Time Vault
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Time Vault
by DennisBergkamp » 12 Dec 2009, 23:59
How is Time Vault supposed to work exactly? When does "If you would begin your turn" happen ? During untap? Upkeep? Or even before that?
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Re: Time Vault
by Vecc » 13 Dec 2009, 01:04
Even before that. It would happen right after you opponent had passed his turn back to you, as a replacement effect decision. The most correct way to implement this in Forge would probably be a prompt which would come up as soon as both the player and AI have passed priority at the End Step, but after all Cleanup Step events took place (checking max hand-size, removing damage from creatures, etc.)
I don't know exactly if that's possible in the structure Forge is coded in, but it sounds like it is and would be pretty much correct.
Other than this, I think it's pretty easy to understand Time Vault. Gets sick cheap working in some combos, but other than that it's pretty harmless.
I don't know exactly if that's possible in the structure Forge is coded in, but it sounds like it is and would be pretty much correct.
Other than this, I think it's pretty easy to understand Time Vault. Gets sick cheap working in some combos, but other than that it's pretty harmless.
Re: Time Vault
by zerker2000 » 13 Dec 2009, 22:38
"Some combos"? Try "anything capable of untapping an artifact" . I mean seriously, ?!
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
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Re: Time Vault
by apthaven » 14 Dec 2009, 03:18
Voltaic Key + Time Vault should work well if you ask me.
"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
Re: Time Vault
by Vecc » 14 Dec 2009, 17:05
Very few viable combos in competitive formats, actually. Voltaic Key + Time Vault is probably the only one to show in Tier 1 decks.zerker2000 wrote:"Some combos"? Try "anything capable of untapping an artifact" . I mean seriously, ?!
Re: Time Vault
by Mr.Chaos » 16 Dec 2009, 08:53
That combo is mean though.
Turn 1: land, Sol Ring, Time Vault.
Turn 2: Land (Tolarian Academy is best), Voltaic Key and... I win! (provided you put the right cards in your deck like a series of red direct damage cards or just stick to blue artifact stuff with Master of Etherium.)
Turn 1: land, Sol Ring, Time Vault.
Turn 2: Land (Tolarian Academy is best), Voltaic Key and... I win! (provided you put the right cards in your deck like a series of red direct damage cards or just stick to blue artifact stuff with Master of Etherium.)
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Re: Time Vault
by Vecc » 16 Dec 2009, 17:27
There are lots of nice Vintage lists centered around that combo lately.
http://www.deckcheck.net/list.php?main=Time+Vault
It might sound boring but I love cheap combos. It's like engineering.
http://www.deckcheck.net/list.php?main=Time+Vault
It might sound boring but I love cheap combos. It's like engineering.
Re: Time Vault
by zerker2000 » 17 Dec 2009, 02:13
Why not artifact Land + key; academy + vault + win?
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
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Re: Time Vault
by Mr.Chaos » 17 Dec 2009, 07:07
That is a 2 turn combo as well, just like my idea. The point is that you can basically lock the game in just 2 turns, which is ridiculously overpowered. (and no fun for whoever you are playing with at that time.)zerker2000 wrote:Why not artifact Land + key; academy + vault + win?
= coder at work, according to a coder.It does explain some of the bugs.
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Re: Time Vault
by zerker2000 » 18 Dec 2009, 00:40
Hey, there are some Vintage combos that could net you a Turn-0 win(t1 upkeep playing second) provided you get extremely lucky with your starting hand.
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
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Re: Time Vault
by Vecc » 18 Dec 2009, 01:26
Classic Flash Hulk was badass... pretty much the reason why they restricted Flash and cheap tutors like Mystical Tutor and Merchant Scroll.zerker2000 wrote:Hey, there are some Vintage combos that could net you a Turn-0 win(t1 upkeep playing second) provided you get extremely lucky with your starting hand.
Think Dennis minds us hijacking this thread?
Re: Time Vault
by Mr.Chaos » 18 Dec 2009, 12:30
If any of us get banned from the forum, then yes.
Otherwise, he doesn't mind.
Otherwise, he doesn't mind.
= coder at work, according to a coder.It does explain some of the bugs.
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Re: Time Vault
by zerker2000 » 19 Dec 2009, 02:32
Why would we get banned? Are you saying he isn't the one we should worry about ?
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
- zerker2000
- Programmer
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Re: Time Vault
by DennisBergkamp » 19 Dec 2009, 02:49
No probs, I don't mind at all.
Besides, I don't have the power to ban you guys anyway, so feel free to highjack all of my threads
Besides, I don't have the power to ban you guys anyway, so feel free to highjack all of my threads
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Re: Time Vault
by Mr.Chaos » 19 Dec 2009, 07:05
We are career criminals. Where ever we show up, we steal the show.
= coder at work, according to a coder.It does explain some of the bugs.
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