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Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 24 Oct 2015, 12:01
by gos
AI only skips 1 turn after casting Eater of Days.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 24 Oct 2015, 12:50
by Bordergeist
I cast a Hangarback Walker with X=4 which my opponent countered with Mana Drain. A few turns later, I cast Artisan of Kozilek, with the Walker as the only card in my graveyard, it came in with 4 +1/+1 counters.

As a side note, something seems to be off in BFZ; when I play BFZ drafts, I get tons of crashes (a bug report comes up, and then it won't continue, forcing me to hardquit and restart. I can't figure out what's causing it--it can occur as early as turn 1, right after the AI plays a land, and any time after that. I guess that it's probably occurring after a draw, making me think there's some card in its hand the AI can't figure out what to do with. If I can figure out what specifically is causing it, I'll re-report.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 24 Oct 2015, 16:10
by Nordos
Bordergeist wrote:I cast a Hangarback Walker with X=4 which my opponent countered with Mana Drain. A few turns later, I cast Artisan of Kozilek, with the Walker as the only card in my graveyard, it came in with 4 +1/+1 counters.
I noticed that as well. Sometimes, when you use a mass removal, killing a bunch of creatures and a creature which gets +1/+1 counter whenever a creature dies, he has that many counters in the graveyard, even though the target should have been invalid at that point (he was dead after all).


Bordergeist wrote:As a side note, something seems to be off in BFZ; when I play BFZ drafts, I get tons of crashes (a bug report comes up, and then it won't continue, forcing me to hardquit and restart. I can't figure out what's causing it--it can occur as early as turn 1, right after the AI plays a land, and any time after that. I guess that it's probably occurring after a draw, making me think there's some card in its hand the AI can't figure out what to do with. If I can figure out what specifically is causing it, I'll re-report.
tjtillman wrote:
Sloth wrote:
Nordos wrote:Pretty sure the AI crashes whenever he draws Aligned Hedron Network.
This is fixed already.
Where can we find the fixed snapshot? The link for the snapshot builds hasn't been updated since September 5.

Edit: Nevermind, saw that Krazy will have his snapshot server up soon. Thanks for all the great work guys!
So, yeah, get the newest Snapshot and it will be fixed :)

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 24 Oct 2015, 21:27
by Xyx
Moar bug: Cast Living Death with Jwari Shapeshifter and some other allies in the graveyard. Forge will put some of the other allies on the battlefield and then ask me to apply the Jwari Shapeshifter replacement effect. I shouldn't be able to clone anything at that point, yet I can. If I click [No]... Forge crashes.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 25 Oct 2015, 03:02
by Thrun
I can't find the card Honorable Passage in the editor.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 25 Oct 2015, 23:48
by Xitax
I have Thraximundar and Harvester of Souls on the battlefield. If I attack with both, don't I get to draw a card if AI sacs a non-token creature?

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 26 Oct 2015, 01:01
by friarsol
Xitax wrote:I have Thraximundar and Harvester of Souls on the battlefield. If I attack with both, don't I get to draw a card if AI sacs a non-token creature?
Works for me. You sure there wasn't anything else on the battlefield that interacts with the pairing? Maybe you accidentally said no to the trigger?

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 26 Oct 2015, 03:11
by Thrun
Xitax wrote:I have Thraximundar and Harvester of Souls on the battlefield. If I attack with both, don't I get to draw a card if AI sacs a non-token creature?
Harvester of Souls triggers only, when the non-token creature is put into a graveyard from play. I guess, it was a commander-game, and the AI sacrified his general, which is put into the commander-zone and not graveyard.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 26 Oct 2015, 04:01
by Thrun
AI played circle of flame
AI don't attack with his x/1-creatures for no reasons for as long Circle of Flame is on the battlefield

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 26 Oct 2015, 17:58
by 4thEdition
The last releases all had the same problem for me: after a number of matches Forge becomes slower and eventually becomes unplayable. At that point Forge is eating up a lot of cpu time.
In the snapshot build that I am running now this happens even before I can finish a booster draft or sealed deck gauntlet.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 26 Oct 2015, 22:26
by Xitax
Thrun wrote:
Xitax wrote:I have Thraximundar and Harvester of Souls on the battlefield. If I attack with both, don't I get to draw a card if AI sacs a non-token creature?
Harvester of Souls triggers only, when the non-token creature is put into a graveyard from play. I guess, it was a commander-game, and the AI sacrified his general, which is put into the commander-zone and not graveyard.
Good catch. It probably was the commander.

On an unrelated note, AI's Eater of Days only caused him to skip one turn. This time I retested the bug a second time.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 28 Oct 2015, 00:45
by burritosuave
Hi, First post ever, not sure if I am reporting this in the right spot, sorry if in the wrong place.

When trying to "save as" a sealed deck (with the hopes of playing online against friends who have also made sealed decks) the application repeatedly crashes. Not sure if this is a known bug or something that is just not an intended use case.

Description: When looking at a sealed deck. Click FORGE > FILE > SAVE DECK AS. Name the file and click save.

ClassCastException | Open
Code: Select all
Forge Version:    1.5.46-r-1
Operating System: Windows 10 10.0 amd64
Java Version:     1.8.0_65 Oracle Corporation

java.lang.ClassCastException: forge.deck.DeckGroup cannot be cast to forge.deck.Deck
   at forge.screens.deckeditor.controllers.CCurrentDeck.exportDeck(CCurrentDeck.java:207)
   at forge.screens.deckeditor.controllers.CCurrentDeck.access$000(CCurrentDeck.java:32)
   at forge.screens.deckeditor.controllers.CCurrentDeck$3.run(CCurrentDeck.java:79)
   at forge.screens.deckeditor.menus.DeckFileMenu$5.actionPerformed(DeckFileMenu.java:134)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
   at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 28 Oct 2015, 05:23
by Cloned
Cloned wrote:Thank you. I figured something like that and had already deleted all Forge files then reinstalled Forge. Still getting frozen on loading quests screen.
I will PM you the crash report as I cannot post it on the site.

Edit: guess I will not be PMing the crash report. That is also too spammy lol

update: never mind, found the folders. They were hidden. erased them and reinstalled. Working just fine now. Thanks for the help guys.
Hey all. The same crash is back for me now, again. IDK why it keeps doing this, but it seems to me that once I reach a certain amount of games played or cards owned, the client just crashes on loading quest on start up.

I would post the error, but too spammy. ( can I get that thing disabled please?) Would like to play the game without having to start all over every time.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 28 Oct 2015, 12:59
by friarsol
Cloned wrote:I would post the error, but too spammy. ( can I get that thing disabled please?) Would like to play the game without having to start all over every time.
Once you get up to 5 posts on the forum you break out of that.

If it lets you try to post the quest file to the forum. Also, have you tried replacing the "active quest" with the backup quest file with the same name?

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 28 Oct 2015, 13:34
by Bordergeist
friarsol wrote:
Cloned wrote:I would post the error, but too spammy. ( can I get that thing disabled please?) Would like to play the game without having to start all over every time.
Once you get up to 5 posts on the forum you break out of that.

If it lets you try to post the quest file to the forum. Also, have you tried replacing the "active quest" with the backup quest file with the same name?
I posted this in a different thread, but since this is active--do you happen to know where I can find the quest files, specifically on a Mac? I can't find them anywhere on my computer... :(