[BUG REPORT] Phyrexian Dreadnought (Mirage) NOT working

EDIT: can't post screenshots, yeah! Damn such a hassle.
Your post looks too spamy for a new user, please remove off-site URLs.
I searched for this card bug and found nothing, which is weird considering how good it is and popular it was... I guess nobody likes to play old formats maybe.
When playing Phyrexian Dreadnought, I got ZERO prompt to sacrifice 12 power worth of creatures. EVERY time, I will just have the option to press OK / End Turn and nothign else. Can't left click, can't right click, neither the Phyrexian Dreadnought nor any creature on my field. It will just go straight to the graveyard
And you can clearly see I got 12 Power and more on my field ready to be sacrificed...
Forge version 1.5.40-r1
So yeah. I've been trying to summon it half a dozen times already, but I NEVER can find any way to sacrifice my creatures, despite always having way more than enough, and it's not an issue of X/X or */* or 0/0 creatures getting buffed up, as you can see on the screenshot I had Force of Nature (8/8) & an Erhnam Djinn (4/5) , both are providing 12 Power out of the box
It's kinda pissing me off since I used to own and play this card in my childhood and it's a MAJOR disappointment here
If there is some kind of acknowledegment / support from the staff / developpers, I will post more Mirage and earlier blocks bug reports properly later on...
Some examples
Wall of Roots is always being used twice in one turn automatically when pressing OK / Space to pay mana costs when you have enough mana with other sources (Llanowar Elves, terrains...)
Flanking creatures force a manual OK press with the mouse cursor instead of being able to press the Space bar keybind to pass/auto accept like usual during combat when there are more than one creature blocking
Or how the A.I makes really weird moves and decisions (some are so weird I doubt it's an A.I limitation but more of a lack of code script at all) like:
Fireball being wrongly used by the A.I who can't do maths (paying for 1 damage and then dividing it by more than one target resulting in 0 damage done for ex)
NEVER using Ifh-Biff Efreet's ability more once per turn (despite having bazillions of green mana available)
Summoning Viashino Sandstalker every turn but not attacking with it when the player has beefier creatures that can tank it fine
Attacking with some creatures despite the player having tankier creatures
ALWAYS attacking with flyers with 4 or less toughness when the player has an untapped Femereff Archers
But I don't have much hope for the A.I when it comes to decision making (especially if it's limited to simple bolean YES/NO conditionning lol )
I might check the dedicated A.I threads but for now I don't mind it as much as the Phyrexian Dreadnought bug anyway. (or how those "hard" & "super hard" opponents ALL use some form of counterspell spam with bazillions of Power 9 and other broken oldies in a Mirage block environment
Talk about fair play...)
Also a general "bug":
The Forge software will ALWAYS start to lag (0.5 seconds freezes and worse) after its memory leak reaches 800 MB + and it gets worse and worse the longer it goes on. After 1~1.1 GB of memory leak it becomes really hardcore, with up to 1~2 seconds of delay/freeze sometimes, when you're not used to it you might press OK / press Space bar multiples times during the lag instances and it will take them into account making you end your turn
EDIT2:
Antispam: You can't have a profile yet. You need to post a few times first.
Really? Is this real life? From the looks of it this forum seems half dead
Oh well, another off putting motivational killer right there. Bye.
Your post looks too spamy for a new user, please remove off-site URLs.
I searched for this card bug and found nothing, which is weird considering how good it is and popular it was... I guess nobody likes to play old formats maybe.
When playing Phyrexian Dreadnought, I got ZERO prompt to sacrifice 12 power worth of creatures. EVERY time, I will just have the option to press OK / End Turn and nothign else. Can't left click, can't right click, neither the Phyrexian Dreadnought nor any creature on my field. It will just go straight to the graveyard




And you can clearly see I got 12 Power and more on my field ready to be sacrificed...

Forge version 1.5.40-r1
So yeah. I've been trying to summon it half a dozen times already, but I NEVER can find any way to sacrifice my creatures, despite always having way more than enough, and it's not an issue of X/X or */* or 0/0 creatures getting buffed up, as you can see on the screenshot I had Force of Nature (8/8) & an Erhnam Djinn (4/5) , both are providing 12 Power out of the box

It's kinda pissing me off since I used to own and play this card in my childhood and it's a MAJOR disappointment here



If there is some kind of acknowledegment / support from the staff / developpers, I will post more Mirage and earlier blocks bug reports properly later on...

Some examples
Wall of Roots is always being used twice in one turn automatically when pressing OK / Space to pay mana costs when you have enough mana with other sources (Llanowar Elves, terrains...)
Flanking creatures force a manual OK press with the mouse cursor instead of being able to press the Space bar keybind to pass/auto accept like usual during combat when there are more than one creature blocking
Or how the A.I makes really weird moves and decisions (some are so weird I doubt it's an A.I limitation but more of a lack of code script at all) like:
Fireball being wrongly used by the A.I who can't do maths (paying for 1 damage and then dividing it by more than one target resulting in 0 damage done for ex)
NEVER using Ifh-Biff Efreet's ability more once per turn (despite having bazillions of green mana available)
Summoning Viashino Sandstalker every turn but not attacking with it when the player has beefier creatures that can tank it fine
Attacking with some creatures despite the player having tankier creatures
ALWAYS attacking with flyers with 4 or less toughness when the player has an untapped Femereff Archers

But I don't have much hope for the A.I when it comes to decision making (especially if it's limited to simple bolean YES/NO conditionning lol )
I might check the dedicated A.I threads but for now I don't mind it as much as the Phyrexian Dreadnought bug anyway. (or how those "hard" & "super hard" opponents ALL use some form of counterspell spam with bazillions of Power 9 and other broken oldies in a Mirage block environment

Also a general "bug":
The Forge software will ALWAYS start to lag (0.5 seconds freezes and worse) after its memory leak reaches 800 MB + and it gets worse and worse the longer it goes on. After 1~1.1 GB of memory leak it becomes really hardcore, with up to 1~2 seconds of delay/freeze sometimes, when you're not used to it you might press OK / press Space bar multiples times during the lag instances and it will take them into account making you end your turn

EDIT2:
Antispam: You can't have a profile yet. You need to post a few times first.
Really? Is this real life? From the looks of it this forum seems half dead

Oh well, another off putting motivational killer right there. Bye.
