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Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 10 Oct 2015, 04:50
by Agetian
kudit wrote:I think there might be something wrong with the way the continuous effect of Erebos's Titan is coded. I attacked with my last creature which dealt lethal damage to Erebos's Titan. Both creatures should have died since when SBA are checked, both creatures should have gone to the graveyard before Erebos's Titan gained indestructible, but Erebos's Titan stayed on the battlefield.
I can confirm this but I'm not quite sure how to deal with it... couldn't trace it to a particular thing causing it, but maybe it's because SBAs are checked every time damage is marked on a card instead of once after all damage has been marked on all creatures? :/ At any rate, help with this one is welcome.

EDIT: OK, I devised an experimental fix that involves holding checking static abilities until all the creatures with marked lethal damage have been fully processed (imitating the "damage is dealt simultaneously" rule). Not sure if this potentially breaks something, so please test (r30263).

- Agetian

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 10 Oct 2015, 10:55
by gos
. Apathy 's ability is no longer voluntary!

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 10 Oct 2015, 12:40
by Agetian
gos wrote:. Apathy 's ability is no longer voluntary!
This is already fixed in the upcoming beta. ;)

- Agetian

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 10 Oct 2015, 14:25
by Nordos
when enchanted creature dies, Infernal Scarring triggers twice.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 10 Oct 2015, 14:42
by Agetian
Nordos wrote:when enchanted creature dies, Infernal Scarring triggers twice.
Also fixed in the upcoming beta. :)

- Agetian

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 10 Oct 2015, 15:22
by friarsol
Agetian wrote:
Nordos wrote:when enchanted creature dies, Infernal Scarring triggers twice.
Also fixed in the upcoming beta. :)

- Agetian
That wasn't a perfect fix though, it won't work with cards like Humility since the trigger should be on the creature.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 10 Oct 2015, 15:44
by Agetian
friarsol wrote:
Agetian wrote:
Nordos wrote:when enchanted creature dies, Infernal Scarring triggers twice.
Also fixed in the upcoming beta. :)

- Agetian
That wasn't a perfect fix though, it won't work with cards like Humility since the trigger should be on the creature.
Unfortunately, I'm not sure how to improve it such that it both works in this case and does not double itself at the same time... :( Do you have an idea how this can be improved?
P.S. Apparently, the previous version worked exactly the same with Humility, I'm afraid (incorrectly, that is?), and also doubled itself... :/ I tried reverting my commit and testing it with Humility and it performed the same under those conditions...

- Agetian

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 10 Oct 2015, 17:24
by SunShintaBra
Card Misery Charm does not let you use the options involving clerics, only does 2 damage.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 10 Oct 2015, 17:29
by Agetian
SunShintaBra wrote:Card Misery Charm does not let you use the options involving clerics, only does 2 damage.
Fixed (r30266).

- Agetian

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 12 Oct 2015, 05:34
by horsekateer
Cromat doesn't work properly, it can just destroy any creature willy nilly.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 12 Oct 2015, 20:01
by Marek14
Liliana, Heretical Healer has a token image command missing, so she doesn't use the correct token.

Should be:
Code: Select all
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenOwner$ You | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | TokenImage$ b 2 2 zombie ORI | SubAbility$ DBCleanup

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 12 Oct 2015, 20:30
by Agetian
Marek14 wrote:Liliana, Heretical Healer has a token image command missing, so she doesn't use the correct token.

Should be:
Code: Select all
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenOwner$ You | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | TokenImage$ b 2 2 zombie ORI | SubAbility$ DBCleanup
Fixed (r30284).

- Agetian

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 13 Oct 2015, 00:12
by Nekoatl
Cabal Coffers allows players to cast spells for free. Steps:

1) Get a Cabal Coffers and at least 3 Swamp lands onto your battlefield.
2) Click a spell in your hand that can be cast with only black and colorless mana.
3) When asked to pay the spell's (remaining) mana cost, click Cabal Coffers.
4) When asked to pay {2}, click Cancel.
5) Was spell cast? If not, go to step 3.

When these steps are completed, the spell is successfully cast and all your lands are untapped.

Edit: I've just noticed an issue where I have a bunch of Swamp lands on the field, all but 2 tapped. Then, I activate Planar Portal, tap 2 Swamp, cancel, and get 4 untapped Swamp, and am working on narrowing down the circumstances.

Edit #2: Okay, with the Planar Portal issue, I'm stumped. The behavior seems to occur randomly and infrequently, even under the same conditions. What I'm doing is playing a few stacks of Swamp lands, tapping the first stack or two to pay for a spell, activating Planar Portal, tapping the last two lands, and then cancelling the ability. Most of the time, it untaps the last two lands properly. Rarely, it instead untaps the first two lands. Rarely, it instead untaps the last two lands in the first stack. Rarely, it instead untaps the first two lands *and* the last two lands in the first stack. I have yet to observe any other result.

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 13 Oct 2015, 04:25
by Agetian
Nekoatl wrote:Cabal Coffers allows players to cast spells for free. Steps:

1) Get a Cabal Coffers and at least 3 Swamp lands onto your battlefield.
2) Click a spell in your hand that can be cast with only black and colorless mana.
3) When asked to pay the spell's (remaining) mana cost, click Cabal Coffers.
4) When asked to pay {2}, click Cancel.
5) Was spell cast? If not, go to step 3.

When these steps are completed, the spell is successfully cast and all your lands are untapped.
I can confirm this (both in the beta and in the current trunk build) and I'll clarify this issue a little bit: the issue here is that if Cabal Coffers is activated in response to a mana payment prompt, and then the activation is canceled before the payment for Cabal Coffers is complete, then, when the game "reimburses" the incompletely paid cost to the user as a part of an undo action, it mistakenly refunds 3 black mana (if, for example, the player had 3 Swamps on the battlefield) as if Cabal Coffers were actually activated and its mana was used to pay for the spell (while in reality neither had happened). I'm not the best person to try solving this though, so hopefully someone else will pick this up.

- Agetian

Re: Forge Beta: 10-02-2015 ver 1.5.46

PostPosted: 13 Oct 2015, 15:55
by Fracturedorb
Why does the app want me to delete every picture file from the pics directory once I load it for the first time after upgrading? Am I going to have to re-download thousands of pictures all over again?