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Waiting on opponent forever

PostPosted: 04 Jan 2017, 07:31
by AdroK
Description: [describe what you were doing when the crash occurred]

OutOfMemoryError | Open
Code: Select all
Forge Version:    1.5.58.009
Operating System: Linux 3.10.49-perf-g45b1dab armv7l
Java Version:     0 The Android Project

java.lang.OutOfMemoryError: Failed to allocate a 528 byte allocation with 4274964 free bytes and 4MB until OOM; failed due to fragmentation (required continguous free 65536 bytes for a new buffer where largest contiguous free 57344 bytes)
   at java.util.EnumMap.initialization(EnumMap.java:760)
   at java.util.EnumMap.<init>(EnumMap.java:404)
   at forge.trackable.TrackableObject.<init>(TrackableObject.java:25)
   at forge.game.card.CardView$CardStateView.<init>(CardView.java:735)
   at forge.game.card.CardView.<init>(CardView.java:69)
   at forge.game.card.Card.<init>(Card.java:282)
   at forge.game.card.CardUtil.getLKICopy(CardUtil.java:270)
   at forge.game.zone.Zone.getLKICopy(Zone.java:257)
   at forge.game.Game.copyLastState(Game.java:135)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:497)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:980)
   at forge.game.GameAction.startGame(GameAction.java:1456)
   at forge.game.Match.startGame(Match.java:95)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:818)