wrote:Hi,
I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?
Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
Sure. I mean, that's the only remaining time they could be implemented...ttdic wrote:Is there any chance the missing cards in Forge(about 150) will be implemented in the future?friarsol wrote:The card count includes special cards (Planes, Avatars, etc) which don't show up in the normal Deck Editor.arno592000 wrote:Hi,
I don't understand why this release contains 14766 cards, but when i go to the Deck Editor, it shows only 14500/14500 cards in the catalog ?
Maybe it's not the perfect place to ask, but i'm new in this forum and in Forge.
Can you please clarify how the Fiend Hunter combo works exactly? I want to reproduce it and look into this issue.Xyx wrote:The "aristocrats" combo does not work. It involves repeatedly saccing Fiend Hunter in response to its exile trigger to permanently exile all of the opponent's creatures. However, Forge keeps remembering what the Fiend Hunter exiled last time it was around.
This is one of many instances where Forge does not treat a recurred creature as a new object. Another example is a Sun Titan with Animate Dead dying and being brought back by Angelic Renewal only to be sacrificed to the Animate Dead trigger. According to the game rules, that's a completely different Sun Titan from the one that had to be sacrificed.