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Forge Beta Release: 07-16-2016 ver 1.5.54

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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby Nekoatl » 22 Jul 2016, 23:28

Random color decks are being built with cards that require colorless mana (e.g. Reality Smasher) without any sources of colorless mana to pay their costs.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby Djebb » 23 Jul 2016, 08:39

Mockery of Nature :
An W (When you cast..) is missing.

Edit :
Barter in blood does nothing (it's a bit weird xD)
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby l33t3rth4nur1111 » 24 Jul 2016, 03:31

Mind's Dilation appears to do nothing of consequence. When an opponent casts a spell, no card is exiled, and you don't get to cast anything. The stack message contains references to the card that the opponent cast that triggered Mind's Dilation's ability, but it contains no references to any additional cards.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby Agetian » 24 Jul 2016, 05:16

l33t3rth4nur1111 wrote:Mind's Dilation appears to do nothing of consequence. When an opponent casts a spell, no card is exiled, and you don't get to cast anything. The stack message contains references to the card that the opponent cast that triggered Mind's Dilation's ability, but it contains no references to any additional cards.
Fixed (r31673).

- Agetian
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby schizophoenix » 24 Jul 2016, 05:34

Myriad Landscape's sacrifice ability is fizzling with several Wastes in the deck.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby Hanmac » 24 Jul 2016, 05:48

schizophoenix wrote:Myriad Landscape's sacrifice ability is fizzling with several Wastes in the deck.
Wastes does not have a land type to share.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby Hapse » 25 Jul 2016, 10:06

I played Tezzeret the seeker with my Tolarian Academy, was playing against the AI Tezzeret, Agent of Bolas

RuntimeException | Open
Code: Select all
Forge Version:    1.5.54-r-1
Operating System: Windows 10 10.0 amd64
Java Version:     1.8.0_91 Oracle Corporation

java.lang.RuntimeException: AbilityFactory : getAbility -- no API in :
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:106)
   at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:175)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:134)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:71)
   at forge.game.GameAction.changeZone(GameAction.java:221)
   at forge.game.GameAction.moveTo(GameAction.java:458)
   at forge.game.GameAction.moveTo(GameAction.java:439)
   at forge.game.GameAction.moveToPlay(GameAction.java:546)
   at forge.game.GameAction.moveTo(GameAction.java:596)
   at forge.game.GameAction.moveTo(GameAction.java:588)
   at forge.game.spellability.SpellPermanent.resolve(SpellPermanent.java:72)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:513)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1004)
   at forge.game.GameAction.startGame(GameAction.java:1491)
   at forge.game.Match.startGame(Match.java:95)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby GallantCrow » 26 Jul 2016, 15:46

Hi, I really enjoy playing the game. Good job :-)

Some bugs I've noticed:

If a creature with lifelink damages multiple creatures/players, it should count as only one life gain event. Currently, triggered abilities such as the one from Archangel of Thune trigger multiple times. Gathererer ruling for Ajani's Pridemate states
However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
If you have Sovereigns of Lost Alara on the battlefield, and attack with a single creature with Spectra Ward attached to it, you should be able to find colored Auras in your library, since Spectra Ward specifically allows Auras to be attached.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby timmermac » 26 Jul 2016, 19:36

That's not quite how that works. Existing enchantments won't be removed, but you won't be able to add any new ones.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby friarsol » 26 Jul 2016, 20:09

timmermac wrote:That's not quite how that works. Existing enchantments won't be removed, but you won't be able to add any new ones.
It might not be that simple:

http://www.mtgsalvation.com/forums/magi ... ectra-ward
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby Mrs Non-Gorilla » 27 Jul 2016, 04:09

Hanmac wrote:
schizophoenix wrote:Myriad Landscape's sacrifice ability is fizzling with several Wastes in the deck.
Wastes does not have a land type to share.
Unless there's been a rules change since February, you should be able to search up one Wastes with Myriad Landscape, just not two.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby GallantCrow » 27 Jul 2016, 16:00

timmermac wrote:That's not quite how that works. Existing enchantments won't be removed, but you won't be able to add any new ones.
Actually, you can, as long as they don't target. That means auras that enter the battlefield without being cast, or auras that are moved around the battlefield can be attached to a creature with Spectra Ward on it (of course, again, only if the ability doesn't target, like e.g. Aura Finesse does). So abilities of creatures like Sun Titan, Bruna, Light of Alabaster and Sovereigns of Lost Alara should work just fine.

Seems like I can't post any links here, but there's a Twitter post by Matt Tabak that confirms this.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby jason0320 » 28 Jul 2016, 09:57

Sanity Grinding didn't mill the correct amount of cards.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby lazylockie » 28 Jul 2016, 13:58

anyone getting some UI shenanigans with Auras? upon enchanting a permanent with Imprisoned in the Moon and Song of the Dryads, advancing each phase "flickers" the enchanted permanent like it goes to the row it belonged then goes back to being enchanted.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

Postby Hanmac » 28 Jul 2016, 18:25

@GallantCrow:
i fixed the thing that CombatDamage with Lifelink only should apply once per creature dealing damage.
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