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Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 21 Sep 2015, 21:23
by friarsol
shteev wrote:
Agetian wrote:
schizophoenix wrote:Explorer's Scope doesn't actually show me the top card of my library, it just quietly puts a land on the battlefield if there's one on top.
Fixed (r30068).

- Agetian
Are you sure? I've got version 1.5.45 here and it's definitely not doing it. Where does it show the revealed card?
It's been fixed in the trunk builds more recently than release .45. It'll be fixed in this coming release, which I believe is slated for Friday.

SIXTY wrote:Hi! Thx for work! You awesome =)
Wait for new version with BFZ))
In this version was one moment, when Shriekmaw destroy my Ashenmoor Liege, thats not wright, hope You fix that.
Shriekmaw shouldn't even be able to target Ashenmoor Liege, are you sure it wasn't non-Black somehow?

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 21 Sep 2015, 21:34
by shteev
Playing Quest Mode against Montgomery Burns, and I have gained control of his Wall of Shards with my Vedalken Shackles. I then begin my turn.

a) If I choose not to untap the Vedalken Shackles, then I retain control of the Wall of Shards, but am not given the choice to not pay it's cumulative upkeep and sacrifice it; I must choose to make my opponent gain life.

b) If I choose to untap the Vedalken Shackles, then I lose control of the Wall of Shards, but it's upkeep trigger still goes on the stack. Is this correct? Do I not lose control of the Wall of Shards during my untap phase?

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 22 Sep 2015, 05:05
by stormcat
I'm not good at English, sorry.

Problems that I have found.

1, "Marath, Will of the Wild" can't activate the ability in X = 0.
2, Despite there is a folder of "Tiny Leaders", Why it not used?
3, Upon activation of activated abilities, including a tap or untap, because the tap or untap has been applied before paying the mana cost, the wrong behavior occurs.
Ex. Mana Creature that has tapped and equipped "Umbral Mantle", can pay the mana cost necessary to activation ability of the Umbral Mantle with its own mana ability.

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 22 Sep 2015, 06:38
by Marek14
stormcat wrote:I'm not good at English, sorry.

Problems that I have found.

1, "Marath, Will of the Wild" can't activate the ability in X = 0.
2, Despite there is a folder of "Tiny Leaders", Why it not used?
3, Upon activation of activated abilities, including a tap or untap, because the tap or untap has been applied before paying the mana cost, the wrong behavior occurs.
Ex. Mana Creature that has tapped and equipped "Umbral Mantle", can pay the mana cost necessary to activation ability of the Umbral Mantle with its own mana ability.
Marath, Will of the Wild is not a bug: the card was errataed before release to specify that X can't be 0, mainly to prevent you from generating an infinite stream of 0/0 tokens (and so infinite ETB and death triggers and with some sort of Anthem even infinite bodies).

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 22 Sep 2015, 07:48
by stormcat
Yes, I know.
But AI plays X=0.

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 22 Sep 2015, 12:00
by Thrun
AI played a Mogg Infestation targeting me, which should have been impossible because of my Leyline of Sanctity. The ability of Mogg Infestation fizzles.

Normally the AI had to choose himself, because he is the only player able to target.

________

I've played a Lightning Bolt on Bottle Gnomes, and the AI don't react. Every human player would of course sac the gnomes for 3 life. The AI don't react on the first spell/ability on the staple, except there is already a second spell on the staple.

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 23 Sep 2015, 00:01
by tojammot
I don't know where to ask this but how do I activate Lightning Storm's second ability?

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 23 Sep 2015, 11:28
by Chojin
Tapping a land enchanted with Wild Growth doesn't give the extra green mana. The bug about clicking undo to untap the land enchanded with Wild Growth still exists.

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 23 Sep 2015, 12:39
by friarsol
Chojin wrote:Tapping a land enchanted with Wild Growth doesn't give the extra green mana. The bug about clicking undo to untap the land enchanded with Wild Growth still exists.
Isn't it in your mana pool in the player panel? Also, not all mana abilities are undoable. Triggers that are mana abilities would be one reason why it wouldn't be undoable.

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 23 Sep 2015, 18:31
by SIXTY
SIXTY wrote:
In this version was one moment, when Shriekmaw destroy my Ashenmoor Liege, thats not wright, hope You fix that.
friarsol wrote:
Shriekmaw shouldn't even be able to target Ashenmoor Liege, are you sure it wasn't non-Black somehow?
I'm sure. No Painter's Servant on the battlefield, Ashenmoor Liege was red and black, but Shriekmaw trigger ability destroy it, and opponent lose 4 life, I'm sorry, I'm must take a screenshot of log, but I didn't.

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 23 Sep 2015, 19:09
by reeeech
Agetian wrote:Just got the after-winning freeze in Forge again, this time on a Mac. But the results are the same as yesterday, with the victory screen appearing (this time it happened after I won the whole match, so the rewarded cards were visible, but everything frozen, no exception dialog). The game state was even simpler this time: opponent had 10 life and no creatures, I attacked with a Burning-Tree Emissary enchanted with Madcap Skills and buffed via Wrecking Ogre's Bloodrush ability. It's quite an annoying bug, since after you force quit Forge, it doesn't remember that you won :(

- Agetian
Have you found a fix for this? I've been getting this too. Twice in a quest mode challenge. End of any game and it'll freeze. On a PC, windows 7.

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 23 Sep 2015, 20:06
by Agetian
No, sadly I haven't... at least not yet. You can try switching to the Alternate Sound Engine (in the Preferences) though and see if that helps, it looks like on some PCs it may have a positive effect on these "lock-ups".

- Agetian

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 23 Sep 2015, 20:22
by reeeech
Nope that didn't work. I also usually play with all the sounds off anyway.

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 23 Sep 2015, 21:18
by reeeech
Ok, I think something bigger is happening.
I reinstalled 1.5.44 and still happened.
I reinstalled 1.5.43 (which I know was working 100%) and it still hangs on a win.

I started a new quest, too. Same thing...


EDIT - Ok, then decided to delete the deck folder and the card images folders.
It finally worked. Not sure what the exact problem is - either old deck lists don't work on the new build?

EDIT2 - old deck lists are fine. I put them back in the folder and they loaded up fine and played a quest match fine.

Sorry, can't narrow this down further. But at least it's up and running now.

Re: Forge Beta: 9-12-2015 ver 1.5.45

PostPosted: 24 Sep 2015, 10:05
by muppet
tried to cast Last Breath on a face down Deathmist Raptor and it fizzled. There were no p/t altering cards in play.