MTGForge 11/01 (unofficial BETA) version
New version:
2239 cards in total now. Took awhile to release this, been busy with real life stuff... I hope I didn't forget anything, there have been quite a few changes again in the code structure of forge.
Features/fixes:
- Fixed Hammerfist Giant.
- Added Nantuko's awesome type and color filters to the Quest DeckEditor.
- Added "Legendary landwalk" keyword.
- Added "This card can't be the target of Aura spells." keyword.
- Shouldn't be able to play abilities of the AI anymore (thanks to Zerker for getting me on the right track!)
- Fixed some bugs with the spDamageTgt keyword (Lava Flow, Sunder from Within would crash the game when played by AI).
- Fixed Careful Study (human player will discard 2 cards now instead of one) and some other spDraw keyword cards.
- Finally added two extra phases:
1. pre combat phase (so "tap" abilities can be played on the AI's potential attackers - this phase will only show up if the AI has creatures in play that are able to attack)
2. post declared attackers phase (for playing creatures with Flash that can potentially block creatures the AI is attacking with - this phase will only show up if the AI is attacking with creatures).
- Added "Protection from enchantments" keyword.
- Fixed Oboro, Palace in the Clouds (adds U instead of 1).
- Fixed Gerrard's Verdict.
- Fixed Lifelink and Guilt Conscience effects for Goblin Artillery, Orcish Artillery and Orcish Cannoneers.
- Fixed Uncontrollable Anger manacost.
- Divided up CardFactory into multiple parts, and changed some "if(cardName.equals({name}))" statements into "else if(cardName.equals({name}))". Making changes in CardFactory but also loading the program/deck editor should show performance boosts now.
- Changed the way lands are played from cards like Exploration, Fastbond and Azusa, Lost but Seeking, they are played directly from hand now (like the regular first land drop).
- Fixed a bug where AI discards gave errors on an empty hand.
- Fixed Indomitable Will, was missing "aura" type.
- Added Chris' spRaiseDead keyword, very nice
- Fixed Volrath's Stronghold (text would give incorrect manacost).
- AI will not play Covetous Dragon anymore if it doesn't have any artifacts in play yet (same with Tethered Griffin and enchantments).
- Silly Freak added Tribal to three changeling spells.
- Zerker fixed various manapool bugs.
- Zerker added Snow mana functionality, awesome!!!
- Loads of restructuring by Silly Freak, forge code is now in its own package, and deck files are in res/decks in text format!
- Added Rob's improved spDrawCards keyword, which allows a few rewrites and some new cards... good stuff
A lot of new cards, too many to name really. Cyclope added quite a few, also a bunch added by Sloth with the new keywords. I also added a few myself ( Tethered Griffin, Zuberi, Golden Feather, Lich Lord of Unx, ... )
http://forgedb.net78.net/mtgforge_releases/MTGForge1101.rar
Or triple attachments:
2239 cards in total now. Took awhile to release this, been busy with real life stuff... I hope I didn't forget anything, there have been quite a few changes again in the code structure of forge.
Features/fixes:
- Fixed Hammerfist Giant.
- Added Nantuko's awesome type and color filters to the Quest DeckEditor.
- Added "Legendary landwalk" keyword.
- Added "This card can't be the target of Aura spells." keyword.
- Shouldn't be able to play abilities of the AI anymore (thanks to Zerker for getting me on the right track!)
- Fixed some bugs with the spDamageTgt keyword (Lava Flow, Sunder from Within would crash the game when played by AI).
- Fixed Careful Study (human player will discard 2 cards now instead of one) and some other spDraw keyword cards.
- Finally added two extra phases:
1. pre combat phase (so "tap" abilities can be played on the AI's potential attackers - this phase will only show up if the AI has creatures in play that are able to attack)
2. post declared attackers phase (for playing creatures with Flash that can potentially block creatures the AI is attacking with - this phase will only show up if the AI is attacking with creatures).
- Added "Protection from enchantments" keyword.
- Fixed Oboro, Palace in the Clouds (adds U instead of 1).
- Fixed Gerrard's Verdict.
- Fixed Lifelink and Guilt Conscience effects for Goblin Artillery, Orcish Artillery and Orcish Cannoneers.
- Fixed Uncontrollable Anger manacost.
- Divided up CardFactory into multiple parts, and changed some "if(cardName.equals({name}))" statements into "else if(cardName.equals({name}))". Making changes in CardFactory but also loading the program/deck editor should show performance boosts now.
- Changed the way lands are played from cards like Exploration, Fastbond and Azusa, Lost but Seeking, they are played directly from hand now (like the regular first land drop).
- Fixed a bug where AI discards gave errors on an empty hand.
- Fixed Indomitable Will, was missing "aura" type.
- Added Chris' spRaiseDead keyword, very nice
- Fixed Volrath's Stronghold (text would give incorrect manacost).
- AI will not play Covetous Dragon anymore if it doesn't have any artifacts in play yet (same with Tethered Griffin and enchantments).
- Silly Freak added Tribal to three changeling spells.
- Zerker fixed various manapool bugs.
- Zerker added Snow mana functionality, awesome!!!
- Loads of restructuring by Silly Freak, forge code is now in its own package, and deck files are in res/decks in text format!
- Added Rob's improved spDrawCards keyword, which allows a few rewrites and some new cards... good stuff
A lot of new cards, too many to name really. Cyclope added quite a few, also a bunch added by Sloth with the new keywords. I also added a few myself ( Tethered Griffin, Zuberi, Golden Feather, Lich Lord of Unx, ... )
http://forgedb.net78.net/mtgforge_releases/MTGForge1101.rar
Or triple attachments: