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Forge Beta Release: 01-13-2017 ver 1.5.58

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby Agetian » 22 Jan 2017, 07:48

randalthor10 wrote:
Agetian wrote:
randalthor10 wrote:Description: Clicked start on the challenge "The Academy (medium)" , game crashed immediately.

ClassCastException | Open
Code: Select all
Forge Version:    1.5.58-r-1
Operating System: Windows 8.1 6.3 x86
Java Version:     1.8.0_40 Oracle Corporation

java.lang.ClassCastException: forge.game.ability.AbilityApiBased cannot be cast to forge.game.spellability.AbilitySub
   at forge.game.ability.AbilityFactory.getSubAbility(AbilityFactory.java:403)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:235)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:144)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:127)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:139)
   at forge.game.ability.AbilityFactory.getSubAbility(AbilityFactory.java:403)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:227)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:144)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:127)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:110)
   at forge.game.card.CardFactoryUtil.addAbilityFactoryAbilities(CardFactoryUtil.java:1961)
   at forge.game.card.CardFactory.readCardFace(CardFactory.java:480)
   at forge.game.card.CardFactory.readCard(CardFactory.java:408)
   at forge.game.card.CardFactory.getCard(CardFactory.java:261)
   at forge.game.card.CardFactory.getCard(CardFactory.java:256)
   at forge.game.card.Card.fromPaperCard(Card.java:6931)
   at forge.game.player.Player.initVariantsZones(Player.java:2833)
   at forge.game.Match.prepareAllZones(Match.java:241)
   at forge.game.Match.startGame(Match.java:83)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Can't go into any game in that quest now
Hmm, I can't reproduce this crash. Can you please post your quest save file?

- Agetian
I think it attached. Thanks.
Hmm, I can't reproduce this crash anymore with the current trunk builds and your provided save file, so I'm assuming this is already fixed upstream. :)

- Agetian
Last edited by Agetian on 22 Jan 2017, 09:36, edited 1 time in total.
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby puckboss3 » 22 Jan 2017, 08:43

Not sure if it was intentional, but I do not see Trophy Mage in the database or on the list of missing cards...
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby puckboss3 » 22 Jan 2017, 08:46

Maybe there's a glitch, but the card Knightly Valor is missing from my database despite existing in previous ones.
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby puckboss3 » 22 Jan 2017, 08:52

I also could not find Brave the Sands
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby puckboss3 » 22 Jan 2017, 08:55

I also could not find Duelist's Heritage in either the catalog or the missing cards list.
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby puckboss3 » 22 Jan 2017, 08:58

Serra's Blessing is also missing (was looking for a Brave the Sands alternative...)
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby puckboss3 » 22 Jan 2017, 09:01

Please add Hold the Gates to the list of vigilance cards as well
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby Hanmac » 22 Jan 2017, 09:13

@puckboss3 how do you search for vigilance?

if you do Advanced: [keyword vigilance] it will not find this cards, because they do not have vigilance for themselves.

you need to use the text search for that.
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby Listlik » 22 Jan 2017, 09:57

Guys, please explain me is that possible to play with real people in forge? If it is, how can i play the game with my friend for example or with another random player?
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby friarsol » 22 Jan 2017, 18:20

puckboss3 wrote:Not sure if it was intentional, but I do not see Trophy Mage in the database or on the list of missing cards...
Trophy Mage should be in this release, not sure why you don't see it? Seeing as you just posted 5 times about missing cards that previously existed, maybe the problem is with how you extracted the new release?
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby DaniUG » 22 Jan 2017, 18:22

I found a weird bug in the Android version. 1.5.59.001

I was playing a commander game and used Karn Liberated ultimate and something quite weird happen.

Screenshot_2017-01-18-00-33-27.png


Screenshot_2017-01-18-00-25-27.png


and as you can see a new "card" appeared called Emrakul Effect (wich is unplayable I tried just to check) and in the other one I casted my commander and after casting it still appeared in the command zone.
Tell me if you need any additional info.

P.S. Thanks for releasing aether revolt so quickly! =D>
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby Xyx » 23 Jan 2017, 00:15

Did the AI change? My Jund opponent no longer casts anything off of Bloodbraid Elf cascades, and my Natural Order opponent no longer casts Natural Order at all.
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby PsyintZ » 23 Jan 2017, 03:01

Hi there. Unfortunately, when I click the download link (to the tar.bz2 file), nothing happens. It just continues trying to load. Oddly, it appears I can download the other files in the same directory, just not the one I need. Does anybody know why this happening and/or how I can fix it? I would really like to download the newest version of Forge.

Thanks!
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby Agetian » 23 Jan 2017, 04:00

Xyx wrote:Did the AI change? My Jund opponent no longer casts anything off of Bloodbraid Elf cascades, and my Natural Order opponent no longer casts Natural Order at all.
I'm pretty sure that the Bloodbraid Elf issue is already taken care of upstream (I discovered a similar problem with Treasure Keeper and tried to address it). Hmm, I also noticed that the AI has been very reluctant to cast things that said "...sacrifice..." in their additional costs lately, I need to take a look at what's up with that.

EDIT: Looks like cards such as Natural Order and Eliminate the Competition now need an explicit AI sac priority list specified for them, which kinda makes sense since we don't want to see the AI sac a CMC 8 creature to go pick a CMC 3, or sac a whole field of CMC 4-6 creatures to wipe off the opponent's CMC 1-3s, which it would gladly do without any restriction in place. I currently added AI priority lists to both specifying that the AI will be willing to sacrifice tokens and also creatures with CMC 2 or less to these cards, hopefully it's more or less satisfactory for now (I guess the AI will still do dumb things from time to time, but at least not as noticeably, hopefully :D ).

Let me know if there are any other "as an additional cost, sac..." cards that the AI wouldn't cast, I'll look into specifying priorities for them as well.

- Agetian
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Re: Forge Beta Release: 01-13-2017 ver 1.5.58

Postby Agetian » 23 Jan 2017, 05:41

DaniUG wrote:I found a weird bug in the Android version. 1.5.59.001
and as you can see a new "card" appeared called Emrakul Effect (wich is unplayable I tried just to check) and in the other one I casted my commander and after casting it still appeared in the command zone.
This is a weird bug alright. So far I can't reproduce it yet, but I'm looking into what's causing it and how to fix it, stay tuned.

- Agetian
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