Game logic bug
by mtgrares
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Game logic bug
by Valectar » 09 Nov 2016, 01:19
Hey, I encountered a bug when attempting to utilize the Worldgorger Dragon / Animate Dead combo.
So after playing Animate Dead targeting Worldgorger, WGD enters and his exile trigger resolves, exiling animate dead. Then animate dead's sac trigger resolves killing WGD, who's return trigger goes off bringing back animate dead. Then I can once again target WGD, but this time when he is brought back and exiles animate dead, animate dead's sac trigger doesn't kill WGD, so he just stays on the field, ending the loop.
This behavior is not observed with Dance of the Dead, for which the loop executes properly.
So after playing Animate Dead targeting Worldgorger, WGD enters and his exile trigger resolves, exiling animate dead. Then animate dead's sac trigger resolves killing WGD, who's return trigger goes off bringing back animate dead. Then I can once again target WGD, but this time when he is brought back and exiles animate dead, animate dead's sac trigger doesn't kill WGD, so he just stays on the field, ending the loop.
This behavior is not observed with Dance of the Dead, for which the loop executes properly.
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Re: Game logic bug
by RumbleBBU » 11 Nov 2016, 13:38
I can confirm this for 1.5.57 and 1.5.56 as well. The exact same thing happens for me too.
Examining the differences between the sac triggers for Animate Dead and Dance of the Dead, I notice this difference:
The line for Animate Dead says
Examining the differences between the sac triggers for Animate Dead and Dance of the Dead, I notice this difference:
The line for Animate Dead says
- Code: Select all
SVar:TrigSacrifice:DB$ Destroy | Sacrifice$ True | Defined$ DirectRemembered
- Code: Select all
SVar:TrigSacrifice:DB$ Destroy | Sacrifice$ True | Defined$ Remembered
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