Re: Forge Beta: 04-13-2016 ver 1.5.51
SOI bug: Harness the Storm lets me cast *any* instant or sorcery from my graveyard, not just ones with the same name as the triggering spell.
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I noticed in a snapshot that even one copy appears to remember how many cards you discarded in previous turns and keeps adding to the total; haven't tested it yet in the beta. Looks like it's not clearing the number of cards discarded each turn, remembering the total instead.Athanasios wrote:SOI bug: Forgotten Creation - When you have multiples out, it draws you twice the amount of cards you discarded and it seems to also draw you cards equal to what you discarded last turn on top what you discarded this turn.
Becomes hilarious and broken very fast
Never mind I deleted all my Quest Mode saves and it started back up no problem. False alarm I suppose lmaoRatKing wrote:Description: Forge keeps crashing as I try to open it, always during the "Loading quest..." part of its startup.
Tried many times to start it but to no avail. Been using Forge for 6 months with minimal issues till now and any help would be greatly appreciated.
Had to attach the .txt file because I wasn't able to post the crash report directly as I'm a new user and the post looked too much like spam apparently
:/
After looking into the scripting of the card, I believe that is the actual issue and has nothing to do with multiples after all. Seems like an easy fixZirbert wrote:
I noticed in a snapshot that even one copy appears to remember how many cards you discarded in previous turns and keeps adding to the total; haven't tested it yet in the beta. Looks like it's not clearing the number of cards discarded each turn, remembering the total instead.
(For example: this turn I discard 2 cards to it and draw 2. Next turn, I discard 1 card to it - and draw 3.)
Edit: Yup, tested in the beta - one copy still lets you draw the cumulative total number of cards discarded to it, not just the number of cards discarded this turn.
Cocii, you're rigth! It happens to me on a mac too. Seems weird. Anyone has a explanation for this?cocii wrote:Nice work, but the memory leak (at least on PC and Linux) still exists. After a couple of games, the memory consumption of forge's process goes through the roof and the game gets incredibly slow. I think this happens faster, the more creatures are present in the games. This would not mean, it does not happen at all if there are no creatures at all.
I can not tell when this exactly started but I think this exists for at least one year. Is there maybe a way to track the patch down, that caused this?
You do realize you can still use the new Forge versions, there just isn't a Mac "app" for easy launching?noratora wrote:As a Mac user, coming here is turning into a biweekly bout of masochism. Feel better soon Chris H!