So, what other tokens are there apart from these 74? And which ones could be implemented?
b_0_1_insect -
Carrion (should be doable)
b_0_1_thrull -
Breeding Pit (upkeep payment)
b_1_1_bat -
Belfry Spirit (haunt),
Skeletal Vampire (might be surprisingly easy)
b_1_1_festering_goblin -
Skirk Ridge Exhumer (not sure how hard. possibly not much)
b_1_1_goblin_rogue -
Boggart Mob (almost the same thing as
Brood Sliver, if one can be done, so can other),
Marsh Flitter (should be easy),
Warren Weirding (should be possible),
Weirding Shaman (should be easy)
b_1_1_minion -
Infernal Genesis (should be doable, similar to
Dark Confidant)
b_1_1_skeleton -
Drudge Spell (should be doable),
Skeletonize (might be hard)
b_1_2_bat -
Sengir Nosferatu (complex)
b_2_2_knight -
Riftmarked Knight (suspend)
b_2_2_tombspawn -
Tombstone Stairwell (very complex)
b_5_5_urami -
Tomb of Urami (possible?)
b_5_5_zombie_giant -
Quest for the Gravelord (probably doable?)
b_x_x_demon -
Promise of Power (entwine)
b_x_x_minion -
Phyrexian Processor (might be doable)
b_x_x_spirit -
Broken Visage (might be doable)
b_x_x_vampire -
Kalitas, Bloodchief of Ghet (probably doable?)
bg_1_1_worm -
Creakwood Liege (seems one of the easier lieges),
Worm Harvest (retrace)
br_5_5_elemental -
Din of the Fireherd (probably doable)
c_0_1_pest -
Nuisance Engine (easy)
c_0_2_wall -
Basalt Golem (complex)
c_1_1_myr -
Genesis Chamber (probably doable),
Myr Incubator (tricky),
Myr Matrix (should be easy)
c_1_1_pentavite -
Pentavus (might be doable)
c_1_1_sand -
Dune-Brood Nephilim (might be surprisingly easy)
c_1_1_snake -
Serpent Generator (poison)
c_1_1_tetravite -
Tetravus (a bit complex)
c_1_1_thopter -
Thopter Squadron (should be doable)
c_1_1_triskelavite -
Triskelavus (might be doable)
c_2_2_pincher -
Summoning Station (probably easy)
c_2_2_spawn -
Spawning Pit (probably easy)
c_2_2_wirefly -
Wirefly Hive (coin flips)
c_3_1_hornet -
Hornet Cannon (should be doable)
c_4_4_kaldra -
Helm of Kaldra (complex)
c_5_5_djinn -
Bottle of Suleiman (coin flip)
c_x_x_twin -
Gemini Engine (probably doable)
g_0_1_plant_wall -
Jungle Patrol (probably doable)
g_0_1_sheep -
Ovinomancer (if the returning can be done, the ability itself isn't hard)
g_1_1_butterfly -
Giant Caterpillar (easy, similar to
Transluminant)
g_1_1_cat -
Waiting in the Weeds (should be easy)
g_1_1_hound -
Mongrel Pack (tricky)
g_1_1_snake -
Cobra Trap (probably hard, trap condition),
Endless Swarm (epic), Orochi Eggwatcher (flip),
Orochi Hatchery (x spell),
Seed the Land (should be easy),
Snake Basket (x cost),
Snake Pit (easy),
Sosuke's Summons (might work)
g_1_1_wolf -
Sound the Call (not sure how hard)
g_1_1_wolves_of_the_hunt -
Master of the Hunt (bands with other)
g_1_2_spider -
Gloomwidow's Feast (should be easy)
g_2_2_ape -
Monkey Cage (should be easy)
g_2_2_beast -
Keeper of the Beasts (complex)
g_2_2_lizard -
Predatory Advantage (are there checks what spells were cast during turn?)
g_4_4_elemental -
Eyes of the Wisent (might be doable),
Walker of the Grove (should be easy)
g_5_5_beast -
One Dozen Eyes (entwine)
g_6_1_insect -
Deadly Grub (not sure how hard)
g_7_7_elemental -
Voice of the Woods (should be doable)
g_n_n_elephant -
Elephant Resurgence (doable?)
g_n_n_saproling -
Saproling Burst (tricky... tricky. plus fading)
g_x_x_elemental - Budoka Gardener (flip)
g_x_x_ooze -
Ooze Garden (should be easy)
gu_1_1_snake -
Patagia Viper (paid mana check)
r_1_1_elemental -
Elemental Mastery (probably doable)
r_1_1_elemental_cat -
Firecat Blitz (x spell)
r_1_1_goblin_scout -
Goblin Scouts (easy)
r_1_1_warrior -
Rally the Horde (could be done)
r_2_1_goblin -
Rakdos Guildmage (not sure, might be doable)
r_3_1_carnivore -
Tooth and Claw (should be easy)
r_3_1_elemental_shaman -
Hearthcage Giant (should be easy),
Hostility (tricky),
Rebellion of the Flamekin (clash)
r_3_3_elemental -
Wand of the Elements (should be easy)
r_4_4_giant -
Pact of the Titan (tricky?)
r_7_1_elemental -
Elemental Appeal (don't know how hard),
Zektar Shrine Expedition (maybe easy? Similar to Kiki-Jiki?)
rg_1_1_goblin_warrior -
Wort, the Raidmother (conspire)
rg_4_4_giant_warrior -
Giantbaiting (conspire)
rgw_1_1_sand_warrior -
Hazezon Tamar (complex)
u_0_1_homunculus -
Puppet Conjurer (could be easy)
u_1_1_merfolk -
Lullmage Mentor (probably hard, triggers on countering)
u_1_1_merfolk_wizard -
Benthicore (should be easy),
Summon the School (tricky graveyard ability),
Stonybrook Schoolmaster (tap trigger)
u_2_2_elemental -
Wand of the Elements (should be easy)
u_2_2_illusion -
Summoner's Bane (should be easy)
u_3_3_weird -
Thunderheads (replicate)
u_5_5_dragon_spirit -
Tatsumasa, the Dragon's Fang (complex)
u_5_5_wall -
Tidal Wave (should be doable)
u_x_x_orb -
Phantasmal Sphere (upkeep payments)
ub_1_1_faerie_rogue -
Oona, Queen of the Fae (probably doable)
ur_5_5_elemental -
Call the Skybreaker (retrace)
w_0_1_deserter -
Kjeldoran Home Guard (a bit complex)
w_1_1_bird_soldier -
Flurry of Wings (should be easy)
w_1_1_knight -
Errand of Duty (banding)
w_2_2_griffin -
Griffin Guide (should be easy)
w_2_2_knight (the regular one from
Waylay)
w_3_3_spirit -
Oyobi, Who Split the Heavens (spiritcraft trigger)
wb_1_1_spirit -
Beckon Apparition (easy)
wu_1_1_bird -
Dovescape (complex, but perhaps not that hard?)