Page 4 of 5

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 28 Jul 2015, 10:49
by Nordos
There is a bug with Pyreheart Wolf. Seems like he doesn't trigger his menace (at least) for other creatures. (doesnt work at all.)

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 28 Jul 2015, 13:20
by P for Pizza
There are problems with Kytheon, Hero of Akros.
It doesn not flip as it should. If I attack with three or more creatures, but less than three survive combat (he's one of the creatures still on the battlefield), its ability doesn't work. It happened many times. One time I attack with him and two creatures, those creatures are blocked and trade, it doesn't flip (ability doesn't trigger at all). One other time, opponent bounced one creature that had attacked in response to Kytheon's trigger, and it fizzles.

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 28 Jul 2015, 18:02
by shteev
More problems playing Constructed / Momir Basic:

Echo doesn't trigger on cards that have it; I've seen it fail to work on Ghitu Slinger and Cradle Guard.

I sacrificed a Chaos Lord with Sanguine Praetor, and no creatures were destroyed - surely everything would die, since they're all tokens? Tokens of cards with the same cost as Chaos Lord in play (e.g. Dragon Mage) were unaffected too.

Card text is sometimes incomplete when tokens are created (e.g. Ebon Dragon, Pine Walker) or not given at all (e.g. Cephalid Constable, Willbreaker). Card text seems to be refreshed in full tho if tokens are given additional abilities (in this case, when an Avatar of Slaughter came into play)

AI exiled it's entire library to a Trench Gorger and lost the game.

AI tapped a Bloom Tender, generating 3 mana, but only spent 1 mana of it creating a token, the remaining 2 mana was lost at the end of the phase.

AI didn't tap Knotvine Mystic for mana

AI spent 0 life on a Minion of the Wastes when it had life to spare.

AI chose dealt 0 damage with Volcano Hellion when it had life to spare

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 28 Jul 2015, 18:36
by friarsol
shteev wrote:I sacrificed a Chaos Lord with Sanguine Praetor, and no creatures were destroyed - surely everything would die, since they're all tokens? Tokens of cards with the same cost as Chaos Lord in play (e.g. Dragon Mage) were unaffected too.
While tokens generally have 0 CMC, since these are copies of cards, the Casting Cost is a copiable trait.

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 28 Jul 2015, 18:52
by Sloth
shteev wrote:AI exiled it's entire library to a Trench Gorger and lost the game.

AI tapped a Bloom Tender, generating 3 mana, but only spent 1 mana of it creating a token, the remaining 2 mana was lost at the end of the phase.

AI didn't tap Knotvine Mystic for mana

AI spent 0 life on a Minion of the Wastes when it had life to spare.

AI chose dealt 0 damage with Volcano Hellion when it had life to spare
There are lots of cards the AI can't really use. These cards won't appear in AI's quest decks or limited decks, but can't be prevented from messing up in Momir Basic.

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 28 Jul 2015, 19:02
by fabs
I've found what seems to be a bug. After playing a Constructed Vanguard game, if choosing to play a regular Constructed game (no variants selected), the game will use an Avatar for the Human player, when none should be used.
This happens regardless of whether the deck has an Avatar assigned or it was selected randomly in the Vanguard game, selecting a random Avatar for each player.

I don't have a way of showing it in an image, but it's pretty easy to reproduce.

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 28 Jul 2015, 21:53
by shteev
friarsol wrote:
shteev wrote:I sacrificed a Chaos Lord with Sanguine Praetor, and no creatures were destroyed - surely everything would die, since they're all tokens? Tokens of cards with the same cost as Chaos Lord in play (e.g. Dragon Mage) were unaffected too.
While tokens generally have 0 CMC, since these are copies of cards, the Casting Cost is a copiable trait.
I don't quite understand... are you saying that Sanguine Praetor registered a value of 7 for the converted mana cost of the Chaos Lord token sacrificed, but then no creatures were destroyed because they were all tokens with a CMC of 0?

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 28 Jul 2015, 23:36
by friarsol
shteev wrote:
friarsol wrote:
shteev wrote:I sacrificed a Chaos Lord with Sanguine Praetor, and no creatures were destroyed - surely everything would die, since they're all tokens? Tokens of cards with the same cost as Chaos Lord in play (e.g. Dragon Mage) were unaffected too.
While tokens generally have 0 CMC, since these are copies of cards, the Casting Cost is a copiable trait.
I don't quite understand... are you saying that Sanguine Praetor registered a value of 7 for the converted mana cost of the Chaos Lord token sacrificed, but then no creatures were destroyed because they were all tokens with a CMC of 0?
Well, you didn't say what else was on the board. But most likely nothing else was destroyed, because nothing else had 7 CMC.

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 29 Jul 2015, 01:17
by shteev
friarsol wrote:
shteev wrote:
friarsol wrote:While tokens generally have 0 CMC, since these are copies of cards, the Casting Cost is a copiable trait.
I don't quite understand... are you saying that Sanguine Praetor registered a value of 7 for the converted mana cost of the Chaos Lord token sacrificed, but then no creatures were destroyed because they were all tokens with a CMC of 0?
Well, you didn't say what else was on the board. But most likely nothing else was destroyed, because nothing else had 7 CMC.
Sorry, maybe I didn't make that clear: there were definitely creatures on the board with a CMC of 7 (I used the Sanguine Praetor in a game because I was expecting them to die!) One of those creatures was a Dragon Mage.

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 29 Jul 2015, 19:39
by Djebb
I attack with a Dragon put on the battlefield with Zirilan of the claw's ability. Since I have a Teferi's veil, my dragon is phased out.
But, at EOT, my dragon is exiled. Thing is Zirilan can't exile a phased out dragon.

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 30 Jul 2015, 19:11
by MattFergie
This is probably a stupid question, but I need help. I love Forge and I want the updated version, but the .tar file download just gives me a link to an empty website or something. I was always fine with the .zip, but I have never managed to get the .tar to work. Can someone walk me through this?

Thanks a bunch in advance
~Fergie

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 30 Jul 2015, 20:23
by joey4track
I'm having problems updating the card prices for the spell store. When I go to update through the content downloader, it says one file found and one file skipped but the prices are all the same(120 for rares, 40 for commons etc..) Is there a way to fix this without reinstalling? Does anyone know where the prices file is found in the Forge folder, I can't seem to find it. Thanks in advance!

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 31 Jul 2015, 09:11
by AwxAngel
rainbow mana producers (e.g. lotus petal, lion's eye diamond) still do not always ask for which mana to produce, sometimes just breaking for whatever mana forge "guesses" you're going to use based on cards in hand, or cards that you've recently played.

due to how LED is used, this often results in the wrong type of mana being added.

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 31 Jul 2015, 13:22
by KrazyTheFox
joey4track wrote:I'm having problems updating the card prices for the spell store. When I go to update through the content downloader, it says one file found and one file skipped but the prices are all the same(120 for rares, 40 for commons etc..) Is there a way to fix this without reinstalling? Does anyone know where the prices file is found in the Forge folder, I can't seem to find it. Thanks in advance!
I wasn't able to fix the card price download for this release. The old web host went offline and took the prices link with it. The next version of Forge has a working card prices download and should be out soon (or you can grab a snapshot if you want it now).

Re: Forge Beta: 7-20-2015 ver 1.5.41

PostPosted: 31 Jul 2015, 16:00
by Mrs Non-Gorilla
Opt seems to be uncastable; I've tried it in multiple games, including when the opponent had nothing in play, so I'm pretty sure it isn't just some effect I'm missing...