Re: Forge Beta Release: 07-16-2016 ver 1.5.54
Random color decks are being built with cards that require colorless mana (e.g. Reality Smasher) without any sources of colorless mana to pay their costs.
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Fixed (r31673).l33t3rth4nur1111 wrote:Mind's Dilation appears to do nothing of consequence. When an opponent casts a spell, no card is exiled, and you don't get to cast anything. The stack message contains references to the card that the opponent cast that triggered Mind's Dilation's ability, but it contains no references to any additional cards.
Wastes does not have a land type to share.schizophoenix wrote:Myriad Landscape's sacrifice ability is fizzling with several Wastes in the deck.
If you have Sovereigns of Lost Alara on the battlefield, and attack with a single creature with Spectra Ward attached to it, you should be able to find colored Auras in your library, since Spectra Ward specifically allows Auras to be attached.However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
It might not be that simple:timmermac wrote:That's not quite how that works. Existing enchantments won't be removed, but you won't be able to add any new ones.
Unless there's been a rules change since February, you should be able to search up one Wastes with Myriad Landscape, just not two.Hanmac wrote:Wastes does not have a land type to share.schizophoenix wrote:Myriad Landscape's sacrifice ability is fizzling with several Wastes in the deck.
Actually, you can, as long as they don't target. That means auras that enter the battlefield without being cast, or auras that are moved around the battlefield can be attached to a creature with Spectra Ward on it (of course, again, only if the ability doesn't target, like e.g. Aura Finesse does). So abilities of creatures like Sun Titan, Bruna, Light of Alabaster and Sovereigns of Lost Alara should work just fine.timmermac wrote:That's not quite how that works. Existing enchantments won't be removed, but you won't be able to add any new ones.