MTGForge 11/12 (unofficial BETA) version
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: MTGForge 11/12 (unofficial BETA) version
by Mr.Chaos » 14 Nov 2009, 06:36
Correct. Rares made that one for me because I am known to play a lot of elf decks.apthaven wrote:If I'm not mistaken Klaas, Elf Friend isn't a legitimate MTG card. It is a special exclusive card that Forge has along with Tortuga.Triadasoul wrote:2. Klaas, Elf Friend doesn't have picture
= coder at work, according to a coder.It does explain some of the bugs.
- Mr.Chaos
- Tester
- Posts: 625
- Joined: 06 Sep 2008, 08:15
- Has thanked: 0 time
- Been thanked: 0 time
Re: MTGForge 11/12 (unofficial BETA) version
by Mr.Chaos » 14 Nov 2009, 06:56
Well, the game does not automatically include/convert the old all-decks2 file so I am screwed.DennisBergkamp wrote:I don't think there's a separate tool, I think it's supposed to happen automatically whenever forge is started. I dunno, maybe I misunderstood as well, Silly Freak explained it this way, or somewhere along these lines.Mr.Chaos wrote:And where is this all-decks converter tool then? I cannot find it anywhere in the folder of the game.
Feeling a mixture of stoopid/confused/disappointed. Hoping it will pass...
The idea of manually importing all those decks horrifies me.
Not that I play them all, I just like to play against them by letting the computer use a random deck.
Because those decks are better than the generated decks.
I hope this gets fixed soon. Big downer for me.
It seems the last 2 beta releases are really unlucky. The 1101 was mana-screwed and the 1112 has no decks and no easy way to include them.
Feels like the classic "too many fingers on keyboard" error. So many coders are on the case that the general compatibility checks between offered additions seem to be overlooked.
But that is just my observation.
I mean, I know this is beta and we are meant to find bugs for you coders. But the all decks2 file not converting?
Come on! You guys should have spotted that one the first time you ran the game before uploading it here.
A little advise for future releases: run the game at least once and play a game or two just to make sure the basics work.
Sorry to sound so grumpy but both the mana issue and the all-decks issue should have been spotted before releasing those beta versions because they are such big and obvious errors.
= coder at work, according to a coder.It does explain some of the bugs.
- Mr.Chaos
- Tester
- Posts: 625
- Joined: 06 Sep 2008, 08:15
- Has thanked: 0 time
- Been thanked: 0 time
Re: MTGForge 11/12 (unofficial BETA) version
by zerker2000 » 14 Nov 2009, 07:19
Concerning last version's mana pool issues: I am sorry, the "snow mana pool" idea did cause problems, but I think it was possible to play fairly.
Concerning all-decks: We were not aware of that being a problem, and as far as I know, the developers using svn did keep their decks, so the bug did not actually appear until the beta was released.
Concerning all-decks: We were not aware of that being a problem, and as far as I know, the developers using svn did keep their decks, so the bug did not actually appear until the beta was released.
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
- zerker2000
- Programmer
- Posts: 569
- Joined: 09 May 2009, 21:40
- Location: South Pasadena, CA
- Has thanked: 0 time
- Been thanked: 0 time
Re: MTGForge 11/12 (unofficial BETA) version
by Chris H. » 14 Nov 2009, 11:37
`apthaven wrote:If I'm not mistaken Klaas, Elf Friend isn't a legitimate MTG card. It is a special exclusive card that Forge has along with Tortuga.Triadasoul wrote:2. Klaas, Elf Friend doesn't have picture
There is a third non-real fantasy card that he created, Test Destroy.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: MTGForge 11/12 (unofficial BETA) version
by DennisBergkamp » 14 Nov 2009, 18:52
Yes, I'm sorry, I shouldn't have released the 11/02 Beta, but in my defense, I did a lot of testing on this latest version. The Deck conversion not working still slipped through though
You have to understand, it's a process. Whenever some improvement (and I think the new deck format is a definite improvement) is attempted, oftentimes stuff will not work 100% the first time around. We've seen this with a lot of features in Forge (first strike, protection/shroud and manapool to name a few examples).
