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Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 20 Oct 2015, 14:52
by slo-moe
Hi. Thanks all for your ongoing work on Forge!

I noticed that when I cast Kolaghan's Command, the text in the pop-up dialog box is incorrect: the first option reads "Return target creature card from your graveyard to the battlefield."

It should be "...to your hand."

The card functions correctly, just the pop-up dialog text is incorrect.

Card images don't show in board view (TCP/IP Multiplayer)

PostPosted: 20 Oct 2015, 20:21
by Goblin Game
Greetings everyone!

Sorry if this has been asked already, but I couldn't find an answer by searching these boards or by reading the FAQ.

As the title says, I cannot see the card images in board view when playing multiplayer via LAN. Around 20% are visible and the others are not. I can mouseover the cards and see the images in the preview space as intended though.

This only happens in multiplayer and only to the player who joins the game - the host's board view is intact.

I guess it's a caching problem (?). Fiddling with the settings didn't seem to do much.

Thanks for the program and all the work you guys have done :D

(Windows 10/version 1-5-46-r-1/not using firewall when playing)

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 20 Oct 2015, 20:53
by Xyx
Venser, Shaper Savant has a weird but reproducible bug. When he bounces a permanent, he also removes any activated abilities of that permanent from the stack. I tried with Nevinyrral's Disk (nothing got destroyed) and Icy Manipulator (the target did not get tapped).

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 21 Oct 2015, 03:13
by Kiryu666
someone would have link to the torrent of all the HQ cards to forge UNTIL THEN LAUNCHED FOR HIM?

I swear it's not a simple whim but Mega is consuming a lot of memory by staying too long with an open site (due to its download structure) and I'm having difficulty downloading the latest for it so I would a single torrent with absolutely all cards / tokens / etc in HQ quality ^^

:mrgreen: :mrgreen: :mrgreen:

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 21 Oct 2015, 04:00
by correioalternativo
Kiryu666 wrote:someone would have link to the torrent of all the HQ cards to forge UNTIL THEN LAUNCHED FOR HIM?

I swear it's not a simple whim but Mega is consuming a lot of memory by staying too long with an open site (due to its download structure) and I'm having difficulty downloading the latest for it so I would a single torrent with absolutely all cards / tokens / etc in HQ quality ^^

:mrgreen: :mrgreen: :mrgreen:
Torrents from Pictures section:

download/file.php?id=15785
download/file.php?id=13944
http://ma.slightlymagic.net/Pictures.torrent

Or use a download manager addon:

http://mark.tvk.rwth-aachen.de/software/forge/

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 21 Oct 2015, 08:17
by famotril
Hi all,
I am going to ask as sugerence to make bigger the quest mode, because you finally are playing against the same decks again and again, constructed and online decks could be added to quest mode to make it more dynamic. Also it would good if the store would have more items to buy, or more pets, etc...
I take the chance to ask about how to add images to my profile view, I tried to add a .jpeg image with size 100x100 pixels to the folder of icons but it is not recognized by the software. I searched in the forum how to do it but I did not found nothing.
As always the purpose of my sugerences is to help you in this awesome work you are doing.
Regards mates!

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 21 Oct 2015, 12:27
by Symphonic
I still didn't solve my earlier mentioned problem with the dll load error. Seems I will have to try a new Windows install when I find the time.

But I came across sth else on another computer: I emtpied one of my opponents' graveyards in a 3-player commander game with Nezumi Graverobber, but it didn't flip. I think it might only work in two-player games atm, 'cause I have the impression it doesn't distinguish between different opponents' graveyards.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 21 Oct 2015, 13:47
by Symphonic
Game crashed when trying to play Shambling Vent.

Crash report and screen with log are below.
RuntimeException | Open
Code: Select all
Forge Version:    1.5.46-r-1
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_65 Oracle Corporation

java.lang.RuntimeException: AbilityFactory : getAbility -- no API in :
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:106)
   at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:169)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:134)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:71)
   at forge.game.GameAction.changeZone(GameAction.java:209)
   at forge.game.GameAction.moveTo(GameAction.java:431)
   at forge.game.GameAction.moveTo(GameAction.java:412)
   at forge.game.player.Player.playLand(Player.java:1462)
   at forge.player.HumanPlay.playSpellAbility(HumanPlay.java:87)
   at forge.player.PlayerControllerHuman.playChosenSpellAbility(PlayerControllerHuman.java:938)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:933)
   at forge.game.GameAction.startGame(GameAction.java:1438)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
| Open
Unbenannt.png

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 21 Oct 2015, 14:12
by kestell
So apparently, the way Forge currently implements the interaction of Snapcaster Mage with cards without a mana cost (Ancestral Vision, Wheel of Fate, etc.) is incorrect.

If the mana cost of a card without a mana cost must be paid, it can't be paid.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 23 Oct 2015, 00:53
by Xyx
Another Venser, Shaper Savant bug: AI taps out for Bloodbraid Elf and cascades into Liliana of the Veil. I Mana Drain Liliana of the Veil but it somehow ends up on the battlefield.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 23 Oct 2015, 01:42
by friarsol
Xyx wrote:Another Venser, Shaper Savant bug: AI taps out for Bloodbraid Elf and cascades into Liliana of the Veil. I Mana Drain Liliana of the Veil but it somehow ends up on the battlefield.
How is this related to Venser?

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 23 Oct 2015, 02:02
by vagrant87
Sorry if this is not the correct place to post this but, is there a chance to implement numbers instead of buds for counters on the cards? (since it only shows up to four counters in screen and it's very confusing and not very visual).

Thank you so much!

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 23 Oct 2015, 07:01
by Marek14
vagrant87 wrote:Sorry if this is not the correct place to post this but, is there a chance to implement numbers instead of buds for counters on the cards? (since it only shows up to four counters in screen and it's very confusing and not very visual).

Thank you so much!
I had an idea like that some time ago: viewtopic.php?f=26&t=1516&p=137804&hilit=dream+counter+skull#p137804

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 23 Oct 2015, 18:57
by Mrs Non-Gorilla
More suspend wackiness...

If I suspend Search For Tomorrow, wait for it to resolve, and then return it to my hand with an Eternal Witness, it becomes uncastable (and unsuspendable). I can discard it (e.g., with Liliana of the Veil or Death Cloud) at which point I get two copies with the same ID number, one in hand and one in the graveyard. The one in hand remains uncastable, but can be repeatedly discarded (which moves the one in the graveyard to the top of the graveyard but does not recopy it). I haven't yet had a game go long enough to see what happens if you try to return the one in the graveyard to your hand again...

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 23 Oct 2015, 21:26
by Xyx
Moar bug: Use Havengul Lich on Grizzly Bears in graveyard. Cast Grizzly Bears from graveyard. Sac Grizzly Bears to something. I can now recast Grizzly Bears from graveyard without re-using Havengul Lich. The Grizzly Bears card remembered the Havengul Lich effect despite changing zones several times.

friarsol wrote:
Xyx wrote:Another Venser, Shaper Savant bug: AI taps out for Bloodbraid Elf and cascades into Liliana of the Veil. I Mana Drain Liliana of the Veil but it somehow ends up on the battlefield.
How is this related to Venser?
Oops. I meant Venser, Shaper Savant instead of Mana Drain.