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Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 12 Feb 2016, 00:38
by Djebb
Nordos wrote:No, he controls it, you own it.
Otherwise it should read 'its owner'.
I mean he owns it, and I control it.

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 12 Feb 2016, 07:20
by FrostySnownoob
Xyx wrote:Also, a Dovescape bug. Dovescape does not see X in the mana cost. I cast Everflowing Chalice X = 2 and got 0 birds.
With Everflowing Chalice, there is no X in the mana cost - CMC does not count additional costs (such as kicker/multikicker).

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 13 Feb 2016, 11:56
by war-dog
I'd like to report a card bug:

"Ohh LORD!!!" -> "Your post looks too spamy for a new user, please remove off-site URLs."
please add h t t p i.imgur and then [DOT] com [Slash] PImishb [DOT] jpg

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 13 Feb 2016, 13:43
by friarsol
war-dog wrote:I'd like to report a card bug:

"Ohh LORD!!!" -> "Your post looks too spamy for a new user, please remove off-site URLs."
please add h t t p i.imgur and then [DOT] com [Slash] PImishb [DOT] jpg
What's the bug? Eye of Doom allows you to choose any (nonland) permanent, not just permanents you control.

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 13 Feb 2016, 23:20
by Sp0rkG0D
I just ran into what I believe is a bug. Humility is overwriting the indestrucable ability granted by Elspeth, Knight Errant's emblam even though the emblem was created after Humility was cast. From my understand this should have only happened if the emblem was created prior to Humility being cast. I'm not sure it matters but the abilities from Mobilization and Knighthood appear to work correctly.

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 14 Feb 2016, 11:41
by Andy9973
During my turn I activated Crag Puca 's ability to change its power and toughness. However power and toughness didn't switch back at end of turn.

Edit: During my next turn I attacked into AI's Master of the Wild Hunt. When it blocked, Crag Puca dealt 2 damage to the master and survived combat. So it seems the power and toughness did correctly get switched back. It's just that it isn't displayed correctly.

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 14 Feb 2016, 18:37
by Cealan
Damping Matrix appears to be suppressing Cycling. To my understanding, it should only work on activated abilities of permanents, not cards in hand.

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 15 Feb 2016, 19:53
by Qanadhar
Kiora, the Crashing Wave and Narset Transcendent emblems do not show their emblem tokens, they show the card art instead.
In Narset's case, this applies to both the actual emblem and the rebound ability that sits in the command zone until triggered by casting the next instant or sorcery.

I have the token files named correctly (based on the naming conventions used in all the working emblem-generating planeswalkers):
Narset_Transcendent_emblem.jpg
kiora_the_crashing_wave_emblem.jpg

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 16 Feb 2016, 03:17
by Nekoatl
The "Moonfolk offering" static ability on Patron of the Moon doesn't actually sacrifice the selected Moonfolk as it should, meaning the player can cast Patron of the Moon at a discount and as though it had flash without paying any additional cost as long as that player has a Moonfolk on the battlefield.

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 16 Feb 2016, 07:10
by LtEntropy
I noticed that when I decided I didn't want to cast my commander from my hand and stopped paying for the spell, that the game asked if I wanted to put my commander in the command zone as opposed to my hand.

I've researched it and this isn't an option apparently. When reversing illegal actions triggers and effects aren't applied or trigger. An opponent controlling my turn for example move my commander to the command zone where it's more expensive to recast.

http://magiccards.info/rule/717-handlin ... tions.html

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 16 Feb 2016, 18:35
by friarsol
Cealan wrote:Damping Matrix appears to be suppressing Cycling. To my understanding, it should only work on activated abilities of permanents, not cards in hand.
Yea, this doesn't say "Card" so it's just permanents. I bet this affects other "CantBeActivated" cards too. I'll take a look.

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 17 Feb 2016, 03:18
by paco5005
Hey, any news on the Mac version with Oath of the Gatewatch?

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 17 Feb 2016, 03:50
by friarsol
paco5005 wrote:Hey, any news on the Mac version with Oath of the Gatewatch?
The team member who had been doing releases is taking some personal time off for health reasons. He's the only one with a Mac to make official Mac packages. You should be able to use the normal ones, just not quite as conveniently.

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 17 Feb 2016, 08:04
by Bordergeist
Strange bug: When I start try to start a Ravnica: City of Guilds draft in Quest mode, my game crashes (see report below), but when I start it from the regular booster draft screen, it works fine.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.48-r-1
Operating System: Windows 8.1 6.3 x86
Java Version:     1.8.0_31 Oracle Corporation

java.lang.NullPointerException
   at forge.limited.BoosterDraft.createDraft(BoosterDraft.java:159)
   at forge.quest.QuestEventDraft.enter(QuestEventDraft.java:649)
   at forge.screens.home.quest.CSubmenuQuestDraft.startDraft(CSubmenuQuestDraft.java:542)
   at forge.screens.home.quest.CSubmenuQuestDraft.access$400(CSubmenuQuestDraft.java:52)
   at forge.screens.home.quest.CSubmenuQuestDraft$5.actionPerformed(CSubmenuQuestDraft.java:259)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge Beta: 01-28-2016 ver 1.5.48

PostPosted: 17 Feb 2016, 16:06
by joollim
I want report a bug with fetch lands. When you are able to pay the cost "tap, pay 1 life, sacrifice ..." you tap and pay 1 life and say "no" to sacrifice the land, you have the land untapped but the life point doesn't return. Then you can do this again and again until die.
Is it correct?