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MTGForge 11/25 (unofficial BETA) version

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Re: MTGForge 11/25 (unofficial BETA) version

Postby Marek14 » 03 Dec 2009, 21:18

DennisBergkamp wrote:For now, here's a mediafire link to the HQ tokens (12.53 megs) :

http://www.mediafire.com/file/xntoumzdnzm/tokens.rar
I have a few issues with these tokens:

b_1_1_faerie_rogue is picture of UB Faerie Rogue. B Faerie Rogue is from Morningtide.
b_1_1_thrull has picture of 0/1 Thrull used by Breeding Pit.
br_1_1_demon should be br_1_1_minor_demon, as "Minor Demon" is the token's name according to Oracle.
u_b_1_1_zombie_wizard should be ub_1_1_zombie_wizard to bring it into line with other multicolored tokens.

Also, why is the variable Wurm g_x_x_wurm, but the Avatar from Ajani Goldmane is w_n_n_Avatar?
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Re: MTGForge 11/25 (unofficial BETA) version

Postby DennisBergkamp » 03 Dec 2009, 21:21

Ah, those are good points, I'll fix them.

I think the Wurm is x x and Ajani's token n n because the Wurm's P/T doesn't dynamically change.

EDIT: in the current version of forge, Boris Devilboon will still create tokens named "br_1_1_demon.jpg", will be corrected next beta.
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Re: MTGForge 11/25 (unofficial BETA) version

Postby Marek14 » 03 Dec 2009, 22:51

So, what other tokens are there apart from these 74? And which ones could be implemented?

b_0_1_insect - Carrion (should be doable)
b_0_1_thrull - Breeding Pit (upkeep payment)
b_1_1_bat - Belfry Spirit (haunt), Skeletal Vampire (might be surprisingly easy)
b_1_1_festering_goblin - Skirk Ridge Exhumer (not sure how hard. possibly not much)
b_1_1_goblin_rogue - Boggart Mob (almost the same thing as Brood Sliver, if one can be done, so can other), Marsh Flitter (should be easy), Warren Weirding (should be possible), Weirding Shaman (should be easy)
b_1_1_minion - Infernal Genesis (should be doable, similar to Dark Confidant)
b_1_1_skeleton - Drudge Spell (should be doable), Skeletonize (might be hard)
b_1_2_bat - Sengir Nosferatu (complex)
b_2_2_knight - Riftmarked Knight (suspend)
b_2_2_tombspawn - Tombstone Stairwell (very complex)
b_5_5_urami - Tomb of Urami (possible?)
b_5_5_zombie_giant - Quest for the Gravelord (probably doable?)
b_x_x_demon - Promise of Power (entwine)
b_x_x_minion - Phyrexian Processor (might be doable)
b_x_x_spirit - Broken Visage (might be doable)
b_x_x_vampire - Kalitas, Bloodchief of Ghet (probably doable?)
bg_1_1_worm - Creakwood Liege (seems one of the easier lieges), Worm Harvest (retrace)
br_5_5_elemental - Din of the Fireherd (probably doable)
c_0_1_pest - Nuisance Engine (easy)
c_0_2_wall - Basalt Golem (complex)
c_1_1_myr - Genesis Chamber (probably doable), Myr Incubator (tricky), Myr Matrix (should be easy)
c_1_1_pentavite - Pentavus (might be doable)
c_1_1_sand - Dune-Brood Nephilim (might be surprisingly easy)
c_1_1_snake - Serpent Generator (poison)
c_1_1_tetravite - Tetravus (a bit complex)
c_1_1_thopter - Thopter Squadron (should be doable)
c_1_1_triskelavite - Triskelavus (might be doable)
c_2_2_pincher - Summoning Station (probably easy)
c_2_2_spawn - Spawning Pit (probably easy)
c_2_2_wirefly - Wirefly Hive (coin flips)
c_3_1_hornet - Hornet Cannon (should be doable)
c_4_4_kaldra - Helm of Kaldra (complex)
c_5_5_djinn - Bottle of Suleiman (coin flip)
c_x_x_twin - Gemini Engine (probably doable)
g_0_1_plant_wall - Jungle Patrol (probably doable)
g_0_1_sheep - Ovinomancer (if the returning can be done, the ability itself isn't hard)
g_1_1_butterfly - Giant Caterpillar (easy, similar to Transluminant)
g_1_1_cat - Waiting in the Weeds (should be easy)
g_1_1_hound - Mongrel Pack (tricky)
g_1_1_snake - Cobra Trap (probably hard, trap condition), Endless Swarm (epic), Orochi Eggwatcher (flip), Orochi Hatchery (x spell), Seed the Land (should be easy), Snake Basket (x cost), Snake Pit (easy), Sosuke's Summons (might work)
g_1_1_wolf - Sound the Call (not sure how hard)
g_1_1_wolves_of_the_hunt - Master of the Hunt (bands with other)
g_1_2_spider - Gloomwidow's Feast (should be easy)
g_2_2_ape - Monkey Cage (should be easy)
g_2_2_beast - Keeper of the Beasts (complex)
g_2_2_lizard - Predatory Advantage (are there checks what spells were cast during turn?)
g_4_4_elemental - Eyes of the Wisent (might be doable), Walker of the Grove (should be easy)
g_5_5_beast - One Dozen Eyes (entwine)
g_6_1_insect - Deadly Grub (not sure how hard)
g_7_7_elemental - Voice of the Woods (should be doable)
g_n_n_elephant - Elephant Resurgence (doable?)
g_n_n_saproling - Saproling Burst (tricky... tricky. plus fading)
g_x_x_elemental - Budoka Gardener (flip)
g_x_x_ooze - Ooze Garden (should be easy)
gu_1_1_snake - Patagia Viper (paid mana check)
r_1_1_elemental - Elemental Mastery (probably doable)
r_1_1_elemental_cat - Firecat Blitz (x spell)
r_1_1_goblin_scout - Goblin Scouts (easy)
r_1_1_warrior - Rally the Horde (could be done)
r_2_1_goblin - Rakdos Guildmage (not sure, might be doable)
r_3_1_carnivore - Tooth and Claw (should be easy)
r_3_1_elemental_shaman - Hearthcage Giant (should be easy), Hostility (tricky), Rebellion of the Flamekin (clash)
r_3_3_elemental - Wand of the Elements (should be easy)
r_4_4_giant - Pact of the Titan (tricky?)
r_7_1_elemental - Elemental Appeal (don't know how hard), Zektar Shrine Expedition (maybe easy? Similar to Kiki-Jiki?)
rg_1_1_goblin_warrior - Wort, the Raidmother (conspire)
rg_4_4_giant_warrior - Giantbaiting (conspire)
rgw_1_1_sand_warrior - Hazezon Tamar (complex)
u_0_1_homunculus - Puppet Conjurer (could be easy)
u_1_1_merfolk - Lullmage Mentor (probably hard, triggers on countering)
u_1_1_merfolk_wizard - Benthicore (should be easy), Summon the School (tricky graveyard ability), Stonybrook Schoolmaster (tap trigger)
u_2_2_elemental - Wand of the Elements (should be easy)
u_2_2_illusion - Summoner's Bane (should be easy)
u_3_3_weird - Thunderheads (replicate)
u_5_5_dragon_spirit - Tatsumasa, the Dragon's Fang (complex)
u_5_5_wall - Tidal Wave (should be doable)
u_x_x_orb - Phantasmal Sphere (upkeep payments)
ub_1_1_faerie_rogue - Oona, Queen of the Fae (probably doable)
ur_5_5_elemental - Call the Skybreaker (retrace)
w_0_1_deserter - Kjeldoran Home Guard (a bit complex)
w_1_1_bird_soldier - Flurry of Wings (should be easy)
w_1_1_knight - Errand of Duty (banding)
w_2_2_griffin - Griffin Guide (should be easy)
w_2_2_knight (the regular one from Waylay)
w_3_3_spirit - Oyobi, Who Split the Heavens (spiritcraft trigger)
wb_1_1_spirit - Beckon Apparition (easy)
wu_1_1_bird - Dovescape (complex, but perhaps not that hard?)
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Re: MTGForge 11/25 (unofficial BETA) version

