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Forge Beta Release: 08-02-2016 ver 1.5.55

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta Release: 08-02-2016 ver 1.5.55

Postby friarsol » 02 Aug 2016, 19:53

Forge Beta: 08-02-2016 ver 1.5.55
15897 cards in total.

The Forge 08-02-2016 Windows and Linux archive (requires java 7):

http://www.cardforge.link/releases/forg ... 55.tar.bz2

Sorry our Mac OS specific Application is currently unavailable for this release. However, Mac users should be able to use the above archive since Mac OS is based on Unix. There just won't be a specific application. Hopefully Chris H gets better soon, and can come back to providing this extra file.
New Cards (20)
Code: Select all
Briarbridge Patrol
Bruna, the Fading Light
Brutal Suppression
Collective Brutality
Collective Effort
Creeping Dread
Drought
Fortune's Favor
Gisa and Geralf
Gisela, the Broken Blade
Graf Rats
Hanweir Battlements
Hanweir Garrison
Hedonist's Trove
Karador, Ghost Chieftain
Midnight Scavengers
Remorseless Punishment
Slayer's Cleaver
Street Savvy
Thirsting Axe
-------------
Release Notes
-------------

- Booster Draft AI improvements -
This release features improvements to the drafting AI which should be noticeable in the Booster Draft mode including Quest Draft Tournaments. In particular, the AI should rank the cards better depending on the synergy of their abilities and effects (for the cards that have AI hints scripted for them). Currently these deckbuilding hints are implemented for the sets starting with Khans of Tarkir.

- Eldritch Moon -
This release has the latest set, Eldritch Moon, fully implemented. Along with the other additions and improvements this puts the current Standard format at 100% supported.

- Card Images -
All missing card images should be available through the content downloaders now, including the Eldritch Moon cards. If you find any that are still missing, please let us know! The remaining tokens and product images will be covered in upcoming releases.

------------
Known Issues
------------

There is a known issue with Kodama of the Center Tree: its Soulshift X ability used to crash Forge, and until a proper fix can be implemented, a temporary fix was introduced which prevents the crash but makes the Soulshift X ability work incorrectly in certain cases (in particular, it doesn't work correctly with mass removal, and it may have issues when Kodama of the Center Tree is controlled by someone else other than its owner). In the basic cases (such as Kodama of the Center Tree being destroyed in combat or with a direct damage spell) should work correctly. Hopefully one of the developers will be able to implement a better and proper fix for this card soon.

There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

----------------------------
Forge Archive Instructions
----------------------------

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.

Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.

(Unfortunately, until our Release Manager who owns a Mac is back, the Mac application of Forge can not be distributed. Hopefully it'll be back sooner rather than later.)
- The Mac OS application version -
We can now package Forge as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.

The Mac OS X app version apparently requires the Mavericks OS and is not compatible with earlier OS X versions. People with earlier OS X versions should use the Windows and Linux version and launch forge on their Mac by double clicking on the included "forge.command" file.


----------------------------
Contributors to This Release
----------------------------

Agetian
DrDev
excessum
Gos
Hanmac
KrazyTheFox
Marek14
mcrawford620
Myrd
Sloth
slyfox7777777
Sol
Swordshine
tjtillman
tojammot
torridus
Xyx


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)

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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby friarsol » 02 Aug 2016, 19:53

DistinctStats.txt | Open
Implemented (Missing) / Total = Percentage Implemented
15897 (102) / 15999 = 99.36 %

Missing (102):
AEther Searcher
Advantageous Proclamation
Agent of Acquisitions
Backdraft
Backup Plan
Balduvian Warlord
Bosium Strip
Bronze Tablet
Butcher Orgg
Camouflage
Canal Dredger
Celestial Convergence
Chain of Acid
Chain of Silence
Chain of Smog
Chaos Orb
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Damping Engine
Deal Broker
Divine Deflection
Divine Intervention
Dulcet Sirens
Emblazoned Golem
Equinox
Errant Minion
Ertai's Meddling
Fade Away
Falling Star
False Orders
Fasting
General Jarkeld
Glen Elendra
Glimmervoid Basin
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Harm's Way
Hazduhr the Abbot
Ice Cauldron
Illusionary Mask
Illusionary Terrain
Impact Resonance
Imprison
Infernal Denizen
Kilnspire District
Krovikan Vampire
Lava Burst
Liege of the Hollows
Lore Seeker
Lurking Automaton
Maelstrom Archangel Avatar
Mana Cache
Martyrdom
Meddle
Mercenaries
Morphic Tide
Nacatl War-Pride
Oracle en-Vec
Paliano, the High City
Peace Talks
Pillar Tombs of Aku
Piracy
Plague of Vermin
Power Leak
Preferred Selection
Primitive Justice
Psychic Battle
Pyramids
Quicksilver Elemental
Raging River
Raiding Party
Rakshasa Vizier
Rebirth
Reflect Damage
Refraction Trap
Reverberation
Rock Hydra
Season of the Witch
Shadowbane
Shahrazad
Shaman's Trance
Shining Shoal
Sorrow's Path
Soul Echo
Standard Bearer
Tawnos's Coffin
Tempest Efreet
Timmerian Fiends
Urza's Miter
Volcanic Offering
Volrath's Shapeshifter
Whippoorwill
Whispergear Sneak
Word of Command
World at War
Worms of the Earth
Ydwen Efreet


