Forge Beta Release: 01-29-2017 ver. 1.5.59
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta Release: 01-29-2017 ver. 1.5.59
by gos » 17 Feb 2017, 11:58
. Shimmering Efreet 's triggered ability is not working, at least when played by the AI.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Beta Release: 01-29-2017 ver. 1.5.59
by Agetian » 17 Feb 2017, 16:07
This issue has been fixed upstream. Thanks for reporting!gos wrote:. Shimmering Efreet 's triggered ability is not working, at least when played by the AI.
- Agetian
- Agetian
- Programmer
- Posts: 3472
- Joined: 14 Mar 2011, 05:58
- Has thanked: 677 times
- Been thanked: 561 times
Re: Forge Beta Release: 01-29-2017 ver. 1.5.59
by Agetian » 17 Feb 2017, 16:08
This issue has been fixed upstream. Thanks for reporting!abbyjaneway wrote:I played Blinding Beam on my turn and paid the entwine cost, targeted 2 of AI's creatures and AI. But on AI's turn his creatures untapped. There wasn't anything in play that would have overridden the creatures not untapping on AI's turn.
- Agetian
- Agetian
- Programmer
- Posts: 3472
- Joined: 14 Mar 2011, 05:58
- Has thanked: 677 times
- Been thanked: 561 times
Re: Forge Beta Release: 01-29-2017 ver. 1.5.59
by NiwatoriDk » 18 Feb 2017, 16:35
I just updated to 1.5.59, but I'm not able to find any Aether Revolt cards anywhere. Am I doing anything wrong?
- NiwatoriDk
- Posts: 2
- Joined: 10 Feb 2014, 10:31
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta Release: 01-29-2017 ver. 1.5.59
by friarsol » 18 Feb 2017, 16:52
Probably. People occassionally report this, but it's really impossible to tell what you did, to tell you what you did wrong. Usually, redownloading the package and reextracting everything will do the trick. Or perhaps even extract to a separate location.NiwatoriDk wrote:I just updated to 1.5.59, but I'm not able to find any Aether Revolt cards anywhere. Am I doing anything wrong?
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta Release: 01-29-2017 ver. 1.5.59
by nefigah » 18 Feb 2017, 17:37
I just experienced a bug wherein a creature coming out of Suspend didn't have Haste. Anyone gotten this before? I've been playing a deck with some Suspend creatures, and the vast majority of the time it works fine, but this time it didn't.
I did snap a screenshot, though I didn't think to do so until the "game end" overlay had already appeared (so I apologize if it's hard to see).
In the shot you'll see I have 2 Nihiliths. One had come out of Suspend during the opponent's turn when he casted a sorcery, removing his last time counter. He's the one that was able to attack fine. The next came out of Suspend during my most recent upkeep, but as you can see he still has the "summoning sickness" marker, and my alpha strike didn't include him in the attack.
I didn't bother showing the opponent's side of the board, as all he had in play were a few Islands.
I did snap a screenshot, though I didn't think to do so until the "game end" overlay had already appeared (so I apologize if it's hard to see).
In the shot you'll see I have 2 Nihiliths. One had come out of Suspend during the opponent's turn when he casted a sorcery, removing his last time counter. He's the one that was able to attack fine. The next came out of Suspend during my most recent upkeep, but as you can see he still has the "summoning sickness" marker, and my alpha strike didn't include him in the attack.
I didn't bother showing the opponent's side of the board, as all he had in play were a few Islands.
Re: Forge Beta Release: 01-29-2017 ver. 1.5.59
by friarsol » 18 Feb 2017, 17:45
Did you notice if the card actually had haste, but the UI was just incorrectly showing the summoning sickness icon? The way to tell that would be to see if Haste is liste in the card detail panel.nefigah wrote:I just experienced a bug wherein a creature coming out of Suspend didn't have Haste. Anyone gotten this before? I've been playing a deck with some Suspend creatures, and the vast majority of the time it works fine, but this time it didn't.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta Release: 01-29-2017 ver. 1.5.59
by nefigah » 19 Feb 2017, 04:00
I didn't check the card detail panel unfortunately, though I know it wasn't just the UI showing the icon (that happens to me all the time after Suspend, but usually the creatures still act as though they have haste despite having the icon). This time the guy physically didn't participate in the attack, even though I hit A (I had lethal, opponent was tapped out and had no blockers, so I did something like A-space-space-sp-hey wait a minute, why didn't Nihilith #2 attack-ace game over)friarsol wrote:Did you notice if the card actually had haste, but the UI was just incorrectly showing the summoning sickness icon? The way to tell that would be to see if Haste is liste in the card detail panel.
Anyway I suspect it will be difficult to reproduce, as it works the vast majority of the time, but I felt it should be reported anyway.
Re: Forge Beta Release: 01-29-2017 ver. 1.5.59
by Fiefire » 19 Feb 2017, 20:45
Bug Report:
Using the latest beta on Mac OS X 10.11.6
Manifest mechanic seems to make the game crash on random occasions. Sometimes it works, sometimes it crashes.
Using the latest beta on Mac OS X 10.11.6
Manifest mechanic seems to make the game crash on random occasions. Sometimes it works, sometimes it crashes.
- Fiefire
- Posts: 1
- Joined: 19 Feb 2017, 20:41
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta Release: 01-29-2017 ver. 1.5.59
by Agetian » 20 Feb 2017, 04:10
Can you please provide any specific details here? When you get the crash, what's the text of the exception? (this is very important). Also, when does it crash exactly - when you manifest a card, when you unmanifest it, etc.?Fiefire wrote:Bug Report:
Using the latest beta on Mac OS X 10.11.6
Manifest mechanic seems to make the game crash on random occasions. Sometimes it works, sometimes it crashes.
- Agetian
- Agetian
- Programmer
- Posts: 3472
- Joined: 14 Mar 2011, 05:58
- Has thanked: 677 times
- Been thanked: 561 times
Re: Forge Beta Release: 01-29-2017 ver. 1.5.59
by Xyx » 20 Feb 2017, 16:09
The Release part of Catch // Release is a little vague. Forge instructs me to "choose a card" several times in a row but does not make apparent what type of permanent I'm supposed to choose. This matters in the case of cards with two types such as artifact creatures.
Re: Forge Beta Release: 01-29-2017 ver. 1.5.59
by Xyx » 20 Feb 2017, 16:11
Brain in a Jar does not let me pay kicker costs (but there's a Gatherer ruling that says I'm supposed to be able to do that.)
Who is online
Users browsing this forum: No registered users and 165 guests