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Forge 12/14 (unofficial BETA) version

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Re: Forge 12/14 (unofficial BETA) version

Postby DennisBergkamp » 16 Dec 2009, 19:08

Vecc wrote:No matter how good it is, you guys know how to make it better. This is about as good as Tool's version of No Quarter (the Led Zep song, not the card; I love how there's a card named after it). Which is totally the best thing ever.

Great new features and cards, congratulations on the superb work guys. I'm sure I speak for everyone when I say we appreciate it. :)
Hey, I'll take that as a compliment, I love that song!!! Both versions, by the way :supz:
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Re: Forge 12/14 (unofficial BETA) version

Postby mtgrares » 16 Dec 2009, 19:30

Chris H. wrote:This archive contains updated rarity files for Forge 12-14.
Thanks Chris, I always use your updates.
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Re: Forge 12/14 (unofficial BETA) version

Postby Chris H. » 16 Dec 2009, 19:47

mtgrares wrote:Thanks Chris, I always use your updates.
You are welcome. :)

I see that the file is downloaded by a number of people and I have received a few pm's in reference to the updated rarity files. 8)
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Re: Forge 12/14 (unofficial BETA) version

Postby atar » 16 Dec 2009, 20:20

Thnx alot for the new release but i'm facing a problem:In this version the token pictures, which i had set up properly in the previous edition,don't appear! Where i have to put the tokken pictures in order to be displayed?Thnx in advance and sorry for my english
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Re: Forge 12/14 (unofficial BETA) version

Postby DennisBergkamp » 16 Dec 2009, 20:40

- Added a property for token images (currently set to 'pics/tokens' - just set to 'pics' to keep it the way it always was).
Two options:
1. (this one I recommend) copy them into res\pics\tokens.

2. Or edit the main.properties file that's found in the res folder, and change "image/token--file=pics/tokens" to "image/token--file=pics".
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Re: Forge 12/14 (unofficial BETA) version

Postby Vecc » 16 Dec 2009, 21:25

DennisBergkamp wrote:Hey, I'll take that as a compliment, I love that song!!! Both versions, by the way :supz:
It's a major compliment indeed. :supz:

So far the new version's been perfect to me. The only 'issue' I get isn't even an actual issue, more like a side effect; the Deck Editor takes noticeably longer to 'load' on my PC, but it isn't too bad.
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Re: Forge 12/14 (unofficial BETA) version

Postby Chris H. » 16 Dec 2009, 23:00

It looks like this version refers to a total of 79 token images by the following name:

Code: Select all
b_0_1_serf.jpg
b_1_1_faerie_rogue.jpg
b_1_1_rat.jpg
b_1_1_thrull.jpg
b_2_1_cat.jpg
b_2_2_zombie.jpg
b_2_4_spider.jpg
b_3_3_angel.jpg
b_3_3_kavu.jpg
b_4_4_horror.jpg
b_6_6_wurm.jpg
b_20_20_marit_lage.jpg
br_1_1_minor_demon.jpg
br_3_1_graveborn.jpg
c_1_1_insect.jpg
c_1_1_metallic_sliver.jpg
c_1_1_shapeshifter.jpg
c_1_1_sliver.jpg
c_1_1_spirit.jpg
c_1_1_wasp.jpg
c_2_2_assembly_worker.jpg
c_3_4_gargoyle.jpg
g_1_1_elf_warrior.jpg
g_1_1_insect.jpg
g_1_1_llanowar_elves.jpg
g_1_1_saproling.jpg
g_1_1_squirrel.jpg
g_2_2_bear.jpg
g_2_2_cat_warrior.jpg
g_2_2_wolf.jpg
g_2_5_treefolk_shaman.jpg
g_3_3_ape.jpg
g_3_3_beast.jpg
g_3_3_centaur_pro_black.jpg
g_3_3_centaur.jpg
g_3_3_elephant.jpg
g_4_4_beast.jpg
g_6_1_insect.jpg
g_6_6_wurm.jpg
g_x_x_wurm.jpg
gu_2_2_drake.jpg
gw_1_1_elf_warrior.jpg
gw_2_2_voja.jpg
r_0_1_kobolds_of_kher_keep.jpg
r_1_1_goblin.jpg
r_3_1_elemental_haste.jpg
r_3_1_elemental.jpg
r_3_1_spark_elemental.jpg
r_4_4_bird.jpg
r_4_4_dragon.jpg
r_5_5_dragon.jpg
rg_1_1_dragon.jpg
rg_3_4_stangg_twin.jpg
rgw_8_8_beast.jpg
rw_1_1_goblin_soldier.jpg
u_0_1_kelp.jpg
u_1_1_bird.jpg
u_1_1_camarid.jpg
u_1_1_cloud_sprite.jpg
u_1_1_faerie.jpg
u_1_1_illusion.jpg
u_1_1_thopter.jpg
ub_1_1_zombie_wizard.jpg
w_0_1_caribou.jpg
w_0_1_goat.jpg
w_1_1_bird.jpg
w_1_1_citizen.jpg
w_1_1_goldmeadow_harrier.jpg
w_1_1_kithkin_soldier.jpg
w_1_1_kor_soldier.jpg
w_1_1_pegasus.jpg
w_1_1_soldier.jpg
w_1_1_spirit.jpg
w_2_2_knight.jpg
w_4_4_angel.jpg
w_4_4_elemental.jpg
w_5_5_giant_warrior.jpg
w_n_n_avatar.jpg
wu_1_1_bird.jpg
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Re: Forge 12/14 (unofficial BETA) version

