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Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 22 Jul 2016, 23:28
by Nekoatl
Random color decks are being built with cards that require colorless mana (e.g. Reality Smasher) without any sources of colorless mana to pay their costs.

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 23 Jul 2016, 08:39
by Djebb
Mockery of Nature :
An W (When you cast..) is missing.

Edit :
Barter in blood does nothing (it's a bit weird xD)

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 24 Jul 2016, 03:31
by l33t3rth4nur1111
Mind's Dilation appears to do nothing of consequence. When an opponent casts a spell, no card is exiled, and you don't get to cast anything. The stack message contains references to the card that the opponent cast that triggered Mind's Dilation's ability, but it contains no references to any additional cards.

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 24 Jul 2016, 05:16
by Agetian
l33t3rth4nur1111 wrote:Mind's Dilation appears to do nothing of consequence. When an opponent casts a spell, no card is exiled, and you don't get to cast anything. The stack message contains references to the card that the opponent cast that triggered Mind's Dilation's ability, but it contains no references to any additional cards.
Fixed (r31673).

- Agetian

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 24 Jul 2016, 05:34
by schizophoenix
Myriad Landscape's sacrifice ability is fizzling with several Wastes in the deck.

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 24 Jul 2016, 05:48
by Hanmac
schizophoenix wrote:Myriad Landscape's sacrifice ability is fizzling with several Wastes in the deck.
Wastes does not have a land type to share.

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 25 Jul 2016, 10:06
by Hapse
I played Tezzeret the seeker with my Tolarian Academy, was playing against the AI Tezzeret, Agent of Bolas

RuntimeException | Open
Code: Select all
Forge Version:    1.5.54-r-1
Operating System: Windows 10 10.0 amd64
Java Version:     1.8.0_91 Oracle Corporation

java.lang.RuntimeException: AbilityFactory : getAbility -- no API in :
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:106)
   at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:175)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:134)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:71)
   at forge.game.GameAction.changeZone(GameAction.java:221)
   at forge.game.GameAction.moveTo(GameAction.java:458)
   at forge.game.GameAction.moveTo(GameAction.java:439)
   at forge.game.GameAction.moveToPlay(GameAction.java:546)
   at forge.game.GameAction.moveTo(GameAction.java:596)
   at forge.game.GameAction.moveTo(GameAction.java:588)
   at forge.game.spellability.SpellPermanent.resolve(SpellPermanent.java:72)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:513)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1004)
   at forge.game.GameAction.startGame(GameAction.java:1491)
   at forge.game.Match.startGame(Match.java:95)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 26 Jul 2016, 15:46
by GallantCrow
Hi, I really enjoy playing the game. Good job :-)

Some bugs I've noticed:

If a creature with lifelink damages multiple creatures/players, it should count as only one life gain event. Currently, triggered abilities such as the one from Archangel of Thune trigger multiple times. Gathererer ruling for Ajani's Pridemate states
However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
If you have Sovereigns of Lost Alara on the battlefield, and attack with a single creature with Spectra Ward attached to it, you should be able to find colored Auras in your library, since Spectra Ward specifically allows Auras to be attached.

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 26 Jul 2016, 19:36
by timmermac
That's not quite how that works. Existing enchantments won't be removed, but you won't be able to add any new ones.

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 26 Jul 2016, 20:09
by friarsol
timmermac wrote:That's not quite how that works. Existing enchantments won't be removed, but you won't be able to add any new ones.
It might not be that simple:

http://www.mtgsalvation.com/forums/magi ... ectra-ward

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 27 Jul 2016, 04:09
by Mrs Non-Gorilla
Hanmac wrote:
schizophoenix wrote:Myriad Landscape's sacrifice ability is fizzling with several Wastes in the deck.
Wastes does not have a land type to share.
Unless there's been a rules change since February, you should be able to search up one Wastes with Myriad Landscape, just not two.

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 27 Jul 2016, 16:00
by GallantCrow
timmermac wrote:That's not quite how that works. Existing enchantments won't be removed, but you won't be able to add any new ones.
Actually, you can, as long as they don't target. That means auras that enter the battlefield without being cast, or auras that are moved around the battlefield can be attached to a creature with Spectra Ward on it (of course, again, only if the ability doesn't target, like e.g. Aura Finesse does). So abilities of creatures like Sun Titan, Bruna, Light of Alabaster and Sovereigns of Lost Alara should work just fine.

Seems like I can't post any links here, but there's a Twitter post by Matt Tabak that confirms this.

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 28 Jul 2016, 09:57
by jason0320
Sanity Grinding didn't mill the correct amount of cards.

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 28 Jul 2016, 13:58
by lazylockie
anyone getting some UI shenanigans with Auras? upon enchanting a permanent with Imprisoned in the Moon and Song of the Dryads, advancing each phase "flickers" the enchanted permanent like it goes to the row it belonged then goes back to being enchanted.

Re: Forge Beta Release: 07-16-2016 ver 1.5.54

PostPosted: 28 Jul 2016, 18:25
by Hanmac
@GallantCrow:
i fixed the thing that CombatDamage with Lifelink only should apply once per creature dealing damage.