Overall Editions | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Ugin's Fate: 26 (0) / 26 = 100.0%
Guildpact: 165 (0) / 165 = 100.0%
Zendikar Expeditions: 45 (0) / 45 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Ravnica: City of Guilds: 291 (0) / 291 = 100.0%
Eighth Edition: 342 (0) / 342 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Battle for Zendikar: 254 (0) / 254 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Welcome 2016: 16 (0) / 16 = 100.0%
Dragons of Tarkir: 254 (0) / 254 = 100.0%
Fifth Edition: 434 (0) / 434 = 100.0%
Eldritch Moon: 205 (0) / 205 = 100.0%
Time Spiral "Timeshifted": 121 (0) / 121 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Portal Three Kingdoms: 170 (0) / 170 = 100.0%
Seventh Edition: 335 (0) / 335 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Magic 2015: 269 (0) / 269 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Commander's Arsenal: 18 (0) / 18 = 100.0%
Modern Masters 2015: 249 (0) / 249 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Commander: 303 (0) / 303 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Fate Reforged: 180 (0) / 180 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mercadian Masques: 335 (0) / 335 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Planar Chaos: 165 (0) / 165 = 100.0%
Magic 2014: 234 (0) / 234 = 100.0%
Magic Origins: 273 (0) / 273 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Urza's Saga: 335 (0) / 335 = 100.0%
Torment: 143 (0) / 143 = 100.0%
Commander 2013: 341 (0) / 341 = 100.0%
Commander 2015: 327 (0) / 327 = 100.0%
Shadows over Innistrad: 287 (0) / 287 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Classic Sixth Edition: 335 (0) / 335 = 100.0%
Dissension: 180 (0) / 180 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Oath of the Gatewatch: 183 (0) / 183 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Archenemy: 191 (0) / 191 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Invasion: 334 (1) / 335 = 99.7%
Mirrodin: 290 (1) / 291 = 99.66%
Shadowmoor: 285 (1) / 286 = 99.65%
Khans of Tarkir: 253 (1) / 254 = 99.61%
Eternal Masters: 248 (1) / 249 = 99.6%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Planechase: 190 (1) / 191 = 99.48%
Future Sight: 179 (1) / 180 = 99.44%
Tempest: 333 (2) / 335 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Coldsnap: 154 (1) / 155 = 99.35%
Portal Second Age: 154 (1) / 155 = 99.35%
Revised Edition: 294 (2) / 296 = 99.32%
Worldwake: 144 (1) / 145 = 99.31%
Exodus: 142 (1) / 143 = 99.3%
Prophecy: 142 (1) / 143 = 99.3%
Judgment: 142 (1) / 143 = 99.3%
Stronghold: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Urza's Legacy: 142 (1) / 143 = 99.3%
Chronicles: 115 (1) / 116 = 99.14%
Commander 2014: 319 (3) / 322 = 99.07%
Vanguard: 105 (1) / 106 = 99.06%
Fallen Empires: 101 (1) / 102 = 99.02%
Fourth Edition: 364 (4) / 368 = 98.91%
Weatherlight: 165 (2) / 167 = 98.8%
Visions: 165 (2) / 167 = 98.8%
Alliances: 142 (2) / 144 = 98.61%
Mirage: 330 (5) / 335 = 98.51%
Onslaught: 330 (5) / 335 = 98.51%
Planechase 2012 Edition: 174 (3) / 177 = 98.31%
Homelands: 113 (2) / 115 = 98.26%
Ice Age: 365 (8) / 373 = 97.86%
Limited Edition Beta: 284 (8) / 292 = 97.26%
Unlimited Edition: 284 (8) / 292 = 97.26%
Limited Edition Alpha: 282 (8) / 290 = 97.24%
Apocalypse: 139 (4) / 143 = 97.2%
Legends: 300 (10) / 310 = 96.77%
Arabian Nights: 75 (3) / 78 = 96.15%
The Dark: 114 (5) / 119 = 95.8%
Antiquities: 81 (4) / 85 = 95.29%
Conspiracy: 196 (14) / 210 = 93.33%

