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Re: Quest Mode: Guide to Formats, Worlds, and everything

PostPosted: 26 Mar 2016, 12:48
by SIXTY
Guys, please tell me, in play Quest Mode, 8 fights won and now only 1 lost, I go to the Store and there was only Snow Lands, what is it?

Re: Quest Mode: Guide to Formats, Worlds, and everything

PostPosted: 26 Mar 2016, 16:33
by friarsol
SIXTY wrote:Guys, please tell me, in play Quest Mode, 8 fights won and now only 1 lost, I go to the Store and there was only Snow Lands, what is it?
I moved your post, since you weren't really in the right place.

If you post your quest file, maybe someone can look into it. But it sounds like something that should never happen.

Re: Forge Beta: 03-19-2016 ver 1.5.50

PostPosted: 26 Mar 2016, 18:14
by Turbomoose
Edit: this looks like the same error as another I posted, looks like just happens when you have a bunch of creatures attacking.

Description: Used Karn, Silver Golemn to make several artifacts into creatures then attacked with them all. Karn has become blocked and the triggered -4/+4 ability is on the stack. Screenshot included.

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.50-r-1
Operating System: Windows 8.1 6.3 x86
Java Version:     1.8.0_31 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.HashMap$HashIterator.nextNode(Unknown Source)
   at java.util.HashMap$EntryIterator.next(Unknown Source)
   at java.util.HashMap$EntryIterator.next(Unknown Source)
   at java.util.AbstractCollection.finishToArray(Unknown Source)
   at java.util.AbstractCollection.toArray(Unknown Source)
   at java.util.ArrayList.<init>(Unknown Source)
   at com.google.common.collect.Lists.newArrayList(Lists.java:129)
   at forge.game.combat.CombatView.getAttackersOf(CombatView.java:139)
   at forge.screens.match.TargetingOverlay.addArcsForCard(TargetingOverlay.java:276)
   at forge.screens.match.TargetingOverlay.assembleArcs(TargetingOverlay.java:160)
   at forge.screens.match.TargetingOverlay.access$700(TargetingOverlay.java:57)
   at forge.screens.match.TargetingOverlay$OverlayPanel.paintComponent(TargetingOverlay.java:389)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent._paintImmediately(Unknown Source)
   at javax.swing.JComponent.paintImmediately(Unknown Source)
   at javax.swing.RepaintManager$4.run(Unknown Source)
   at javax.swing.RepaintManager$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1300(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Quest Mode: Guide to Formats, Worlds, and everything

PostPosted: 26 Mar 2016, 18:41
by SIXTY
friarsol wrote:
SIXTY wrote:Guys, please tell me, in play Quest Mode, 8 fights won and now only 1 lost, I go to the Store and there was only Snow Lands, what is it?
I moved your post, since you weren't really in the right place.

If you post your quest file, maybe someone can look into it. But it sounds like something that should never happen.
Thx! This is my quest file.

Re: Forge Beta: 03-19-2016 ver 1.5.50

PostPosted: 26 Mar 2016, 19:09
by Zefrem23
timmermac wrote:For future reference, Zefrem23, please edit your post instead of double posting if it's going to be an hour or so apart and nobody's replied to the first one.
Hi Timmermac, my bad. I figured since it was two separate issues that I should add them individually, but I'll happily bundle up anything I find via edits in future. Thanks for the heads-up :)

Re: Forge Beta: 03-19-2016 ver 1.5.50

PostPosted: 27 Mar 2016, 04:25
by Turbomoose
Description: Activated Karn, Silver Golem using Metalworker to pay for costs. Screenshots included.

RuntimeException | Open
Code: Select all
Forge Version:    1.5.50-r-1
Operating System: Windows 8.1 6.3 x86
Java Version:     1.8.0_31 Oracle Corporation

java.lang.RuntimeException: Cannot remove input InputPayManaOfCostPayment because it's not on top of stack. Stack = []
   at forge.match.input.InputQueue.removeInput(InputQueue.java:57)
   at forge.match.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:51)
   at forge.match.input.InputPayMana.onStateChanged(InputPayMana.java:438)
   at forge.match.input.InputPayMana.showMessage(InputPayMana.java:432)
   at forge.match.input.InputBase.showMessageInitial(InputBase.java:75)
   at forge.match.input.InputProxy$1.run(InputProxy.java:73)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge Beta: 03-19-2016 ver 1.5.50

PostPosted: 29 Mar 2016, 16:26
by Xyx
I've been noticing an increased amount of hiccups and slowdowns in the last couple of versions, especially after I have been playing a lot of matches. Feels like a leak of sorts.

Re: Forge Beta: 03-19-2016 ver 1.5.50

PostPosted: 29 Mar 2016, 22:22
by Xyx
I'm pretty sure I just saw the AI cast Kolaghan's Command without any modes. I have a dump of the game state after it was cast, if that's of any help.

Re: Forge Beta: 03-19-2016 ver 1.5.50

PostPosted: 30 Mar 2016, 12:17
by FyreTP
Hello, I've been getting a bad bug that's not allowing me to boot past the pre-loading windows of Forge. I've updated Java to the most recent version and it still isn't booting (I assumed it was not Java even before I updated) Please review the attachment and let me know what I'd need to do to get Forge back up. Thanks.

Re: Forge Beta: 03-19-2016 ver 1.5.50

PostPosted: 30 Mar 2016, 23:44
by Xyx
I can cheat with Horizon Canopy. Tap it for a mana, then when asked to pay life, say no. The land gets untapped but the spell gets cast anyway.

Re: Forge Beta: 03-19-2016 ver 1.5.50

PostPosted: 31 Mar 2016, 19:02
by Darth Agnon
Is human vs. human multiplayer working in this latest version? Noticed a couple of comments further up that made me think maybe it was...

Darth Agnon
Planeswalker and Monster Hunter

Re: Forge Beta: 03-19-2016 ver 1.5.50

PostPosted: 02 Apr 2016, 23:50
by Xitax
.Illusory Ambusher was 4/1 and was dealt damage from a 6/6 but I only got one card.

Re: Forge Beta: 03-19-2016 ver 1.5.50

PostPosted: 03 Apr 2016, 00:02
by Xyx
Breath of Dreams erroneously has "cumulative upkeep 1" instead of "cumulative upkeep U".

Re: Forge Beta: 03-19-2016 ver 1.5.50

PostPosted: 03 Apr 2016, 09:39
by Sloth
Xitax wrote:.Illusory Ambusher was 4/1 and was dealt damage from a 6/6 but I only got one card.
Illusory Ambusher works for me. Maybe the 6/6 got Trample?

Xyx wrote:Breath of Dreams erroneously has "cumulative upkeep 1" instead of "cumulative upkeep U".
Fixed! Thanks Xyx.

Re: Forge Beta: 03-19-2016 ver 1.5.50

PostPosted: 03 Apr 2016, 13:35
by Xitax
Sloth wrote:
Xitax wrote:.Illusory Ambusher was 4/1 and was dealt damage from a 6/6 but I only got one card.
Illusory Ambusher works for me. Maybe the 6/6 got Trample?
Could be. Can't remember what the card was now anyway. Thanks for checking!