Re: Forge Beta Release: 01-13-2017 ver 1.5.58
Posted: 26 Jan 2017, 09:13
Nope, it shouldn't matter which expansion the card is coming from. Hmm, I don't know the exact conditions, if I have some time in the nearest future I'll try to debug it and see when it decides it's willing to cast it. :/ But it definitely does cast it at least at some point.Xyx wrote:Now I wish I had taken a screenshot. Just a few hours ago I was staring at an AI with half a dozen creatures versus my nothing, with two copies of Armageddon in its hand that it wouldn't cast for like 10 turns. I cheated my life to 100 to give it time to play out the other cards in its hand and I even played out more lands than it had hoping that "human has more lands" would trigger the 'geddon. Nothing.
This is probably too silly to ask, but just to be on the safe side... it doesn't matter which expansion the Armageddon or Natural Order card is from, right? I'm working on a Portal quest world now, so I'm only trying Portal cards. (But Limited Edition Beta Stone Rain didn't work for me either back then.)
EDIT: Ok, took a look at the code, it definitely does evaluate permanents on both sides of the battlefield before taking action - if the thing affects creatures (Wrath of God) it'll try to roughly evaluate the total value of creatures on each side of the battlefield and then WoG if the opponent has more valuable stuff, and if the thing affects something else (Nevinyrral's Disk) then it generally evaluates permanents using a similar (but different) routine and activates it only if the opponent's permanent list is more valuable.
There was a bug in logic which dealt with land destruction which incorrectly evaluated the battlefield position, I fixed it and now the AI should also destroy lands with Armageddon more correctly if it has better permanents than the opponent does (which was the originally intended behavior, it seems).
- Agetian