Re: Forge Beta Release: 09-26-2016 ver 1.5.56 (Kaladesh)
AI played Honorable Scout and gained 14 life when he had 4 black creatures and I had 3 red. It appears to be counting all black and red creatures, rather than just the opponent's.
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It's already marked to not be played by the AI, don't you get a warning when playing against it?ShivaFang wrote:Description: Whenever the AI puts Animation Module into play this exception is thrown. It doesn't seem to matter what is on the field - and I don't think the AI is trying to use it. It happens as soon as it comes into play even if there isn't enough mana to activate it and before anything triggers. I know the card is flagged as a card it doesn't play well - but it shouldn't cause the game to hang.
The card works fine when I use the deck. It's only when the AI uses it.
If the bug cannot be solved might I suggest the AI be taught to simply not cast the card?
Yes, I get a warning when playing against it. The warning says that the AI doesn't use them well - not that it will crash the game. There are a lot of cards the AI doesn't use well, but will still use them to it's benefit sometimes.friarsol wrote:It's already marked to not be played by the AI, don't you get a warning when playing against it?
You may never experienced this issue (or remember experiencing it), but I've always seen this issue on or off throughout my years on Forge. I tried fixing it at one point, but it didn't really seem to help.RumbleBBU wrote:This did not happen in the old Forge versions I played. But since the last version I played a lot was ancient (2 years old or so), I don't know when this changed, probably earlier than in this version.
Oh, don't worry about my memory - I don't need to rely on it, I have 1.5.17 in a parallel directory (I've kept it because it is in many ways more stable than any later version I've tried - but it only goes up to the Theros block) and I can easily check. Sure enough: in 1.5.17, the game does not lose focus in similar circumstances. So something definitely was different in that release.friarsol wrote:You may never experienced this issue (or remember experiencing it), but I've always seen this issue on or off throughout my years on Forge. I tried fixing it at one point, but it didn't really seem to help.
Fixed (r32394), the ability was actually missing from the card.DaniUG wrote:Dragonlord's Prerogative does not work. I'm on mobile (last version 57.003) and when I tap to cast it only zooms in, and shows the card.
No way to cast it; tried several times on diferent decks always same result.
Tested Kemba's Legion a bit. I'm not 100% certain, but as I stepped through every turn phase, the number it can block goes up roughly with the number of times that priority passes between the players. The number in parenthesis is the number of creatures Forge thinks it can block. At no time was the creature equipped.Mrs Non-Gorilla wrote:Something weird seems to be going on with Kemba's Legion:
Also, the number of additional creatures seems to grow with time; it was 36 in my precombat main phase, and 111 by the time I got to my opponent's next upkeep.