Total over all sets: 23744 (128) / 23872


FormatStandard.txt | Open
DTK ORI BFZ OGW SOI EMN W16
Implemented (Missing) / Total = Percentage Implemented
1438 (0) / 1438 = 100.00 %

Missing (0):


FormatModern.txt | Open
8ED MRD DST 5DN CHK BOK SOK 9ED RAV GPT DIS CSP TSP TSB PLC FUT 10E LRW EVE SHM MOR ALA CFX ARB M10 ZEN WWK ROE M11 SOM MBS NPH M12 ISD DKA AVR M13 RTR GTC DGM M14 THS BNG JOU M15 KTK FRF DTK MM2 ORI BFZ OGW SOI EMN
Implemented (Missing) / Total = Percentage Implemented
10082 (10) / 10092 = 99.90 %

Missing (10):
Balduvian Warlord
Divine Deflection
Harm's Way
Nacatl War-Pride
Plague of Vermin
Quicksilver Elemental
Rakshasa Vizier
Refraction Trap
Shining Shoal
World at War
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby Torque1257 » 03 Aug 2016, 02:11

Mac DMG File attached,

Thanks again for all the work from devs.

open DMG drag app to Apps folder and run. if using low res screen alt click on app and select get info, check option to use low res mode.


https://drive.google.com/file/d/0B6s_US ... RWcE0/view
Last edited by friarsol on 03 Aug 2016, 02:17, edited 1 time in total.
Reason: Fixing link
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby mastroego » 03 Aug 2016, 11:56

That's amazing, guys, seriously.
Thanks!

Well, now that Standard is 100%, Modern is mandatory as well :D
J/K, and I have to say, a couple of the missing cards truly sound weird and difficult (even to play).
But I hope damage redirection can be done eventually :)
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby Ravious » 03 Aug 2016, 12:46

Thank you so much everybody! You have no idea how Forge gets me through the week.
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby Hapse » 03 Aug 2016, 17:48

Description: [describe what you were doing when the crash occurred]
Whenever I try to open challenge (in quest mode) I get this error:

NullPointerException | Open
Code: Select all
Forge Version:    1.5.55-r-1
Operating System: Windows 10 10.0 amd64
Java Version:     1.8.0_101 Oracle Corporation

java.lang.NullPointerException
   at forge.screens.home.quest.PnlEvent.<init>(PnlEvent.java:49)
   at forge.screens.home.quest.CSubmenuChallenges.update(CSubmenuChallenges.java:166)
   at forge.screens.home.CHomeUI.itemClick(CHomeUI.java:53)
   at forge.screens.home.LblMenuItem$1.mousePressed(LblMenuItem.java:45)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby Xyx » 04 Aug 2016, 12:38

Description: I was playing a custom challenge in which the AI has 2 Anvil of Bogardan and a deck consisting of Swamp and Ebony Charm cards. The error occurred in the AI's draw step. The game could not continue.

StringIndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.5.54-r-1
Operating System: Windows 10 10.0 x86
Java Version:     1.8.0_101 Oracle Corporation

java.lang.StringIndexOutOfBoundsException: String index out of range: 0
   at java.lang.String.charAt(Unknown Source)
   at forge.game.card.Card.formatSpellAbility(Card.java:1925)
   at forge.game.card.Card.abilityTextInstantSorcery(Card.java:1742)
   at forge.game.card.Card.getAbilityText(Card.java:1608)
   at forge.game.card.CardView$CardStateView.updateAbilityText(CardView.java:1005)
   at forge.game.card.Card.addSpellAbility(Card.java:2004)
   at forge.game.card.CardUtil.getLKICopy(CardUtil.java:271)
   at forge.game.GameAction.changeZone(GameAction.java:171)
   at forge.game.GameAction.moveTo(GameAction.java:458)
   at forge.game.GameAction.moveTo(GameAction.java:439)
   at forge.game.GameAction.moveToHand(GameAction.java:541)
   at forge.game.player.Player.doDraw(Player.java:1253)
   at forge.game.player.Player.drawCards(Player.java:1225)
   at forge.game.player.Player.drawCard(Player.java:1171)
   at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:252)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1001)
   at forge.game.GameAction.startGame(GameAction.java:1491)
   at forge.game.Match.startGame(Match.java:95)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby Hanmac » 04 Aug 2016, 13:08

Xyz: you seems to use an outdated version, 1.5.55 is out.
can you check if it happens with that version too?

i am currently working a bit on the Description of CharmEffects.
(that part that did crash on your point)
and let that Description be better generated by the Choices.

