Forge Beta: 05-03-2016 ver 1.5.52
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 05-03-2016 ver 1.5.52
by Xyx » 24 Jun 2016, 07:40
Breathstealer's Crypt has me click on the cards I drew (to reveal them) even though there is zero choice in the matter. Can't this be automated?
Re: Forge Beta: 05-03-2016 ver 1.5.52
by Xyx » 24 Jun 2016, 07:57
Emberwilde Caliph has an amusing bug: If you have more than one, it triggers multiple times per copy. So if you have two, and they attack, you lose 16 life instead of 8.
Re: Forge Beta: 05-03-2016 ver 1.5.52
by Xyx » 24 Jun 2016, 08:08
Corrosion is bugged. It does not put any rust counters on anything.
Re: Forge Beta: 05-03-2016 ver 1.5.52
by friarsol » 24 Jun 2016, 15:09
Works fine for me. Maybe the Opponent had hexproof?Xyx wrote:Corrosion is bugged. It does not put any rust counters on anything.
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by reporter » 24 Jun 2016, 21:36
Syphon Soul does its damage, but I'm not getting any life.
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by reporter » 27 Jun 2016, 14:26
Tapping a Forest with Wild Growth gives only 1 mana for a spell being cast if not pressing auto (and 2 for mana pool). Cancelling the attempt will keep the Forest tapped so it does not cancel what was done.
Additionally when I just now tested casting Stream of Life, cancelling actually added one extra mana to the mana pool (maybe specific to this), so I will have 3 mana and a tapped forest after cancel. With double Wild Growth, there was no extra mana.
Additionally when I just now tested casting Stream of Life, cancelling actually added one extra mana to the mana pool (maybe specific to this), so I will have 3 mana and a tapped forest after cancel. With double Wild Growth, there was no extra mana.
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by friarsol » 27 Jun 2016, 15:19
Why do people keep saying this? It isn't true. The only thing that's true is tapping a Wild Growth'd Forest doesn't automatically "use" both green mana towards the mana being cast. If you look in the player panel in this scenario there's a green mana floating, you just need to click on it.reporter wrote:Tapping a Forest with Wild Growth gives only 1 mana for a spell being cast if not pressing auto (and 2 for mana pool). Cancelling the attempt will keep the Forest tapped so it does not cancel what was done.
In the below screenshot, I tried to cast an Elvish Visionary with a Swamp + Wild Growth. The black mana from the swamp went into the (generic) payment, and the mana ability trigger goes into your mana pool. This is primary because the trigger is unable to "see" the ability that you trying to pay for, so it doesn't know it can/should apply to it. You can click on the mana in your mana pool to pay for costs.
http://imgur.com/TxG3kgH
Edit for FAQ: Some costs are not able to be undone in Forge currently, in this case the triggered ability can't be "undone". So in this case, when you cancel, the land remains tapped and the mana is applied to your mana pool.
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by reporter » 27 Jun 2016, 16:10
Right, the mechanic may be confusing for a new user like me (while I "got" it I didn't realize I could click on the mana pool as I could mostly get around it by auto). It was not the part bugged though.
Edit: One more tricky related note: If you had tried to cast Lifeforce in your scenario, the Swamp would refuse to be selected, so it must be tapped first.
Edit: One more tricky related note: If you had tried to cast Lifeforce in your scenario, the Swamp would refuse to be selected, so it must be tapped first.
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by reporter » 27 Jun 2016, 20:20
Living Artifact says that I may remove one counter for one life, but there is no way to refuse.
Edit: I noticed that OPTIONAL/right clicking notice in the readme, so I assume it works with that mechanic, but I expected it to be something like ok/cancel in the lower left corner.
Edit: I noticed that OPTIONAL/right clicking notice in the readme, so I assume it works with that mechanic, but I expected it to be something like ok/cancel in the lower left corner.
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by reporter » 29 Jun 2016, 13:00
This note from my "diary" thread suits better here, although it is not so important in itself:
After destroying a creature with regen once (=regen consumed), the UI did show >> toughness << amount of damage done in red, which should be impossible. Soon the AI did exactly the same attack, and I only set the regen shield for the one blocker who dies, and the UI did not show any damage for it this time (something to do with multiple blockers?).
After destroying a creature with regen once (=regen consumed), the UI did show >> toughness << amount of damage done in red, which should be impossible. Soon the AI did exactly the same attack, and I only set the regen shield for the one blocker who dies, and the UI did not show any damage for it this time (something to do with multiple blockers?).
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by TheSkyRaven » 30 Jun 2016, 11:54
How to I start an online lobby? After sending the url of the server to my friend, forge crashes for him, same thing happens to me. Thanks in advance for those who can help
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