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Forge Beta Release: 01-29-2017 ver. 1.5.59

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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby CokedUpZombie » 08 Feb 2017, 19:07

Hey Guys it looks like Champion of Lambholt's unblockable creatures ability isn't working. I currently have 16 counters on him (17/17) :lol: and I attacked with everything I have and the AI was able to block my Corpsejack Menace (4/4) with Princess Lucrezia (5/4). I have played several games and have confirmed this with a few of those games.

Finally made an account to post this but I've been with you for 8+ years. Thanks so much for this amazing game! :D
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby Xyx » 09 Feb 2017, 12:22

Malethar wrote:Something must be wrong with my quest save file or something cause Forge, no matter which version it is, crashes when it tries to load the quest file. It'll launch if i cut and paste the save somewhere else, though. Can anyone help me out with this?
Have you tried the backup file? I'm not sure how/when/why but all .dat quest save files are accompanied by a .dat.bak file. If you move/delete the corrupted file and rename the .dat.bak to just .dat (as in myquest.dat.bak to myquest.dat) then it might work. I fixed a crash that way once and it didn't even set me back to an older save.
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby Turbomoose » 09 Feb 2017, 21:13

Ulasht, the Hate Seed is counting all green and red creatures on the battlefield, not just the ones you control.
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby Hexadecimal » 10 Feb 2017, 05:04

Is there are a public server ?
If no, why not ?
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby Agetian » 10 Feb 2017, 05:05

Turbomoose wrote:Ulasht, the Hate Seed is counting all green and red creatures on the battlefield, not just the ones you control.
This has been fixed upstream. Thanks! :)

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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby ajacobs899 » 10 Feb 2017, 17:26

Running into a strange bug where any time the card Aether Hub is displayed in forge, it crashes. This happens whenever I or my opponent draws the card during a game, whenever I try to edit a deck that already has the card in its list, or whenever I just try looking it up in the deck editor. In the crash report it says "could not read image file." Any fix?
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby correioalternativo » 10 Feb 2017, 23:37

When I play this deck, Forge becomes slow, slow... until be unplayable.

SATDHOMNETI deck | Open
[metadata]
Name=SATDHOMNETI
[Main]
4 Ancient Tomb|TMP
4 Brainstorm|ICE
4 Dream Halls|STH
4 Enter the Infinite|GTC
2 Flooded Strand|ONS
4 Force of Will|ALL
4 Impulse|VIS
4 Intuition|TMP
6 Island|UNH
1 Laboratory Maniac|ISD
4 Lotus Petal|TMP
2 Misty Rainforest|ZEN
4 Omniscience|M13
2 Polluted Delta|ONS
1 Research // Development|DIS
2 Scalding Tarn|ZEN
4 Show and Tell|USG
2 Tropical Island|LEA
2 Ulamog, the Infinite Gyre|ROE
[Sideboard]
1 Apocalypse|TMP
4 Beacon of Immortality|10E
1 Blessed Wind|PCY
1 Brain Freeze|SCG
1 Leveler|MRD
1 Patchwork Gnomes|TMP
1 Planar Void|USG
1 Sanguine Bond|M14
1 Tormod's Crypt|DRK
1 Upheaval|ODY
1 Vedalken Orrery|5DN
1 Wit's End|DIS


ps: most of time I try to win with 1346136437462 life or exile all cards from the game – no battlefield, no hands, no libraries, no graveyards etc. It is a weird style :lol: .
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby friarsol » 11 Feb 2017, 01:47

Hexadecimal wrote:Is there are a public server ?
If no, why not ?
A public server for what?
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby Agetian » 11 Feb 2017, 06:27

ajacobs899 wrote:Running into a strange bug where any time the card Aether Hub is displayed in forge, it crashes. This happens whenever I or my opponent draws the card during a game, whenever I try to edit a deck that already has the card in its list, or whenever I just try looking it up in the deck editor. In the crash report it says "could not read image file." Any fix?
Most likely something happened to the picture itself (it got corrupt / incorrectly downloaded / etc.). You can locate it in your card picture cache folder under "pics/cards/KLD" - you can manually delete it and/or replace it with the correct picture. That should fix it.

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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby Agetian » 11 Feb 2017, 06:30

correioalternativo wrote:When I play this deck, Forge becomes slow, slow... until be unplayable.

SATDHOMNETI deck | Open
[metadata]
Name=SATDHOMNETI
[Main]
4 Ancient Tomb|TMP
4 Brainstorm|ICE
4 Dream Halls|STH
4 Enter the Infinite|GTC
2 Flooded Strand|ONS
4 Force of Will|ALL
4 Impulse|VIS
4 Intuition|TMP
6 Island|UNH
1 Laboratory Maniac|ISD
4 Lotus Petal|TMP
2 Misty Rainforest|ZEN
4 Omniscience|M13
2 Polluted Delta|ONS
1 Research // Development|DIS
2 Scalding Tarn|ZEN
4 Show and Tell|USG
2 Tropical Island|LEA
2 Ulamog, the Infinite Gyre|ROE
[Sideboard]
1 Apocalypse|TMP
4 Beacon of Immortality|10E
1 Blessed Wind|PCY
1 Brain Freeze|SCG
1 Leveler|MRD
1 Patchwork Gnomes|TMP
1 Planar Void|USG
1 Sanguine Bond|M14
1 Tormod's Crypt|DRK
1 Upheaval|ODY
1 Vedalken Orrery|5DN
1 Wit's End|DIS