(i had done it before that the SpellDescription is generated by the Choices if she is missing, now i will add it to formatSpellAbility too)
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby saucemaker » 04 Aug 2016, 13:33

Torque1257 wrote:Mac DMG File attached,

Thanks again for all the work from devs.

open DMG drag app to Apps folder and run. if using low res screen alt click on app and select get info, check option to use low res mode.


https://drive.google.com/file/d/0B6s_US ... RWcE0/view
Torque1257,

Thanks for the OS X image! I've got an issue, maybe you can help. Copying "Forge.app" to /Applications/ does NOT work on my machine. When copied to /Applications/, the icon disappears (it becomes a generic icon - see here: http://d.pr/i/15QsM/19G710qw), and the app will not launch (I get this error: http://d.pr/i/1beou/3k4uPhXa) - "The application 'Forge' can't be opened".

If I copy it to ~/Applications/, it works fine. It seems to be some sort of permissions issue, but I don't know for sure.

What application are you using to make the .app? I'm just curious because I have another java app I'd like to package up.

Thanks again! I usually have to use Automater to make a janky, non-distributable .app for Forge. I like your method much better.
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby Xyx » 05 Aug 2016, 19:12

Mind's Dilation will trigger but then absolutely nothing happens. It does not exile anything.
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby noratora » 05 Aug 2016, 21:01

Torque1257 wrote:Mac DMG File attached,

Thanks again for all the work from devs.

open DMG drag app to Apps folder and run. if using low res screen alt click on app and select get info, check option to use low res mode.


https://drive.google.com/file/d/0B6s_US ... RWcE0/view
My hero! I'm all thumbs when it comes to wine, and have been waiting for a DMG for ages. Now I can finally catch up!
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby SIXTY » 06 Aug 2016, 05:10

Description: [try to create new quest and Forge crashes]

RuntimeException | Open
Code: Select all
Forge Version:    1.5.55-r-1
Operating System: Windows 10 10.0 x86
Java Version:     1.8.0_101 Oracle Corporation

java.lang.RuntimeException: java.io.EOFException: Unexpected end of ZLIB input stream
   at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:138)
   at forge.screens.home.quest.CSubmenuQuestData.update(CSubmenuQuestData.java:142)
   at forge.screens.home.CHomeUI.itemClick(CHomeUI.java:53)
   at forge.screens.home.LblMenuItem$1.mousePressed(LblMenuItem.java:45)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.io.EOFException: Unexpected end of ZLIB input stream
   at java.util.zip.InflaterInputStream.fill(Unknown Source)
   at java.util.zip.InflaterInputStream.read(Unknown Source)
   at java.util.zip.GZIPInputStream.read(Unknown Source)
   at sun.nio.cs.StreamDecoder.readBytes(Unknown Source)
   at sun.nio.cs.StreamDecoder.implRead(Unknown Source)
   at sun.nio.cs.StreamDecoder.read(Unknown Source)
   at java.io.InputStreamReader.read(Unknown Source)
   at java.io.Reader.read(Unknown Source)
   at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:112)
   ... 34 more
Sorry for my bad English :)
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby noratora » 06 Aug 2016, 16:06

AI opponent keeps casting Gravecrawler from the GY without any other zombies in play. Has a Squee on the BF; I've got Oona's Prowler; otherwise just basic lands.
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby noratora » 06 Aug 2016, 16:45

Ib Halfheart's ability is triggering – dealing 4 damage – without sacrificing the creature being blocked (in this case a Reckless One).
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby Agetian » 06 Aug 2016, 17:52

noratora wrote:Ib Halfheart's ability is triggering – dealing 4 damage – without sacrificing the creature being blocked (in this case a Reckless One).
I can confirm this but I can't quite figure out a way to rewrite the script. The problem here is that TriggeredAttacker returns "null" in HalfHeartTrigSacrifice.

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