Postby Resonantg » 17 Dec 2009, 18:06

I gotsa teh millstone !
=D> :mrgreen: =D>
I has a happy!
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Re: Forge 12/14 (unofficial BETA) version

Postby Hamletchickencrisis » 17 Dec 2009, 20:42

Thanks very much for this!
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Re: Forge 12/14 (unofficial BETA) version

Postby freestorageaccount » 18 Dec 2009, 04:29

Hmm . . .

Upon trying to 'Continue Quest', I receive 30 errors of the following form, probably due to a subtle mismatch (such as Buffy vs. Buffy I vs. Buffy 1):
Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


QuestData : readFile() error, file res\quest\easy.txt contains the invalid ai deck name: Buffy 1


Version:
Forge -- official beta: 09/11/25, SVN revision: 199

Detailed error trace:
java.lang.Exception
   at forge.QuestData.readFile(QuestData.java:182)
   at forge.QuestData.readAIQuestDeckFiles(QuestData.java:151)
   at forge.QuestData.loadData(QuestData.java:215)
   at forge.Gui_QuestOptions.continueQuestButton_actionPerformed(Gui_QuestOptions.java:170)
   at forge.Gui_QuestOptions$2.actionPerformed(Gui_QuestOptions.java:118)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
(The version is dated 11/25 here, but it's really the new 12/14 one.) But I am a trooper, and I dismiss each of them to arrive at the opponent/deck selection screen. Attempting to call up the 'Deck Editor', however, causes this:
Code: Select all
CardFactory : getCard() invalid card name - Aether Membrane

Detailed error trace:
java.lang.RuntimeException: CardFactory : getCard() invalid card name - Aether Membrane
   at forge.CardFactory.getCard2(CardFactory.java:148)
   at forge.CardFactory.getCard(CardFactory.java:120)
   at forge.Gui_Quest_DeckEditor_Menu.covertToCardList(Gui_Quest_DeckEditor_Menu.java:907)
   at forge.Gui_Quest_DeckEditor.show(Gui_Quest_DeckEditor.java:338)
   at forge.Gui_Quest.deckEditorButton_actionPerformed(Gui_Quest.java:200)
   at forge.Gui_Quest$2.actionPerformed(Gui_Quest.java:137)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Closing the error window doesn't bring any more of them but instead dumps me to the previous screen again. However, I can play a game normally. Am I missing a file or using an incorrect one?
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Forge 12/14 (unofficial BETA) version

Postby Caranthol » 18 Dec 2009, 11:54

I have the same problem trying to open my red deck to add the new cards, with the Aether Membrane Card.
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Re: Forge 12/14 (unofficial BETA) version

Postby Chris H. » 18 Dec 2009, 11:55

The quest files are related and you can not mix and match the files from different versions. The "questData" file contains the computer opponent decks. It also contains your decks and your pool of cards.

The "easy.txt", "medium.txt" and "hard.txt" files contain the names of the computer decks. When you download a newer version of Forge and you decide to continue your quest from the previous version of Forge you must ->

copy all four of the quest files to the newer version. Otherwise you may end up with data files from different versions of the quest files. The different versions of the quest files are not compatible with each other.

The latest version of the quest data files
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Re: Forge 12/14 (unofficial BETA) version

Postby Chris H. » 18 Dec 2009, 11:57

Caranthol wrote:I have the same problem trying to open my red deck to add the new cards, with the Aether Membrane Card.
`
The old version of Aether Membrane was renamed to "AEther Membrane" in Forge 12-14. Open your red deck in a text editor and rename:

Aether Membrane -> AEther Membrane
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Re: Forge 12/14 (unofficial BETA) version

Postby Caranthol » 18 Dec 2009, 11:59

Thanks!!
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Re: Forge 12/14 (unofficial BETA) version

Postby Chris H. » 19 Dec 2009, 02:23

Chris H. wrote:
Caranthol wrote:I have the same problem trying to open my red deck to add the new cards, with the Aether Membrane Card.
`
The old version of Aether Membrane was renamed to "AEther Membrane" in Forge 12-14. Open your red deck in a text editor and rename:

Aether Membrane -> AEther Membrane
`
OK, I tracked down the true problem and I now have a better understanding. There are two different solutions for this quest bug with Forge 12-14.


1) Open the uncommon.txt file which can be found at

/Forge/res/quest/uncommon.txt

with a text editor and perform the renaming above and then save.


2) Download the up-to-date rarity files All Rarities 12-14-2009.zip and place the three files contained in the zip file in your /Forge/res/quest/ folder.
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