As you have linked your thread, I will then post my list here. This is more like a diary than a bug list (not everything is clearly a problem) or a wishlist (some things are difficult for an AI). There may be some repetition, which is a sign of something happening in generic situations.
These are from 1.5.52 beta and Xyx's LEB world with recommended settings:
AI casts an another
Pestilence enchantment, useless
AI doesn't try to kill player with
Pestilence (
Winter Orb in effect, so it would have to wait a few turns to have enough mana; player health 7 << AI 18)
AI uses
Twiddle to tap my creature just before my turn, useless
AI uses artifacts that consume 1 mana to gain 1 health while
Winter Orb is active, questionable
Scavenging Ghoul attacks me alone in army vs army situation, for seemingly no benefit as it just wastes its two regen counters
AI tends to block (surviving)
Fungusaur (while damaging it), questionable
Sometimes attacks with everyone, although there are spells like
Fog in existence that affect all -> next turn it is defenseless and dies
AI casts unnecessary
Giant Growth when blocking with 2, for the who-would-survive blocker
AI casts
Kudzu to untapped forest, while I have some other (tapped) forests with
Wild Growth (and
Llanowar Elves anyway)
AI casts
Giant Growth to
Ley Druid only to tap him to untap the forest it used for him
AI casts
Giant Growth to a creature that is blocking a
Thicket Basilisk, useless
AI
Prodigal Sorcerer tap damage targets my ordinary 1/1 creature when it should target the other 1/1 that has
Creature BondAI Prodigal Sorcerers seem to only tap damage creatures with x/1 or me, but do not cooperate against a single target?
AI casts
Burrowing to its creature while I have no reds on the field (and do have many things) (and
Winter Orb is active), questionable
AI attacks alone with a
Hill Giant (3/3) that I can block to death by two
Wall of Brambles (2/3). This repeats. Does the AI understand that multiple blockers damage its sole attacker?
I attacked AI with
Craw Wurm (6/4) with
Lure. I chose the damage order so that 4 damage went to
Two-Headed Giant of Foriys (4/4) and 2 damage to
Granite Gargoyle (2/2+x). The AI had plenty of mana but did not boost
Granite Gargoyle's toughness, hence it died. AI should have boosted GG using 1 mana at DB.
Winter Orb is active. AI blocks with two regenerating 0/1 creatures and does not block with a 0/6 that would survive, hence using 2 mana and definitely wasting 1 mana. Earlier turns it did not block with 0/1 creatures (
Will-o'-the-Wisp, 3 of them in all cases), it instead blocked with a
Living Wall only and let my 1/1 damage thru, inconsistent. AI life 18 mine 20. Dumb behaviour repeats. Eventually it did not have mana to regenerate and still blocked with a 0/1 instead of free 0/6. Repeats dumb with remaining 2 0/1s. When I attack with everyone later, behaviour reverses and AI only blocks with smart 0/6 and lets the rest thru (it has no mana for regen). At next attack AI life is down to 13 and it has 2 mana, and it decides to block with all three creatures 0/1 0/1 0/6, using mana for regen. It however blocked my
Thicket Basilisk with 0/1 nonwall instead of 0/6 wall, resulting in the loss of one 0/1 via special ability at EC step, which it could have avoided. AI 5 life blocks my
Fungusaur with a 1/1, earlier it let it thru, questionable, as it has that 0/6, which instead blocks the only creature it has no special benefit against.
AI with plenty of mana blocks 2
Fungusaur with 2
Frozen Shade, but does not use their ability and they die (instead of my attackers dying)
AI blocks my regenerating 2/2
Fungusaur with a 1/1 instead of either 0/1, who block 2 ordinary 2/4 instead. It also lets my non-regenerating
Fungusaur thru.
Does not choose wall for my attacking
Thicket BasiliskAI plays
Lich when it has 19 life and one
Wall of Bone, questionable
AI casts
Lich twice, questionable
AI casts
Kormus Bell twice, questionable
AI attacks with 2 3/3 Swamps even though I can block them both without losses. Last AI action was casting
Unholy Strength to one of its Swamps, but I countered it with
Lifeforce.
AI uses its
Swamp creatures for mana even though it could beat me if it attacked all at once
AI attacks with a lone 4/4 unit even though I can block it with a regenerating wall
AI keeps attacking with a lone
Stone Giant even though I can block it with a
Giant Spider (
Winter Orb is active)
AI taps
Dwarven Demolition Team to destroy my ordinary wall, but doesn't do it for my regenerating wall, which would waste my mana, questionable (
Winter Orb is active)
AI doesn't boost
Granite Gargoyle when it is among multiple blockers of my
Giant Growth Lure Fungusaur, and because of that loses it
AI doesn't boost its attacking
Dragon Whelp when my 1/1 blocker surprises it with
Giant Growth, so it will not destroy my flying unit along the way, questionable (it does summon a
Fire Elemental later with that mana though, which allows it to get it out one turn earlier then)