Don't worry, this should be fixed soon (I think Silly Freak might even have gotten all of his decks into the new format, if this is the case he could just rar them and post them on the forums).
You have to understand, it's a process. Whenever some improvement (and I think the new deck format is a definite improvement) is attempted, oftentimes stuff will not work 100% the first time around. We've seen this with a lot of features in Forge (first strike, protection/shroud and manapool to name a few examples).
Don't worry, this should be fixed soon (I think Silly Freak might even have gotten all of his decks into the new format, if this is the case he could just rar them and post them on the forums).
-
DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: MTGForge 11/12 (unofficial BETA) version
by silly freak » 16 Nov 2009, 10:23
sorry, would have helped earlier, but i was in venice over weekend
so, the bug wasn't that hard - it was my fault, i put a properties file on the SVN that assumed that the files were migreted already
Dennis, you've done something strange with this release. there are four files:
once you have migrated your decks, you can either delete the old all-decks2, or comment it out in main.properties:
i hope everything works fine now, have fun with your new old decks!
so, the bug wasn't that hard - it was my fault, i put a properties file on the SVN that assumed that the files were migreted already
Dennis, you've done something strange with this release. there are four files:
- Code: Select all
main.properties
main.properties.mine
main.properties.r63
main.properties.r65
- Code: Select all
program/mail=mtgrares@yahoo.com
program/forum=http://www.slightlymagic.net/forum/viewforum.php?f=26
program/version=MTG Forge -- official beta: 09/11/02, SVN revision: 65
tokens--file=AllTokens.txt
decks--file=all-decks2
booster-decks--file=booster-decks
decks-dir--file=decks
card-pictures--file=card-pictures.txt
cards--file=cards.txt
removed.cards--file=removedCards.txt
regular/common--file=common.txt
regular/uncommon--file=uncommon.txt
regular/rare--file=rare.txt
name-mutator--file=name-mutator.txt
gui--properties=gui/gui.properties
quest--properties=quest/quest.properties
lang--transparent-properties=lang/lang.properties
image/base--file=pics
once you have migrated your decks, you can either delete the old all-decks2, or comment it out in main.properties:
- Code: Select all
#decks--file=all-decks2
i hope everything works fine now, have fun with your new old decks!
___
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
- silly freak
- DEVELOPER
- Posts: 598
- Joined: 26 Mar 2009, 07:18
- Location: Vienna, Austria
- Has thanked: 93 times
- Been thanked: 25 times
Re: MTGForge 11/12 (unofficial BETA) version
by Chris H. » 16 Nov 2009, 12:43
`silly freak wrote:sorry, would have helped earlier, but i was in venice over weekend
so, the bug wasn't that hard - it was my fault, i put a properties file on the SVN that assumed that the files were migreted already
i hope everything works fine now, have fun with your new old decks!
I followed the instructions and it works. Awesome, thank you. I remember looking at the main.properties file and I found the one line stating:
#decks--file=all-decks2
I felt that this might be the problem, but I have been busy with figuring out the new SVN. A simple fix and people should be able to convert there all-decks2 file over to this new format.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: MTGForge 11/12 (unofficial BETA) version
by silly freak » 16 Nov 2009, 14:35
yeah, but i'd suggest that Dennis repacks the fixed version and puts it up, that would be much easier for most of the users to handle
___
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
- silly freak
- DEVELOPER
- Posts: 598
- Joined: 26 Mar 2009, 07:18
- Location: Vienna, Austria
- Has thanked: 93 times
- Been thanked: 25 times
Re: MTGForge 11/12 (unofficial BETA) version
by DennisBergkamp » 16 Nov 2009, 16:40
Aha, cool Thanks for the fix, Silly Freak!silly freak wrote:sorry, would have helped earlier, but i was in venice over weekend
so, the bug wasn't that hard - it was my fault, i put a properties file on the SVN that assumed that the files were migreted already
Dennis, you've done something strange with this release. there are four files:you only need the first one, but you need to replace its content:
- Code: Select all
main.properties
main.properties.mine
main.properties.r63
main.properties.r65when you start the program, it should ask you if you want to import your decks. if you have duplicates (decks in the new folder and in all-decks2 with the same name), i think that those in the folder are overwritten, but better don't count on that.
