My low-power Quest log (continued)

Recently I asked you to pick sets for my 'low-power' quest (viewtopic.php?f=26&t=19230). You gave me Antiquities, Homelands, Mercadian Masques, and Prophecy.
Since votes seem to be still dropping in, I decided to continue my Quest log posts under this new topic rather than keep bumping up the voting topic (my Quest has already started, I don't need more votes).
Continuing directly from the last post in the old thread, viewtopic.php?f=26&t=19230
Duel 4: Enchantress
Game 1: Won (easily with Story Circle, Cho-Manno's Blessing).
Game 2: The Devout Witness proves his usefulness. Trashed a Living Artifact and Web. Got Avatar of Will out with
, bribed a Cockatrice. Easy victory.
2-0, record 4-0.
New cards of note: Brainstorm, Nightwind Glider.
Duel 5: Sorceress
Game 1: Terrible start, things get better with Story Circle out. Won despite numerous play mistakes on my part.
Game 2: Again sub-optimal play from me. Had to hard cast Avatar of Will for the first time.
2-0, record 5-0.
Side note: I'm starting to love Story Circle and Devout Witness. I might have to reconsider my opinion of Spellshapers.
New cards of note: Counterspell (yay!).
Enough credits for 19 life. Raised.
Duel 6: Sorcerer
Game 1: Easy win, Serrated-Arrowed several 1 toughness weenies that were just about to receive Giant Strength; I call that good card economy.
Game 2: Ghastly opening hand, mulligan down some. To avoid straight loss to a Giant Strengthed Brass Man cast on turn 1, have to trade 2 Gliders plus a Serrated token to it. Down to 4 life. Things get worse. Manabarbs, I don't have enough Islands to counter it in any fashion (just 1 Island in play, none in my hand). Then the Sorcerer starts playing stupidly and hurts himself with repeated Manabarbs. I have a Diving Griffin that does the honors.
2-0, record 6-0.
New cards of note: Su-Chi, a solid beater for
without mana burn. From the store: Larceny, Bog Glider, Agent of Shauku. In case I start building that Black deck.
Duel 7: Ape Lord
Game 1: The Ape Lord drops two Dragon Engines, my Devout Witness takes down both. The I bribe a Shivan Dragon, he casts a Shivan of his own. I win because of flier advantage, including a pro-Red (Cho-Manno's Blessing) Tetravus.
Game 2: I play the wrong lands for the first two turns. The Ape Lord leads with a Dragon Engine again. He gets mana screwed and I win.
2-0, record 7-0.
New cards of note: Gate to Phyrexia, Power Artifact, more Urza lands. Yes, I picked an Antiquities booster, so what..?
Duel 8: Conjurer
Game 1: Super boring game. I mow her down with Su-Chi, the Conjurer snipes at me with her Tims. I finish her off with Su-Chi and the Avatar of Will.
Game 2: I ultimately lose this one to her serious sniping advantage (2 Pirate Ships, 2 Tims, 2 Rods of Ruin). But yes, I also made a couple of stupid mistakes. My first game loss in this Quest.
Game 3: I get early Gliders out while she gets mana screwed (2 Islands). Not looking a gift horse in the mouth. I win without the Conjurer getting a single hit in.
2-1, record 8-0.
New cards of note: Intimidation and Snuff Out, plus a second Bog Glider from the store. More building blocks for a possible future Black deck. Also some random Rebels and an Indentured Djinn - a gamble at best, the disadvantage is crazy against a human opponent, but you just could get away with it against the AI. Still somewhat counterproductive if I'm seeking to later cast the Avatar of Will for the alternate cost.
Since votes seem to be still dropping in, I decided to continue my Quest log posts under this new topic rather than keep bumping up the voting topic (my Quest has already started, I don't need more votes).
Continuing directly from the last post in the old thread, viewtopic.php?f=26&t=19230
Duel 4: Enchantress
Game 1: Won (easily with Story Circle, Cho-Manno's Blessing).
Game 2: The Devout Witness proves his usefulness. Trashed a Living Artifact and Web. Got Avatar of Will out with


2-0, record 4-0.
New cards of note: Brainstorm, Nightwind Glider.
Duel 5: Sorceress
Game 1: Terrible start, things get better with Story Circle out. Won despite numerous play mistakes on my part.
Game 2: Again sub-optimal play from me. Had to hard cast Avatar of Will for the first time.
2-0, record 5-0.
Side note: I'm starting to love Story Circle and Devout Witness. I might have to reconsider my opinion of Spellshapers.
New cards of note: Counterspell (yay!).
Enough credits for 19 life. Raised.
Duel 6: Sorcerer
Game 1: Easy win, Serrated-Arrowed several 1 toughness weenies that were just about to receive Giant Strength; I call that good card economy.
Game 2: Ghastly opening hand, mulligan down some. To avoid straight loss to a Giant Strengthed Brass Man cast on turn 1, have to trade 2 Gliders plus a Serrated token to it. Down to 4 life. Things get worse. Manabarbs, I don't have enough Islands to counter it in any fashion (just 1 Island in play, none in my hand). Then the Sorcerer starts playing stupidly and hurts himself with repeated Manabarbs. I have a Diving Griffin that does the honors.
2-0, record 6-0.
New cards of note: Su-Chi, a solid beater for

Duel 7: Ape Lord
Game 1: The Ape Lord drops two Dragon Engines, my Devout Witness takes down both. The I bribe a Shivan Dragon, he casts a Shivan of his own. I win because of flier advantage, including a pro-Red (Cho-Manno's Blessing) Tetravus.
Game 2: I play the wrong lands for the first two turns. The Ape Lord leads with a Dragon Engine again. He gets mana screwed and I win.
2-0, record 7-0.
New cards of note: Gate to Phyrexia, Power Artifact, more Urza lands. Yes, I picked an Antiquities booster, so what..?

Duel 8: Conjurer
Game 1: Super boring game. I mow her down with Su-Chi, the Conjurer snipes at me with her Tims. I finish her off with Su-Chi and the Avatar of Will.
Game 2: I ultimately lose this one to her serious sniping advantage (2 Pirate Ships, 2 Tims, 2 Rods of Ruin). But yes, I also made a couple of stupid mistakes. My first game loss in this Quest.
Game 3: I get early Gliders out while she gets mana screwed (2 Islands). Not looking a gift horse in the mouth. I win without the Conjurer getting a single hit in.
2-1, record 8-0.
New cards of note: Intimidation and Snuff Out, plus a second Bog Glider from the store. More building blocks for a possible future Black deck. Also some random Rebels and an Indentured Djinn - a gamble at best, the disadvantage is crazy against a human opponent, but you just could get away with it against the AI. Still somewhat counterproductive if I'm seeking to later cast the Avatar of Will for the alternate cost.