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Expanded Quest Worlds - Additional worlds to explore

PostPosted: 21 Jun 2016, 11:19
by tchiseen
Hi folks,

I like Quest mode. I added some new Worlds to explore with a variety of new sets to win and barter for.

Worlds Include:

  • Innistrad For those who like Spooky places
  • Masterston For Masters of magic, Modern, Eternal and Vintage
  • Commanderberg For the casually OP degenerates
  • Coreville For those who like to stick to the basics

I also added just a few flavour sets to some of the existing worlds, for example, Mirrodin now includes From the Vault: Relics, and Zendikar includes the new Battle for Zendikar sets and Expeditions. The challenges and duels are a mix from the existing worlds.

Installation is as simple as extracting the zip to the root of your Forge installation and overwriting the files.

Re: Expanded Quest Worlds - Additional worlds to explore

PostPosted: 21 Jun 2016, 15:18
by sorinmarkov
Big Thank You for this! Excited to try the worlds out.

Re: Expanded Quest Worlds - Additional worlds to explore

PostPosted: 22 Jun 2016, 03:39
by phenox1707
After fighting two different people on Masterston and having two crashes after the first game, I'm tempted to say that adding this to my forge folder may have messed something up. D=

Re: Expanded Quest Worlds - Additional worlds to explore

PostPosted: 22 Jun 2016, 17:50
by phenox1707
The commander world works fine. It might have something to do with Eternal Masters, as I don't know how to get EM into my forge.

Error Message Below:
Code: Select all
Forge Version:    1.5.51-r-1
Operating System: Windows 10 10.0 x86
Java Version:     1.8.0_91 Oracle Corporation

java.lang.NullPointerException
   at forge.card.CardEdition$Predicates$1.apply(CardEdition.java:503)
   at forge.card.CardEdition$Predicates$1.apply(CardEdition.java:499)
   at forge.quest.QuestUtilCards.generateBasicLands(QuestUtilCards.java:92)
   at forge.quest.QuestUtilCards.generateCardsInShop(QuestUtilCards.java:714)
   at forge.quest.QuestUtilCards.getShopList(QuestUtilCards.java:733)
   at forge.quest.QuestWinLoseController.showRewards(QuestWinLoseController.java:63)
   at forge.screens.match.QuestWinLose.populateCustomPanel(QuestWinLose.java:58)
   at forge.screens.match.ViewWinLose.<init>(ViewWinLose.java:151)
   at forge.screens.match.CMatchUI.finishGame(CMatchUI.java:641)
   at forge.control.FControlGameEventHandler$1.run(FControlGameEventHandler.java:116)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
[/spoiler][/code]

Re: Expanded Quest Worlds - Additional worlds to explore

PostPosted: 22 Jun 2016, 18:58
by friarsol
phenox1707 wrote:The commander world works fine. It might have something to do with Eternal Masters, as I don't know how to get EM into my forge.

Error Message Below:
Code: Select all
Forge Version:    1.5.51-r-1
Operating System: Windows 10 10.0 x86
Java Version:     1.8.0_91 Oracle Corporation

You are using an old version of Forge. 1.5.52 was the latest release, you can download it from the release announcement in these Forums.