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Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 21 Jun 2015, 17:20
by squee1968
mastroego wrote:Playing against Gold Finger.

I play Cavern of Souls and choose the type "beast".
I then play Thragtusk tapping the Cavern too, and I expect it to become uncounterable, yet he plays Dismiss and counters my spell.

It may be relevant that I used Forge's auto-tap for mana feature?
That has to be it I'd guess.
It's not just the auto-tap at fault here. I've noticed that you must use Cavern of Souls first in order to make the spell uncounterable.

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 21 Jun 2015, 19:24
by mastroego
Thanks for the answers.
Another issue.

Chandra, Pyromaster's ultimate seems to have issues. I cast Burst Lightning and Forge didn't copy it 3 times: maybe that was because I selected the kicker option. I got actually prompted to pay 4 mana, and then no copy appeared.

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 21 Jun 2015, 21:46
by Marek14
squee1968 wrote:
mastroego wrote:Playing against Gold Finger.

I play Cavern of Souls and choose the type "beast".
I then play Thragtusk tapping the Cavern too, and I expect it to become uncounterable, yet he plays Dismiss and counters my spell.

It may be relevant that I used Forge's auto-tap for mana feature?
That has to be it I'd guess.
It's not just the auto-tap at fault here. I've noticed that you must use Cavern of Souls first in order to make the spell uncounterable.
Cavern of Souls only gives you colored mana if you need colored mana to pay the cost. It doesn't offer you a choice. Probably a bug.

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 22 Jun 2015, 11:13
by KingBiggie
Marek14 wrote:
squee1968 wrote:
mastroego wrote:Playing against Gold Finger.

I play Cavern of Souls and choose the type "beast".
I then play Thragtusk tapping the Cavern too, and I expect it to become uncounterable, yet he plays Dismiss and counters my spell.

It may be relevant that I used Forge's auto-tap for mana feature?
That has to be it I'd guess.
It's not just the auto-tap at fault here. I've noticed that you must use Cavern of Souls first in order to make the spell uncounterable.
Cavern of Souls only gives you colored mana if you need colored mana to pay the cost. It doesn't offer you a choice. Probably a bug.
Same problem with Eldrazi Temple, by default is used for 1 when paying for mana. However you can manually add the mana, so it's not really a problem, you just have to know it.

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 22 Jun 2015, 17:33
by saturnine
Has the Enter button losing focus to the toggle for targeting visual overlay been fixed yet in this version?

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 22 Jun 2015, 19:55
by KrazyTheFox
saturnine wrote:Has the Enter button losing focus to the toggle for targeting visual overlay been fixed yet in this version?
It's partially fixed in the next version. I haven't verified that all overlays refocus correctly, but the combat ones should at least do so. Assuming that's what you're talking about.

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 23 Jun 2015, 00:51
by Army of Allah
Playing Surgical Extraction on a card in my enemy's graveyard does not allow me to cast Archive Trap for free afterwards.

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 23 Jun 2015, 01:53
by adrianovaz2007
Army of Allah wrote:Playing Surgical Extraction on a card in my enemy's graveyard does not allow me to cast Archive Trap for free afterwards.
It's because Archive Trap only can be cast for 0 if the opponent searched his library. Surgical Extration says it's you who searches his library.

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 23 Jun 2015, 02:15
by Xitax
I cast Smother at AI's Favored Hoplite enchanted by Stratus Walk and Aqueous Form, but it wasn't destroyed.

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 23 Jun 2015, 03:15
by friarsol
Xitax wrote:I cast Smother at AI's Favored Hoplite enchanted by Stratus Walk and Aqueous Form, but it wasn't destroyed.
You sure it didn't have Totem Armor on it or something?

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 23 Jun 2015, 16:21
by saturnine
KrazyTheFox wrote:It's partially fixed in the next version. I haven't verified that all overlays refocus correctly, but the combat ones should at least do so. Assuming that's what you're talking about.
I hope so? Basically, spamming Enter all the time to progress phases/turns/prompts would result in a "lock" on the targeting overlay button, which can only be stopped by clicking elsewhere on the board, another button, or clicking the toggle itself. Haven't yet found a way to reproduce it reliably.

Thanks a lot for the reply!

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 24 Jun 2015, 00:37
by Nekoatl
I blocked Gorgon Recluse with Suture Priest while I had Mikaeus, the Unhallowed on the battlefield. The Suture Priest died to combat damage, was returned to the battlefield with a +1/+1 counter, and was then killed by the effect of the Gorgon Recluse. The Suture Priest placed onto the battlefield from the graveyard should be a different object than the Suture Priest killed by combat damage and so should not be destroyed by the triggered ability of the Gorgon Recluse (rule 403.4).

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 24 Jun 2015, 04:48
by Onmi
Tried to boot the game after a crash

Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.40-r-1
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_45 Oracle Corporation

java.lang.NullPointerException
   at forge.itemmanager.GroupDef$6.apply(GroupDef.java:72)
   at forge.itemmanager.GroupDef$6.apply(GroupDef.java:65)
   at forge.itemmanager.GroupDef.getItemGroupIndex(GroupDef.java:212)
   at forge.itemmanager.views.ImageView.onRefresh(ImageView.java:529)
   at forge.itemmanager.views.ItemView.refresh(ItemView.java:160)
   at forge.itemmanager.ItemManager.setViewIndex(ItemManager.java:360)
   at forge.itemmanager.ItemManager.setup(ItemManager.java:329)
   at forge.itemmanager.DeckManager.setup(DeckManager.java:113)
   at forge.deckchooser.FDeckChooser.updateThemes(FDeckChooser.java:156)
   at forge.deckchooser.FDeckChooser.refreshDecksList(FDeckChooser.java:343)
   at forge.deckchooser.FDeckChooser.restoreSavedState(FDeckChooser.java:411)
   at forge.deckchooser.FDeckChooser.populate(FDeckChooser.java:270)
   at forge.screens.home.CLobby.initialize(CLobby.java:111)
   at forge.screens.home.sanctioned.CSubmenuConstructed.initialize(CSubmenuConstructed.java:44)
   at forge.view.FView.initialize(FView.java:148)
   at forge.control.FControl$3.run(FControl.java:249)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Also associated, I tapped lands manually to add mana to cast boros charm. then I brought back boros charm because it wasn't the right time to use it. I could then no longer cast because it didn't give me back my unspent mana.

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 24 Jun 2015, 10:39
by mastroego
Nekoatl wrote:I blocked Gorgon Recluse with Suture Priest while I had Mikaeus, the Unhallowed on the battlefield. The Suture Priest died to combat damage, was returned to the battlefield with a +1/+1 counter, and was then killed by the effect of the Gorgon Recluse. The Suture Priest placed onto the battlefield from the graveyard should be a different object than the Suture Priest killed by combat damage and so should not be destroyed by the triggered ability of the Gorgon Recluse (rule 403.4).
Looks like another case of the identity issue that was fixed for Animate Dead.
If I understand things correctly, Undying (and Persist?) would need to be fixed "at a mechanics level".

Re: Forge Beta: 6-5-2015 ver 1.5.40

PostPosted: 24 Jun 2015, 12:12
by friarsol
mastroego wrote:Looks like another case of the identity issue that was fixed for Animate Dead.
If I understand things correctly, Undying (and Persist?) would need to be fixed "at a mechanics level".
It's not Undying or Persist that's the problem, it's the Gorgon Recluse (it's the one doing the killing).