- Code: Select all
program/mail=mtgrares@yahoo.com
program/forum=http://www.slightlymagic.net/forum/viewforum.php?f=26
program/version=MTG Forge -- official beta: 09/11/02, SVN revision: 65
tokens--file=AllTokens.txt
decks--file=all-decks2
booster-decks--file=booster-decks
decks-dir--file=decks
card-pictures--file=card-pictures.txt
cards--file=cards.txt
removed.cards--file=removedCards.txt
regular/common--file=common.txt
regular/uncommon--file=uncommon.txt
regular/rare--file=rare.txt
name-mutator--file=name-mutator.txt
gui--properties=gui/gui.properties
quest--properties=quest/quest.properties
lang--transparent-properties=lang/lang.properties
image/base--file=pics
once you have migrated your decks, you can either delete the old all-decks2, or comment it out in main.properties:(this was the case in the release, and stopped the converter from the beginning on)
- Code: Select all
#decks--file=all-decks2
i hope everything works fine now, have fun with your new old decks!
And yes, I know I messed up my local version of main.properties... I'm not sure how to fix it though. I thought I edited all conflicts and marked it as resolved, but when I try to commit it, it says it will perform a delete.
-
DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: MTGForge 11/12 (unofficial BETA) version
by DennisBergkamp » 16 Nov 2009, 17:10
I will have to wait before releasing the next beta (there's a lot of new stuff added, which has quite a few bugs, undoubtedly). I've been noticing some weird new bugs, for instance the whole combat code stopped working, 11/12 is our most stable build now I think.yeah, but i'd suggest that Dennis repacks the fixed version and puts it up, that would be much easier for most of the users to handle
But I did manage to convert my all-decks2 file, and I just saved all of the decks it generated, I think it contains almost all of the decks submitted until recently.
Just unzip its contents into /res/decks
- Attachments
-
- decks.rar
- (76.77 KiB) Downloaded 429 times
-
DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: MTGForge 11/12 (unofficial BETA) version
by Mr.Chaos » 17 Nov 2009, 06:41
YES! This works! Now we have some decks to play with again.
Thanks guys!
Thanks guys!
= coder at work, according to a coder.It does explain some of the bugs.
- Mr.Chaos
- Tester
- Posts: 625
- Joined: 06 Sep 2008, 08:15
- Has thanked: 0 time
- Been thanked: 0 time
Re: MTGForge 11/12 (unofficial BETA) version
by Resonantg » 17 Nov 2009, 14:40
Awesome to see some of my decks in there.
You guys are real troopers you know that? Thank you all for your hard work that has been giving me much fun.
You guys are real troopers you know that? Thank you all for your hard work that has been giving me much fun.
- Resonantg
- Posts: 172
- Joined: 11 Oct 2009, 16:20
- Has thanked: 0 time
- Been thanked: 0 time
Re: MTGForge 11/12 (unofficial BETA) version
by mtgrares » 17 Nov 2009, 19:42
Don't worry about it. You are doing a great job. Upgrading the deck system is a big process. (I should know because I wrote the old, broken deck system, ha.)DennisBergkamp wrote:Yes, I'm sorry, I shouldn't have released the 11/02 Beta, but in my defense, I did a lot of testing on this latest version. The Deck conversion not working still slipped through though
- mtgrares
- DEVELOPER
- Posts: 1352
- Joined: 08 Sep 2008, 22:10
- Has thanked: 3 times
- Been thanked: 12 times
Re: MTGForge 11/12 (unofficial BETA) version
by mtgrares » 17 Nov 2009, 19:44
My 2 cents, make a menu option in the Deck Editor that opens up a window like Notepad using JTextArea and let people cut and paste the text file that export creates. It isn't pretty but it seems easy.
- mtgrares
- DEVELOPER
- Posts: 1352
- Joined: 08 Sep 2008, 22:10
- Has thanked: 3 times
- Been thanked: 12 times
29 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: Google [Bot] and 81 guests