Postby Hamletchickencrisis » 04 Dec 2009, 11:10

Oh my God, THANK YOU for allowing the use of instants BEFORE the opponent's attack phase. I can't for the life of me figure out why this wasn't implemented sooner as it makes a ton of cards (man lands, flash creatures, etc.) infinitely more usable.

Also I noticed a bug of sorts with the filter on the quest mode (thanks for putting that into quest mode btw). Whenever I have a filter checked and I pull out a card to my deck, if I uncheck the filter then recheck it it gives me more of the same card I already put into my deck. Through this method I was able to have 4x Rootwater Thief instead of the only one I got from the initial random selection without playing a single game.

Keep up the awesome work!
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Re: MTGForge 11/25 (unofficial BETA) version

Postby Rob Cashwalker » 04 Dec 2009, 15:41

Yeah, you can throw the JPGs onto forgedb.net78.net and link to them in card-pictures.txt or whatever the next generation of that will be.
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Re: MTGForge 11/25 (unofficial BETA) version

Postby Vecc » 04 Dec 2009, 16:40

I've just had the opportunity to actually test the new version and it's looking great. :mrgreen: The new way the Forge folder is disposed, the new options on the Deck Editor, resizeable game area.. it's all exciting news.

Plus, Oversold Cemetery <3 (and a bunch of other awesome new cards) I love you guys.
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Re: MTGForge 11/25 (unofficial BETA) version

Postby learyt » 04 Dec 2009, 17:02

COOL RIGHT NOW IM DOWNLOADING THE CARD PICS THAT ARE MISSING FROM THE NEW BETA
THERE IS A PROGRAM OR A HTML TO CREATE NEW CARDS??
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