ps: most of time I try to win with 1346136437462 life or exile all cards from the game – no battlefield, no hands, no libraries, no graveyards etc. It is a weird style :lol: .
I'm not sure about the exact playstyle here (didn't have time to check out the deck in the game), but assuming that the game goes long and you create a lot of game objects in the process (tokens, whatever), you may slowly be running out of Java heap space allocated for the game. You can try increasing it from the default 1024 MB to 2048 MB or above (values above 2-3 GB are only viable if you have 64-bit Java). You can, for example, try launching Forge using this one-line script:

java -Xmx2048m -jar forge-jar-file-name

(insert the forge JAR file name instead of "forge-jar-file-name", of course).
This sets Java heap space to 2 GB (2048M). Hopefully this will help.

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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby correioalternativo » 11 Feb 2017, 10:26

Agetian wrote:
correioalternativo wrote:When I play this deck, Forge becomes slow, slow... until be unplayable.

SATDHOMNETI deck | Open
[metadata]
Name=SATDHOMNETI
[Main]
4 Ancient Tomb|TMP
4 Brainstorm|ICE
4 Dream Halls|STH
4 Enter the Infinite|GTC
2 Flooded Strand|ONS
4 Force of Will|ALL
4 Impulse|VIS
4 Intuition|TMP
6 Island|UNH
1 Laboratory Maniac|ISD
4 Lotus Petal|TMP
2 Misty Rainforest|ZEN
4 Omniscience|M13
2 Polluted Delta|ONS
1 Research // Development|DIS
2 Scalding Tarn|ZEN
4 Show and Tell|USG
2 Tropical Island|LEA
2 Ulamog, the Infinite Gyre|ROE
[Sideboard]
1 Apocalypse|TMP
4 Beacon of Immortality|10E
1 Blessed Wind|PCY
1 Brain Freeze|SCG
1 Leveler|MRD
1 Patchwork Gnomes|TMP
1 Planar Void|USG
1 Sanguine Bond|M14
1 Tormod's Crypt|DRK
1 Upheaval|ODY
1 Vedalken Orrery|5DN
1 Wit's End|DIS


ps: most of time I try to win with 1346136437462 life or exile all cards from the game – no battlefield, no hands, no libraries, no graveyards etc. It is a weird style :lol: .
I'm not sure about the exact playstyle here (didn't have time to check out the deck in the game), but assuming that the game goes long and you create a lot of game objects in the process (tokens, whatever), you may slowly be running out of Java heap space allocated for the game. You can try increasing it from the default 1024 MB to 2048 MB or above (values above 2-3 GB are only viable if you have 64-bit Java). You can, for example, try launching Forge using this one-line script:

java -Xmx2048m -jar forge-jar-file-name

(insert the forge JAR file name instead of "forge-jar-file-name", of course).
This sets Java heap space to 2 GB (2048M). Hopefully this will help.

- Agetian
I changed forge.command file:

#!/bin/sh
cd "`dirname \"$0\"`"
java -Xmx2048m -jar forge-gui-desktop-1.5.59-jar-with-dependencies.jar


Am I right? If so, it had little or no effect. In early versions, this deck worked fine.
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby imaginarynumber » 11 Feb 2017, 11:00

Heya folks. Found a mildly funny little bug.

The intro deck in quest mode, "Forged In Battle", contains the wrong card list. It is a white/red deck but the deck includes 11 islands instead of 11 plains. It is otherwise fine. Heh!

Thanks for making this game. :D
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby lindleya1 » 11 Feb 2017, 13:09

There's a minor problem with the Improvise mechanic. At the moment, it works like convoke, where you can tap the permanents before mana abilities, but improvise specifically says you can't do that. This matters for things like Gold tokens and Krark-clan ironworks, where you can tap the artifacts for improvise, and then sacrifice them for the mana.
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby gos » 11 Feb 2017, 14:23

My opponent had Evolutionary Escalation during his upkeep in play but it had no effect. This happened regardless of whether he had a creature in play. In all occasions I had at least 1 creature in play.
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Re: Forge Beta Release: 01-29-2017 ver. 1.5.59

Postby Agetian » 11 Feb 2017, 15:25

lindleya1 wrote:There's a minor problem with the Improvise mechanic. At the moment, it works like convoke, where you can tap the permanents before mana abilities, but improvise specifically says you can't do that. This matters for things like Gold tokens and Krark-clan ironworks, where you can tap the artifacts for improvise, and then sacrifice them for the mana.
This is a known issue (and is listed as such in the release notes). I know that one of our developers wanted to eventually work on coding Improvise in a more rule-exact way (specifically related to what you have described), but probably did not have time for it yet...

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