Agetian wrote:Let me know if there are any other "as an additional cost, sac..." cards that the AI wouldn't cast
Just instants and sorceries, or abilities as well? Here's what I found in the quest worlds. Suggestions in parentheses (not taking your generic logic upgrade into account.) Many of these cards are terrible but I'm conveniently assuming that the cards only go into decks that would actually want to pay the cost sometimes.
Skull Catapult (2 or less)
Burnt Offering (tricky since saccing tokens is pointless and higher CMC = more mana)
Arenson's Aura (should probably sac itself)
Lake of the DeadBrine Shaman (only tokens)
Altar of Bone (2 or less)
Lord of Tresserhorn (not actually an additional cost)
Phyrexian Dreadnought (not actually an additional cost, over-sacs)
Phyrexian Vault (2 or less)
Triangle of WarResistance FighterCarrion (bigger is better, I guess)
Necrosavant (4 or less)
Infernal Harvest (not a sacrifice, also... ?)
Phyrexian Tribute (2 or less, possibly only tokens)
Wicked Reward (possibly only tokens but there's
Brood of Cockroaches in the same set, only to win combat or for lethal damage)
Village ElderCircle of Despair (possibly only tokens but there's
Brood of Cockroaches in the same block)
Squandered Resources (if this is in the deck, it's a good bet that any land is fair game)
Lion's Eye Diamond (the AI can somehow cheat by casting spells from its hand with this)
Delif's ConeDelif's CubeImplements of SacrificeHeroism (1 or less, possibly only tokens)
Icatian Moneychanger (never "withdraws")
Ruins of Trokair/
Svyelunite Temple/
Ebon Stronghold/
Dwarven Ruins/
Hollow TreesHomarid Spawning Bed (tokens are pointless, bigger is better)
Goblin Chirurgeon (1 or less)
Goblin Grenade (1 or less, important card)
Goblin Warrens (1 or less, not just tokens or it'll never get going)
Thelonite Druid (only tokens)
Thelonite Monk (only tokens)
Gauntlets of ChaosKnowledge Vault (3+ cards should do it)
Life Chisel (bigger is better)
Sword of the Ages (
EVERRRRRYOOOOONE!!!)
Energy Tap (not a sacrifice, bigger is better)
Hell's Caretaker (3 or less or it'll sac itself)
Land's Edge (not a sacrifice, should probably discard everything)
City of Shadows (currently sacs everything but should be 2 or less, I guess)
Necropolis (not a sacrifice, should exile everything)
Apprentice Wizard (not a sacrifice but should be used wherever possible)
Banshee (not a sacrifice but should be used whenever it won't kill the controller)
Frankenstein's Monster (not a sacrifice but should exile everything)
Diamond Valley (tricky,
Rukh Egg and
Old Man of the Sea in the same set)
Ring of Ma'rûf (???)
Metamorphosis (bigger is better)
Ashnod's Altar (tricky,
Onulet and Ornithopther in the same set)
Ashnod's TransmograntCoral Helm (not a sacrifice, only to win combat or for lethal damage)
Feldon's Cane (should wait until library almost depleted, same set as
Millstone)
Rocket Launcher (not an actual sacrifice, should use for 4+ damage)
Dwarven Weaponsmith (tricky,
Onulet and Ornithopther in the same set)
Orcish Mechanics (tricky,
Onulet and Ornithopther in the same set)
Nevinyrral's Disk (not an actual sacrifice, never used)
Time Vault (not a sacrifice, never used, should be used whenever possible due to
Twiddle in the same set)
Sacrifice (Tricky, bigger is better)
Simulacrum (not an actual sacrifice)
Berserk (not an actual sacrifice)
Channel (not a sacrifice)
Final Strike (bigger is better but only for lethal damage)