mtgrares wrote:I wanted to thank Chris H. for the great quest files. Questing is one of my favorite parts of MTG Forge. I love it when a sub-par deck can win against the odds. I also love learning the intricacies of a particular deck. Chris did a great job dividing up the decks between easy, medium, hard and I also enjoy the deck names. (For whatever reason I only choose easy quests that require 10 wins.)
Other than questing, I also love using and playing against randomly generated decks with AI's mana curved, it provides a good challenge.
`
You are welcome, Rares.
And let us not forget the coding work that you did to make all of this possible. I also like to play the shorter 10 game quests.
The division between the quest decks worked out really well. For those who might be interested, an explanation follows.
There are some fairly strong AI decks that use the format {Wizard Name} {no deck number}. These decks are the hardest to beat. You will face these decks at the final stages of the quest. They represent wizards who graduated, won cards for their decks and retired as a master wizard before you started your quest.
The weaker decks use the format {Wizard Name} {number 1, 2 or 3}. These are weaker decks that in turn are easier to beat. You will face these decks at the beginning and middle stages of the quest.
They represent wizards who graduated wizard school and started their own quests about the same time that you started your quest. As your quest progresses, you may find yourself facing a particular wizard after he/she has had a chance to win cards which they used to improve their decks. While some of the cards will remain the same, some will change.
"Tarzan 3" has a deck which is an improved version of the deck that was used by "Tarzan 2". And "Tarzan 2" has a deck which is an improved version of the deck that was used by "Tarzan 1".