Time Vault

How is Time Vault supposed to work exactly? When does "If you would begin your turn" happen ? During untap? Upkeep? Or even before that?
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Very few viable combos in competitive formats, actually. Voltaic Key + Time Vault is probably the only one to show in Tier 1 decks.zerker2000 wrote:"Some combos"? Try "anything capable of untapping an artifact". I mean seriously,
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That is a 2 turn combo as well, just like my idea. The point is that you can basically lock the game in just 2 turns, which is ridiculously overpowered. (and no fun for whoever you are playing with at that time.)zerker2000 wrote:Why not artifact Land + key; academy + vault + win?
Classic Flash Hulk was badass... pretty much the reason why they restricted Flash and cheap tutors like Mystical Tutor and Merchant Scroll.zerker2000 wrote:Hey, there are some Vintage combos that could net you a Turn-0 win(t1 upkeep playing second) provided you get extremely lucky with your starting hand.